Update to ZDoom r1102:

- Fixed: The mugshot drawe ignored the accuracy parameter.
- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons.
- Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
  Karate Chris.
- Fixed: Attempting to load 0-length sounds caused a crash.
- Removed filename-lowercasing from zipdir.
- Fixed: The ouch face fix was lost when SBARINFO mugshot became the only
  mugshot present.
- Fixed: Mace SpawnID was assigned to the MacePowered actor instead.
- Fixed: Sorcerer2FX1's SpawnID was not restricted to Heretic.
- Added several type checks to the weapon slot code.
- Changed: Players no longer respawn in instant death sectors with 
  the 'Respawn where died' flag on.
- Applied Blzut3's 5:4 SBARINFO patch. (At least I think that's what it's
  for.)
- Corrected the revision_check target so that it always checks the revision,
  not just when src/svnrevision.h is not present.
- Added Linux support for the CMakeLists. This meant downgrading them for
  CMake 2.4, since the distros don't seem to consider 2.6 stable yet.
  As a bonus, GTK+ is no longer a required dependency; now it's optional.
- Made dehsupp ignore CR characters, so it doesn't spew warnings on Linux.
- Fixed: The sounds of Strife's intro need CHAN_UI.
- Changed all instances of playing the chat sounds to use CHAN_UI.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@145 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-08-02 10:52:21 +00:00
parent 65df60304f
commit 4f568a2aaa
34 changed files with 826 additions and 1198 deletions

View file

@ -924,7 +924,7 @@ void D_DoStrifeAdvanceDemo ()
pagetic = 10 * TICRATE/35;
pagename = ""; // PANEL0, but strife0.wad doesn't have it, so don't use it.
PageBlank = true;
S_Sound (CHAN_VOICE, "bishop/active", 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, "bishop/active", 1, ATTN_NORM);
break;
case 2:
@ -935,38 +935,38 @@ void D_DoStrifeAdvanceDemo ()
case 3:
pagetic = 7 * TICRATE;
pagename = "PANEL1";
S_Sound (CHAN_VOICE, voices[0], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[0], 1, ATTN_NORM);
S_StartMusic ("d_intro");
break;
case 4:
pagetic = 9 * TICRATE;
pagename = "PANEL2";
S_Sound (CHAN_VOICE, voices[1], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[1], 1, ATTN_NORM);
break;
case 5:
pagetic = 12 * TICRATE;
pagename = "PANEL3";
S_Sound (CHAN_VOICE, voices[2], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[2], 1, ATTN_NORM);
break;
case 6:
pagetic = 11 * TICRATE;
pagename = "PANEL4";
S_Sound (CHAN_VOICE, voices[3], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[3], 1, ATTN_NORM);
break;
case 7:
pagetic = 10 * TICRATE;
pagename = "PANEL5";
S_Sound (CHAN_VOICE, voices[4], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[4], 1, ATTN_NORM);
break;
case 8:
pagetic = 16 * TICRATE;
pagename = "PANEL6";
S_Sound (CHAN_VOICE, voices[5], 1, ATTN_NORM);
S_Sound (CHAN_VOICE | CHAN_UI, voices[5], 1, ATTN_NORM);
break;
case 9: