* Updated to ZDoom r3072:

- Removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
- Added Chris's crashcatcher improvements.
- Fixed: CreateCachedNodes did not free its file buffer.
- Fixed: The background on some bars was cliped incorrectly.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1143 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-12-24 18:43:14 +00:00
parent c5b112cc91
commit 3aa9aa1dc6
10 changed files with 22 additions and 166 deletions

View file

@ -584,7 +584,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
check->viewz == stacked_viewz &&
(
// headache inducing logic... :(
(ib_compatflags & BCOMPATF_BADPORTALS) ||
(!(skybox->flags & MF_JUSTATTACKED)) ||
(
check->alpha == alpha &&
(alpha == 0 || // if alpha is > 0 everything needs to be checked