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* Updated to ZDoom r3705:
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. - Fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectral monster. - Unset CF_FLY cheat flag when a player is spawned. - Fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1411 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3700"
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#define ZD_SVN_REVISION_NUMBER 3700
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#define ZD_SVN_REVISION_STRING "3705"
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#define ZD_SVN_REVISION_NUMBER 3705
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