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* Updated to ZDoom r2345:
- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain flash calculations. This can range from 0.0 to 1.0. - Sounds that define a loop no longer play looped by default. They must be started with CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly. - Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a bidirectional loop. This only works with sounds and not music, because music is streamed so does not support them. - Extended custom loop support to work with samples as well as music. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@839 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "2424"
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#define ZD_SVN_REVISION_NUMBER 2424
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#define ZD_SVN_REVISION_STRING "2435"
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#define ZD_SVN_REVISION_NUMBER 2435
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