Update to ZDoom r1229:

- Separated low level sound code from all high level dependencies.
- Separated low level sound channel class from high level class which now
  is just a subclass of the low level class.
- Moved some more high level sound logic out of FMODSoundRenderer:
  The rolloff and channel ended callbacks now call functions in s_sound.cpp
  instead of working on the data itself and GSnd->StopSound has been replaced
  with S_StopChannel.
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so 
  that all files are included by a central one instead of compiling each one 
  separately. This speeds up the compilation process by 25% when doing a 
  complete rebuild in Visual C.
- Cleaned up some include dependencies.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@179 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-09-15 23:47:00 +00:00
parent efbded35e7
commit 2cba83663a
345 changed files with 2379 additions and 1104 deletions

File diff suppressed because it is too large Load diff

View file

@ -555,100 +555,15 @@ add_executable( zdoom WIN32
x86.cpp
zstrformat.cpp
zstring.cpp
fragglescript/t_cmd.cpp
fragglescript/t_fspic.cpp
fragglescript/t_func.cpp
fragglescript/t_load.cpp
fragglescript/t_oper.cpp
fragglescript/t_parse.cpp
fragglescript/t_prepro.cpp
fragglescript/t_script.cpp
fragglescript/t_spec.cpp
fragglescript/t_variable.cpp
g_doom/a_arachnotron.cpp
g_doom/a_archvile.cpp
g_doom/a_bossbrain.cpp
g_doom/a_bruiser.cpp
g_doom/a_cacodemon.cpp
g_doom/a_cyberdemon.cpp
g_doom/a_demon.cpp
g_doom/a_doomimp.cpp
g_doom/a_doommisc.cpp
g_doom/a_doomweaps.cpp
g_doom/a_fatso.cpp
g_doom/a_keen.cpp
g_doom/a_lostsoul.cpp
g_doom/a_painelemental.cpp
g_doom/a_possessed.cpp
g_doom/a_revenant.cpp
g_doom/a_scriptedmarine.cpp
g_doom/a_spidermaster.cpp
g_doom/doom_sbar.cpp
g_heretic/a_chicken.cpp
g_heretic/a_dsparil.cpp
g_heretic/a_hereticartifacts.cpp
g_heretic/a_hereticimp.cpp
g_heretic/a_hereticmisc.cpp
g_heretic/a_hereticweaps.cpp
g_heretic/a_ironlich.cpp
g_heretic/a_knight.cpp
g_heretic/a_wizard.cpp
g_heretic/heretic_sbar.cpp
g_hexen/a_bats.cpp
g_hexen/a_bishop.cpp
g_hexen/a_blastradius.cpp
g_hexen/a_boostarmor.cpp
g_hexen/a_centaur.cpp
g_hexen/a_clericflame.cpp
g_hexen/a_clericholy.cpp
g_hexen/a_clericmace.cpp
g_hexen/a_clericstaff.cpp
g_hexen/a_dragon.cpp
g_hexen/a_fighteraxe.cpp
g_hexen/a_fighterhammer.cpp
g_hexen/a_fighterplayer.cpp
g_hexen/a_fighterquietus.cpp
g_hexen/a_firedemon.cpp
g_hexen/a_flechette.cpp
g_hexen/a_fog.cpp
g_hexen/a_healingradius.cpp
g_hexen/a_heresiarch.cpp
g_hexen/a_hexenspecialdecs.cpp
g_hexen/a_iceguy.cpp
g_hexen/a_korax.cpp
g_hexen/a_magecone.cpp
g_hexen/a_magelightning.cpp
g_hexen/a_magestaff.cpp
g_hexen/a_magewand.cpp
g_hexen/a_pig.cpp
g_hexen/a_serpent.cpp
g_hexen/a_spike.cpp
g_hexen/a_summon.cpp
g_hexen/a_teleportother.cpp
g_hexen/a_wraith.cpp
g_hexen/a_hexenmisc.cpp
g_hexen/hexen_sbar.cpp
g_raven/a_artitele.cpp
g_raven/a_minotaur.cpp
g_strife/a_acolyte.cpp
g_strife/a_alienspectres.cpp
g_strife/a_coin.cpp
g_strife/a_crusader.cpp
g_strife/a_entityboss.cpp
g_strife/a_inquisitor.cpp
g_strife/a_loremaster.cpp
g_strife/a_macil.cpp
g_strife/a_oracle.cpp
g_strife/a_programmer.cpp
g_strife/a_reaver.cpp
g_strife/a_rebels.cpp
g_strife/a_sentinel.cpp
g_strife/a_spectral.cpp
g_strife/a_stalker.cpp
g_strife/a_strifeitems.cpp
g_strife/a_strifestuff.cpp
g_strife/a_strifeweapons.cpp
g_strife/a_templar.cpp
g_strife/a_thingstoblowup.cpp
g_strife/strife_sbar.cpp
g_shared/a_action.cpp
g_shared/a_armor.cpp

