mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 03:00:47 +00:00
- fixed: Even with precise rendering polyobject lines must be excluded from being split.
Update to ZDoom r2081: - fixed: Polyobjects could contain segs that weren't flagged as such. - fixed: Trying to show a popup crashed in the SBARINFO code because of a missing NULL pointer check. - fixed: The ACS thinker needs its own statnum above all actors. Otherwise order of execution is not guaranteed. - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided by it. Reinstated the old '+1' this command had in the old code. - fixed: The floor waggle code used FloatBobOffsets as sine table but this only has 64 entries and is not precise enough. It now uses finesine instead. - fixed: When compositing a multipatch texture any patch that is a multpatch texture itself and contains rotations may not be composited directly into the destination buffer. This must be done with an intermediate buffer. - Fixed: Drawing a slider in the options menu did not scale the x-coordinate. - Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced due to incorrect texture coordinate calculations. - changed option menu scaling for widescreen modes so that it doesn't scale down so quickly. - made some error messages in DECORATE that don't affect the parsing non-fatal so that the parser can continue to find more problems. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@701 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
20094a6fa2
commit
460bb58d14
18 changed files with 134 additions and 53 deletions
|
@ -1268,9 +1268,17 @@ void DWaggleBase::DoWaggle (bool ceiling)
|
|||
break;
|
||||
}
|
||||
m_Accumulator += m_AccDelta;
|
||||
|
||||
|
||||
#if 1
|
||||
fixed_t mag = finesine[(m_Accumulator>>9)&8191]*8;
|
||||
#else
|
||||
// Hexen used a 64 entry(!) sine table here which is not nearly precise enough for smooth movement
|
||||
fixed_t mag = FloatBobOffsets[(m_Accumulator>>FRACBITS)&63];
|
||||
#endif
|
||||
|
||||
dist = plane->d;
|
||||
plane->d = m_OriginalDist + plane->PointToDist (0, 0,
|
||||
FixedMul (FloatBobOffsets[(m_Accumulator>>FRACBITS)&63], m_Scale));
|
||||
plane->d = m_OriginalDist + plane->PointToDist (0, 0, FixedMul (mag, m_Scale));
|
||||
m_Sector->ChangePlaneTexZ(pos, plane->HeightDiff (dist));
|
||||
dist = plane->HeightDiff (dist);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue