* Updated to ZDoom r2291:

- Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a per-sprite and per-frame basis respectively.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@775 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2010-04-19 12:19:20 +00:00
parent 8c71705ef7
commit 30a3d16f19
17 changed files with 88 additions and 163 deletions

View file

@ -1057,7 +1057,7 @@ void R_SetupFrame (AActor *actor)
((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) &&
(camera->RenderStyle.BlendOp != STYLEOP_None) &&
!(camera->renderflags & RF_INVISIBLE) &&
camera->sprite != 0) // Sprite 0 is always TNT1
camera->sprite != SPR_TNT1)
{
// [RH] Use chasecam view
P_AimCamera (camera, iview->nviewx, iview->nviewy, iview->nviewz, viewsector);