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* Updated to ZDoom r2419:
- Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3 worry about it.) - Don't give health for "give all". - "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly stating 1. (Since "give all" encompasses these as well, this also applies to that.) - Added "give everything" cheat to give everything. This is like "give all" but ignores the WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people from abusing it anyway.) - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use, and vid_listadapters prints them. [Does not work with OpenGL rendering, though. I didn't try to adapt the code to the renderer as I do not have the time, nor have I any extra monitor for testing.] git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@836 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "2415"
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#define ZD_SVN_REVISION_NUMBER 2415
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#define ZD_SVN_REVISION_STRING "2419"
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#define ZD_SVN_REVISION_NUMBER 2419
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