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* Updated to ZDoom 4198:
- Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn(). - Always at least halve the advance vector in P_CheckMissileSpawn(). - Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations where monster-fired projectiles can collide with pickups. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1544 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "4195"
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#define ZD_SVN_REVISION_NUMBER 4195
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#define ZD_SVN_REVISION_STRING "4198"
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#define ZD_SVN_REVISION_NUMBER 4198
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