- Update to ZDoom r862

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@81 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-03-28 09:56:50 +00:00
parent 69ffed978f
commit 44a4bd74ab
38 changed files with 390 additions and 334 deletions

View file

@ -561,10 +561,10 @@ void AActor::Die (AActor *source, AActor *inflictor)
player->respawn_time = level.time + TICRATE;
//Added by MC: Respawn bots
if (bglobal->botnum && consoleplayer == Net_Arbitrator && !demoplayback)
if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback)
{
if (player->isbot)
player->t_respawn = (pr_botrespawn()%15)+((bglobal->botnum-1)*2)+TICRATE+1;
player->t_respawn = (pr_botrespawn()%15)+((bglobal.botnum-1)*2)+TICRATE+1;
//Added by MC: Discard enemies.
for (int i = 0; i < MAXPLAYERS; i++)