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* Updated to ZDoom r2291:
- Merged SetState and SetStateNF into a single function. - Added new sprite #### and frame character # to specify the behavior of sprite ---- on a per-sprite and per-frame basis respectively. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@775 b0f79afe-0144-0410-b225-9a4edf0717df
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@ -1057,7 +1057,7 @@ void R_SetupFrame (AActor *actor)
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((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) &&
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(camera->RenderStyle.BlendOp != STYLEOP_None) &&
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!(camera->renderflags & RF_INVISIBLE) &&
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camera->sprite != 0) // Sprite 0 is always TNT1
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camera->sprite != SPR_TNT1)
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{
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// [RH] Use chasecam view
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P_AimCamera (camera, iview->nviewx, iview->nviewy, iview->nviewz, viewsector);
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