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- fixed: Even with precise rendering polyobject lines must be excluded from being split.
Update to ZDoom r2081: - fixed: Polyobjects could contain segs that weren't flagged as such. - fixed: Trying to show a popup crashed in the SBARINFO code because of a missing NULL pointer check. - fixed: The ACS thinker needs its own statnum above all actors. Otherwise order of execution is not guaranteed. - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided by it. Reinstated the old '+1' this command had in the old code. - fixed: The floor waggle code used FloatBobOffsets as sine table but this only has 64 entries and is not precise enough. It now uses finesine instead. - fixed: When compositing a multipatch texture any patch that is a multpatch texture itself and contains rotations may not be composited directly into the destination buffer. This must be done with an intermediate buffer. - Fixed: Drawing a slider in the options menu did not scale the x-coordinate. - Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced due to incorrect texture coordinate calculations. - changed option menu scaling for widescreen modes so that it doesn't scale down so quickly. - made some error messages in DECORATE that don't affect the parsing non-fatal so that the parser can continue to find more problems. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@701 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -1545,6 +1545,7 @@ static void TranslateToStartSpot (int tag, int originX, int originY)
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validcount++;
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for (i = 0; i < po->numsegs; i++, tempSeg++, tempPt++)
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{
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(*tempSeg)->bPolySeg = true; // this is not set for all segs
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(*tempSeg)->sidedef->Flags |= WALLF_POLYOBJ;
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if ((*tempSeg)->linedef->validcount != validcount)
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{
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