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- fixed: Conditions for deciding ehether to rebuild the sidedef loop info before initializing polyobjects was wrong.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@896 b0f79afe-0144-0410-b225-9a4edf0717df
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2 changed files with 1 additions and 2 deletions
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@ -3179,7 +3179,6 @@ void AActor::Tick ()
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floorz == z)
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{
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secplane_t floorplane = floorsector->floorplane;
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static secplane_t copyplane;
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#ifdef _3DFLOORS
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// Check 3D floors as well
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@ -3833,7 +3833,7 @@ void P_SetupLevel (char *lumpname, int position)
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// If the nodes being loaded are not GL nodes the GL renderer needs to create a second set of nodes.
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// The originals have to be kept for use by P_PointInSubsector.
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ForceNodeBuild = gl_CheckNodes(map, ForceNodeBuild, endTime - startTime);
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ForceNodeBuild |= gl_CheckNodes(map, ForceNodeBuild, endTime - startTime);
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times[10].Clock();
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P_LoadBlockMap (map);
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