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* Updated to ZDoom r2663:
- Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel bindings for it. - Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not set until the mouse was grabbed. - Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s Lock and Unlock calls were slowing things down extremely when looking at a software-drawn automap. - Fixes to compile with GCC 4.5.0. - Fix an ICE when compiling with GCC 4.5.0. - Added drawshadow flag to drawstring. - Added kgsws-cz's FBF_NOFLASH submission. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@929 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -1975,7 +1975,7 @@ void P_CrouchMove(player_t * player, int direction)
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// check whether the move is ok
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player->mo->height = FixedMul(defaultheight, player->crouchfactor);
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if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, false))
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if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, NULL))
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{
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player->mo->height = savedheight;
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if (direction > 0)
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