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- Fixed: player.damagescreencolor was not implemented for the GL renderer.
Update to ZDoom r1190: - Gave the PlayerPawn base class a default damage fade color instead of hacking it into the actor when actually used. - Fixed: The DamageFade color was not saved in savegames. - Added Blzut3's patch for a real Chex Quest game mode. - Fixed: SKIP_SUPER doesn't work for inventory items so it must be disabled for them - Fixed: Chex Quest doesn't have a HELP2 screen so it must not be used in the gameinfo. - Fixed: Default blood color is no longer red so P_DrawSplash2 must get it from the gameinfo instead. - Added new French language texts by DoomKn1ght_. - Blood default color is set in the gameinfo now so that Chex Quest can default to green instead of red. - Fixed: The version of CheckNumForFullName that checks for a specific WAD did not work. - Moved MAPINFO names into gameinfo structure. - Added Chex Quest support. Credits go to fraggle for creating a Dehacked patch that does most of the work. The rest includes a new MAPINFO and removal of the drop items from the monsters being used. - Added Win64 support to the crash report generator. (Pity that Win32 cannot be as informative.) - Added and fixed Boss death submission for random spawner. - Added functions to FActorInfo that can set the damage factors and pain chances to reduce the chance of new errors when working with these features. - Fixed: The handling of the deprecated FIRERESIST flag didn't work. There were 3 problems: * Actor defaults have no class information so HandleDeprecatedFlags needs to be passed a pointer to the ActorInfo. * The DamageFactors list is only created when needed so the code needs to check if it already exists. * damage factors are stored as fixed_t but this set a float. - Fixed: Timidity::Renderer::reset_voices() must completely zero the voices. Because this wasn't done, note_on() could try to access the sample for a voice that had never been played yet and access random memory. There may be other places where it's a problem, but this is where I noticed it, by chance. - Added a traditional Strife color set for the automap. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@166 b0f79afe-0144-0410-b225-9a4edf0717df
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53 changed files with 1801 additions and 214 deletions
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@ -153,6 +153,22 @@ static BYTE CheatStoneCold[] = { 's','t','o','n','e','c','o','l','d',255 };
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static BYTE CheatElvis[] = { 'e','l','v','i','s',255 };
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static BYTE CheatTopo[] = { 't','o','p','o',255 };
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//[BL] Graf will probably get rid of this
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static BYTE CheatJoelKoenigs[] = { 'j','o','e','l','k','o','e','n','i','g','s',255 };
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static BYTE CheatDavidBrus[] = { 'd','a','v','i','d','b','r','u','s',255 };
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static BYTE CheatScottHolman[] = { 's','c','o','t','t','h','o','l','m','a','n',255 };
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static BYTE CheatMikeKoenigs[] = { 'm','i','k','e','k','o','e','n','i','g','s',255 };
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static BYTE CheatCharlesJacobi[] = { 'c','h','a','r','l','e','s','j','a','c','o','b','i',255 };
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static BYTE CheatAndrewBenson[] = { 'a','n','d','r','e','w','b','e','n','s','o','n',255 };
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static BYTE CheatDeanHyers[] = { 'd','e','a','n','h','y','e','r','s',255 };
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static BYTE CheatMaryBregi[] = { 'm','a','r','y','b','r','e','g','i',255 };
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static BYTE CheatAllen[] = { 'a','l','l','e','n',255 };
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static BYTE CheatDigitalCafe[] = { 'd','i','g','i','t','a','l','c','a','f','e',255 };
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static BYTE CheatJoshuaStorms[] = { 'j','o','s','h','u','a','s','t','o','r','m','s',255 };
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static BYTE CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
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static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
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static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
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static cheatseq_t DoomCheats[] =
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{
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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@ -246,6 +262,25 @@ static cheatseq_t StrifeCheats[] =
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{ CheatLego, 0, 0, 0, {CHT_LEGO,0}, Cht_Generic },
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};
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static cheatseq_t ChexCheats[] =
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{
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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{ CheatKimHyers, 0, 1, 0, {0,0}, Cht_MyPos },
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{ CheatShrrill, 0, 0, 0, {0,0}, Cht_AutoMap },
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{ CheatDavidBrus, 0, 0, 0, {CHT_IDDQD,0}, Cht_Generic },
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{ CheatMikeKoenigs, 0, 0, 0, {CHT_IDKFA,0}, Cht_Generic },
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{ CheatScottHolman, 0, 0, 0, {CHT_IDFA,0}, Cht_Generic },
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{ CheatCharlesJacobi, 0, 0, 0, {CHT_NOCLIP,0}, Cht_Generic },
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{ CheatAndrewBenson, 0, 0, 0, {CHT_BEHOLDV,0}, Cht_Generic },
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{ CheatDeanHyers, 0, 0, 0, {CHT_BEHOLDS,0}, Cht_Generic },
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{ CheatMaryBregi, 0, 0, 0, {CHT_BEHOLDI,0}, Cht_Generic },
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{ CheatAllen, 0, 0, 0, {CHT_BEHOLDR,0}, Cht_Generic },
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{ CheatDigitalCafe, 0, 0, 0, {CHT_BEHOLDA,0}, Cht_Generic },
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{ CheatJoshuaStorms, 0, 0, 0, {CHT_BEHOLDL,0}, Cht_Generic },
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{ CheatJoelKoenigs, 0, 0, 0, {CHT_CHAINSAW,0}, Cht_Generic },
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{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
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};
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extern bool CheckCheatmode ();
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// Respond to keyboard input events, intercept cheats.
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@ -282,6 +317,11 @@ bool ST_Responder (event_t *ev)
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numcheats = countof(StrifeCheats);
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break;
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case GAME_Chex:
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cheats = ChexCheats;
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numcheats = countof(ChexCheats);
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break;
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default:
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return false;
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}
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