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@ -25,14 +25,10 @@
// Basics.
#include "tables.h"
#include "m_fixed.h"
// We need the thinker_t stuff.
#include "dthinker.h"
// We need the WAD data structure for Map things,
// from the THINGS lump.
#include "doomdata.h"
// States are tied to finite states are
// tied to animation frames.

View file

@ -34,13 +34,17 @@
#include "a_sharedglobal.h"
#include "statnums.h"
#include "r_translate.h"
#include "d_event.h"
#include "m_cheat.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "colormatcher.h"
#include "d_netinf.h"
// Needs access to LFB.
#include "v_video.h"
#include "v_palette.h"
#include "v_text.h"

View file

@ -22,7 +22,8 @@
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
struct event_t;
class FArchive;
// Called by main loop.
bool AM_Responder (event_t* ev);

View file

@ -11,6 +11,7 @@
#include "p_local.h"
#include "cmdlib.h"
#include "teaminfo.h"
#include "d_net.h"
CVAR (Int, bot_next_color, 11, 0)
CVAR (Bool, bot_observer, false, 0)

View file

@ -8,7 +8,6 @@
#define __B_BOT_H__
#include "c_cvars.h"
#include "m_argv.h"
#include "tables.h"
#include "info.h"
#include "doomdef.h"

View file

@ -20,7 +20,7 @@
#include "stats.h"
#include "i_system.h"
#include "s_sound.h"
#include "a_doomglobal.h"
#include "d_event.h"
static FRandom pr_botdofire ("BotDoFire");

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@ -58,6 +58,8 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "p_acs.h"
#include "teaminfo.h"
#include "i_system.h"
#include "d_net.h"
#include "d_netinf.h"
static FRandom pr_botspawn ("BotSpawn");

View file

@ -17,6 +17,7 @@
#include "p_lnspec.h"
#include "gi.h"
#include "a_keys.h"
#include "d_event.h"
enum dirtype_t
{

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@ -18,6 +18,8 @@
#include "stats.h"
#include "a_pickups.h"
#include "statnums.h"
#include "d_net.h"
#include "d_event.h"
static FRandom pr_botmove ("BotMove");

View file

@ -47,6 +47,8 @@
#include "s_sound.h"
#include "m_random.h"
#include "d_player.h"
#include "g_level.h"
#include "doomstat.h"
// MACROS ------------------------------------------------------------------

View file

@ -42,6 +42,7 @@
#include "gi.h"
#include "configfile.h"
#include "i_system.h"
#include "d_event.h"
#include <math.h>
#include <stdlib.h>

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@ -34,10 +34,8 @@
#ifndef __C_BINDINGS_H__
#define __C_BINDINGS_H__
#include "doomtype.h"
#include "d_event.h"
#include <stdio.h>
struct event_t;
class FConfigFile;
bool C_DoKey (event_t *ev);

View file

@ -66,6 +66,8 @@
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
extern FILE *Logfile;
extern bool insave;

View file

@ -32,7 +32,6 @@
**
*/
#include "m_alloc.h"
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
@ -62,6 +61,10 @@
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "cmdlib.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "gi.h"

View file

@ -34,19 +34,19 @@
#ifndef __C_CONSOLE__
#define __C_CONSOLE__
#include <stdio.h>
#include <stdarg.h>
#include "basictypes.h"
#include "doomtype.h"
#include "doomdef.h"
#include "d_event.h"
#include "cmdlib.h"
struct event_t;
#define C_BLINKRATE (TICRATE/2)
typedef enum cstate_t {
typedef enum cstate_t
{
c_up=0, c_down=1, c_falling=2, c_rising=3
} constate_e;
}
constate_e;
extern constate_e ConsoleState;
extern int ConBottom;

View file

@ -40,7 +40,6 @@
#include "configfile.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "m_alloc.h"
#include "doomstat.h"
#include "c_cvars.h"
@ -51,6 +50,7 @@
#include "i_system.h"
#include "v_palette.h"
#include "v_video.h"
#include "colormatcher.h"
struct FLatchedValue
{

