* Updated to ZDoom 4164:

- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the powerups before they transfer ownership, then calling InitEffect() on them after they transfer ownership.
- Fixed: stat skyboxes output was broken.
- Fixed: Skyboxes never cleared planes when a 3D floor was in view.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1532 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-02-24 14:23:58 +00:00
parent 5f6aad30f5
commit 4ee531e60c
7 changed files with 61 additions and 12 deletions

View file

@ -762,7 +762,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
MaskedCycles.Reset();
WallScanCycles.Reset();
fakeActive = 0; // kg3D - reset fake floor idicator
fakeActive = 0; // kg3D - reset fake floor indicator
R_3D_ResetClip(); // reset clips (floor/ceiling)
R_SetupBuffer ();