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* Updated to ZDoom r3072:
- Removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists. - Added Chris's crashcatcher improvements. - Fixed: CreateCachedNodes did not free its file buffer. - Fixed: The background on some bars was cliped incorrectly. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1143 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -584,7 +584,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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check->viewz == stacked_viewz &&
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(
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// headache inducing logic... :(
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(ib_compatflags & BCOMPATF_BADPORTALS) ||
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(!(skybox->flags & MF_JUSTATTACKED)) ||
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(
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check->alpha == alpha &&
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(alpha == 0 || // if alpha is > 0 everything needs to be checked
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