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@ -47,11 +47,11 @@
#include "c_dispatch.h"
#include "m_argv.h"
#include "doomstat.h"
#include "m_alloc.h"
#include "d_player.h"
#include "configfile.h"
#include "m_crc32.h"
#include "v_text.h"
#include "d_net.h"
// MACROS ------------------------------------------------------------------

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@ -34,7 +34,7 @@
#ifndef __C_DISPATCH_H__
#define __C_DISPATCH_H__
#include "dobject.h"
#include "doomtype.h"
class FConfigFile;
class APlayerPawn;

View file

@ -10,8 +10,6 @@
#include <sys/stat.h>
#include <time.h>
#include "m_alloc.h"
/*
progdir will hold the path up to the game directory, including the slash

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@ -13,7 +13,6 @@
#endif
#include "doomtype.h"
#include "zstring.h"
#include <stdio.h>
#include <string.h>

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@ -49,4 +49,7 @@ private:
const PalEntry *Pal;
};
extern FColorMatcher ColorMatcher;
#endif //__COLORMATCHER_H__

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@ -22,12 +22,15 @@
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "d_player.h"
#include "v_text.h"
#include "v_video.h"
#include "gi.h"
#include "d_gui.h"
#include "i_input.h"
#include "templates.h"
#include "d_net.h"
#include "d_event.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
@ -170,7 +173,7 @@ bool CT_Responder (event_t *ev)
}
else
{
CT_AddChar (ev->data1);
CT_AddChar (char(ev->data1));
}
return true;
}

View file

@ -52,7 +52,6 @@
#include "g_level.h"
#include "cmdlib.h"
#include "gstrings.h"
#include "m_alloc.h"
#include "m_misc.h"
#include "w_wad.h"
#include "d_player.h"
@ -64,7 +63,6 @@
#include "v_palette.h"
#include "a_sharedglobal.h"
#include "thingdef/thingdef.h"
#include "dobject.h"
#include "r_translate.h"
// [SO] Just the way Randy said to do it :)

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@ -24,7 +24,7 @@
#define __D_EVENT_H__
#include "doomtype.h"
#include "basictypes.h"
//

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@ -49,7 +49,6 @@
#include "doomerrors.h"
#include "d_gui.h"
#include "m_alloc.h"
#include "m_random.h"
#include "doomdef.h"
#include "doomstat.h"
@ -84,7 +83,6 @@
#include "gi.h"
#include "b_bot.h" //Added by MC:
#include "stats.h"
#include "a_doomglobal.h"
#include "gameconfigfile.h"
#include "sbar.h"
#include "decallib.h"
@ -96,6 +94,11 @@
#include "teaminfo.h"
#include "hardware.h"
#include "sbarinfo.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "d_netinf.h"
#include "v_palette.h"
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();

View file

@ -25,7 +25,9 @@
#ifndef __D_MAIN__
#define __D_MAIN__
#include "d_event.h"
#include "doomtype.h"
struct event_t;
//
// D_DoomMain()

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@ -25,7 +25,6 @@
#include <stddef.h>
#include "version.h"
#include "m_alloc.h"
#include "m_menu.h"
#include "m_random.h"
#include "i_system.h"
@ -36,6 +35,7 @@
#include "doomstat.h"
#include "c_console.h"
#include "d_netinf.h"
#include "d_net.h"
#include "cmdlib.h"
#include "s_sound.h"
#include "m_cheat.h"
@ -54,6 +54,9 @@
#include "st_start.h"
#include "teaminfo.h"
#include "p_conversation.h"
#include "g_level.h"
#include "d_event.h"
#include "m_argv.h"
int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);

View file

@ -24,6 +24,8 @@
#define __D_NET__
#include "doomtype.h"
#include "doomdef.h"
#include "d_ticcmd.h"
//
@ -127,4 +129,19 @@ void Net_SkipCommand (int type, BYTE **stream);
void Net_ClearBuffers ();
// Netgame stuff (buffers and pointers, i.e. indices).
// This is the interface to the packet driver, a separate program
// in DOS, but just an abstraction here.
extern doomcom_t doomcom;
extern struct ticcmd_t localcmds[LOCALCMDTICS];
extern int maketic;
extern int nettics[MAXNETNODES];
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
#endif

