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- Fixed: For map spawns any change to an actor's floor z-coordinate must be
delayed until after its z-coordinate has been set. That means that for map spawns AActor::StaticSpawn may not call P_FindFloorCeiling for such actors. - Changes resulting from integrating 3D floor code into ZDoom. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@287 b0f79afe-0144-0410-b225-9a4edf0717df
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20 changed files with 143 additions and 88 deletions
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@ -55,12 +55,6 @@
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static FRandom pr_skullpop ("SkullPop");
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CUSTOM_CVAR(Float, maxviewpitch, 90.f, CVAR_ARCHIVE|CVAR_SERVERINFO)
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{
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if (self>90.f) self=90.f;
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else if (self<-90.f) self=-90.f;
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}
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// [RH] # of ticks to complete a turn180
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#define TURN180_TICKS ((TICRATE / 4) + 1)
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