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* Updated to ZDoom r3695:
- Fixed: Heightsecs with SECF_FAKEFLOORONLY set should not clip sprites to the fake ceiling (since it doesn't really exist). - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. - Added Xaser's submission for no impact damage from blasting. - Removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag. - Fixed GCC warnings and removed debugging _heapchk() calls. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1406 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3690"
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#define ZD_SVN_REVISION_NUMBER 3690
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#define ZD_SVN_REVISION_STRING "3695"
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#define ZD_SVN_REVISION_NUMBER 3695
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