* Updated to ZDoom r2345:

- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain flash calculations. This can range from 0.0 to 1.0.
- Sounds that define a loop no longer play looped by default. They must be started with CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a bidirectional loop. This only works with sounds and not music, because music is streamed so does not support them.
- Extended custom loop support to work with samples as well as music.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@839 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-07-16 06:15:56 +00:00
parent 8f46bbe36a
commit 4cb0e1c360
5 changed files with 131 additions and 68 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "2424"
#define ZD_SVN_REVISION_NUMBER 2424
#define ZD_SVN_REVISION_STRING "2435"
#define ZD_SVN_REVISION_NUMBER 2435