- Fixed: For map spawns any change to an actor's floor z-coordinate must be

delayed until after its z-coordinate has been set. That means that for 
  map spawns AActor::StaticSpawn may not call P_FindFloorCeiling for such
  actors.
- Changes resulting from integrating 3D floor code into ZDoom.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@287 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2009-01-04 15:56:30 +00:00
parent 9c159c170b
commit 4e6be60163
20 changed files with 143 additions and 88 deletions

View file

@ -55,12 +55,6 @@
static FRandom pr_skullpop ("SkullPop");
CUSTOM_CVAR(Float, maxviewpitch, 90.f, CVAR_ARCHIVE|CVAR_SERVERINFO)
{
if (self>90.f) self=90.f;
else if (self<-90.f) self=-90.f;
}
// [RH] # of ticks to complete a turn180
#define TURN180_TICKS ((TICRATE / 4) + 1)