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Update to ZDoom r1931:
- Fixed: When giving completely new ammo, the backpack did not clamp the amount given to the ammo's max amount. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@573 b0f79afe-0144-0410-b225-9a4edf0717df
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7 changed files with 68 additions and 18 deletions
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@ -764,17 +764,16 @@ static int skycolplace;
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// Get a column of sky when there is only one sky texture.
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static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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{
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angle_t column = MulScale16 (frontxScale, viewangle + xtoviewangle[x]);
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return fronttex->GetColumn ((((column^skyflip) >> sky1shift) + frontpos) >> FRACBITS, NULL);
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angle_t column = (viewangle + xtoviewangle[x]) ^ skyflip;
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return fronttex->GetColumn (MulScale32((column >> sky1shift) + frontpos, frontxScale), NULL);
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}
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// Get a column of sky when there are two overlapping sky textures
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static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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{
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DWORD ang = (viewangle + xtoviewangle[x])^skyflip;
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DWORD angle1 = (((DWORD)MulScale16 (frontxScale, ang) >> sky1shift) + frontpos) >> FRACBITS;
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DWORD angle2 = (((DWORD)MulScale16 (backxScale, ang) >> sky2shift) + backpos) >> FRACBITS;
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DWORD ang = (viewangle + xtoviewangle[x]) ^ skyflip;
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DWORD angle1 = (DWORD)MulScale32((ang >> sky1shift) + frontpos, frontxScale);
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DWORD angle2 = (DWORD)MulScale32((ang >> sky2shift) + backpos, backxScale);
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// Check if this column has already been built. If so, there's
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// no reason to waste time building it again.
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@ -825,7 +824,6 @@ static void R_DrawSky (visplane_t *pl)
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dc_iscale = skyiscale >> skystretch;
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clearbuf (swall+pl->minx, pl->maxx-pl->minx+1, dc_iscale<<2);
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rw_offset = frontpos;
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if (MirrorFlags & RF_XFLIP)
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{
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@ -1328,6 +1326,11 @@ void R_DrawSkyPlane (visplane_t *pl)
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skyflip = l->args[2] ? 0u : ~0u;
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}
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}
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// frontpos = FixedMul(frontpos, frontskytex->xScale/2);
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if (backskytex != NULL)
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{
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backpos = FixedMul(backpos, backskytex->xScale);
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}
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bool fakefixed = false;
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if (fixedcolormap)
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