* Updated to ZDoom 4198:

- Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
- Always at least halve the advance vector in P_CheckMissileSpawn().
- Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations where monster-fired projectiles can collide with pickups.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1544 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-03-22 06:16:30 +00:00
parent ca50d198ad
commit 504e928d2f
4 changed files with 15 additions and 15 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "4195"
#define ZD_SVN_REVISION_NUMBER 4195
#define ZD_SVN_REVISION_STRING "4198"
#define ZD_SVN_REVISION_NUMBER 4198