- fixed: Conditions for deciding ehether to rebuild the sidedef loop info before initializing polyobjects was wrong.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@896 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2010-08-18 20:59:03 +00:00
parent bf689bf0af
commit 4c933e66f5
2 changed files with 1 additions and 2 deletions

View file

@ -3179,7 +3179,6 @@ void AActor::Tick ()
floorz == z)
{
secplane_t floorplane = floorsector->floorplane;
static secplane_t copyplane;
#ifdef _3DFLOORS
// Check 3D floors as well

View file

@ -3833,7 +3833,7 @@ void P_SetupLevel (char *lumpname, int position)
// If the nodes being loaded are not GL nodes the GL renderer needs to create a second set of nodes.
// The originals have to be kept for use by P_PointInSubsector.
ForceNodeBuild = gl_CheckNodes(map, ForceNodeBuild, endTime - startTime);
ForceNodeBuild |= gl_CheckNodes(map, ForceNodeBuild, endTime - startTime);
times[10].Clock();
P_LoadBlockMap (map);