* Updated to ZDoom r2663:

- Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel bindings for it.
- Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not set until the mouse was grabbed.
- Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s Lock and Unlock calls were slowing things down extremely when looking at a software-drawn automap.
- Fixes to compile with GCC 4.5.0.
- Fix an ICE when compiling with GCC 4.5.0.
- Added drawshadow flag to drawstring.
- Added kgsws-cz's FBF_NOFLASH submission.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@929 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-09-01 06:57:40 +00:00
parent 9b022ff54e
commit 4dab616af2
18 changed files with 124 additions and 32 deletions

View file

@ -1975,7 +1975,7 @@ void P_CrouchMove(player_t * player, int direction)
// check whether the move is ok
player->mo->height = FixedMul(defaultheight, player->crouchfactor);
if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, false))
if (!P_TryMove(player->mo, player->mo->x, player->mo->y, false, NULL))
{
player->mo->height = savedheight;
if (direction > 0)