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* Updated to ZDoom 4164:
- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the powerups before they transfer ownership, then calling InitEffect() on them after they transfer ownership. - Fixed: stat skyboxes output was broken. - Fixed: Skyboxes never cleared planes when a 3D floor was in view. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1532 b0f79afe-0144-0410-b225-9a4edf0717df
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7 changed files with 61 additions and 12 deletions
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@ -762,7 +762,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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MaskedCycles.Reset();
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WallScanCycles.Reset();
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fakeActive = 0; // kg3D - reset fake floor idicator
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fakeActive = 0; // kg3D - reset fake floor indicator
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R_3D_ResetClip(); // reset clips (floor/ceiling)
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R_SetupBuffer ();
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