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@ -38,36 +38,11 @@
EXTERN_CVAR (Float, autoaim)
#define MAXPLAYERNAME 15
enum
{
GENDER_MALE,
GENDER_FEMALE,
GENDER_NEUTER
};
int D_GenderToInt (const char *gender);
extern const char *GenderNames[3];
int D_PlayerClassToInt (const char *classname);
struct userinfo_s
{
char netname[MAXPLAYERNAME+1];
BYTE team;
int aimdist;
int color;
int skin;
int gender;
bool neverswitch;
fixed_t MoveBob, StillBob;
int PlayerClass;
};
typedef struct userinfo_s userinfo_t;
FArchive &operator<< (FArchive &arc, userinfo_t &info);
void D_SetupUserInfo (void);
void D_UserInfoChanged (FBaseCVar *info);

View file

@ -182,6 +182,32 @@ typedef enum
#define WP_NOCHANGE ((AWeapon*)~0)
#define MAXPLAYERNAME 15
enum
{
GENDER_MALE,
GENDER_FEMALE,
GENDER_NEUTER
};
struct userinfo_t
{
char netname[MAXPLAYERNAME+1];
BYTE team;
int aimdist;
int color;
int skin;
int gender;
bool neverswitch;
fixed_t MoveBob, StillBob;
int PlayerClass;
};
FArchive &operator<< (FArchive &arc, userinfo_t &info);
//
// Extended player object info: player_t
//

View file

@ -32,14 +32,13 @@
**
*/
#include "m_alloc.h"
#include "i_system.h"
#include "d_protocol.h"
#include "d_ticcmd.h"
#include "d_net.h"
#include "doomdef.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "farchive.h"
char *ReadString (BYTE **stream)
@ -281,6 +280,11 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
return *stream - start;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
{
BYTE bytes[256];

View file

@ -34,11 +34,7 @@
#ifndef __D_PROTOCOL_H__
#define __D_PROTOCOL_H__
#include "doomstat.h"
#include "doomtype.h"
#include "doomdef.h"
#include "m_fixed.h"
#include "farchive.h"
// The IFF routines here all work with big-endian IDs, even if the host
// system is little-endian.
@ -79,6 +75,8 @@ struct usercmd_s
};
typedef struct usercmd_s usercmd_t;
class FArchive;
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
// When transmitted, the above message is preceded by a byte

View file

@ -23,7 +23,6 @@
#ifndef __D_TICCMD_H__
#define __D_TICCMD_H__
#include "doomtype.h"
#include "d_protocol.h"
// The data sampled per tick (single player)
@ -37,9 +36,6 @@ struct ticcmd_t
};
inline FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
#endif // __D_TICCMD_H__

View file

@ -46,6 +46,8 @@
#include "a_sharedglobal.h"
#include "r_translate.h"
#include "gi.h"
#include "g_level.h"
#include "colormatcher.h"
FDecalLib DecalLibrary;

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@ -37,9 +37,8 @@
#include <string.h>
#include "doomtype.h"
#include "tarray.h"
#include "name.h"
#include "actor.h"
#include "r_blend.h"
#include "textures/textures.h"
class FScanner;
class FDecalTemplate;

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@ -38,7 +38,6 @@
#include "cmdlib.h"
#include "actor.h"
#include "dobject.h"
#include "m_alloc.h"
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
#include "g_game.h" // Needed for bodyque.
@ -49,8 +48,6 @@
#include "a_sharedglobal.h"
#include "dsectoreffect.h"
#include "autosegs.h"
PClass DObject::_StaticType;
ClassReg DObject::RegistrationInfo =
{

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@ -35,9 +35,7 @@
#define __DOBJECT_H__
#include <stdlib.h>
#include "tarray.h"
#include "doomtype.h"
#include "m_alloc.h"
#ifndef _MSC_VER
#include "autosegs.h"
#endif

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@ -69,6 +69,8 @@
#include "p_acs.h"
#include "s_sndseq.h"
#include "r_interpolate.h"
#include "doomstat.h"
#include "m_argv.h"
// MACROS ------------------------------------------------------------------

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@ -35,8 +35,8 @@
#include "dobject.h"
#include "i_system.h"
#include "actor.h"
#include "autosegs.h"
#include "templates.h"
#include "autosegs.h"
TArray<PClass *> PClass::m_RuntimeActors;
TArray<PClass *> PClass::m_Types;

View file

@ -29,9 +29,6 @@
// Some global defines, that configure the game.
#include "doomdef.h"
#include "m_swap.h"
//
// Map level types.
@ -350,5 +347,11 @@ enum EMapThingFlags
STF_ALTSHADOW = 0x0200,
};
// Player spawn spots for deathmatch.
extern TArray<FMapThing> deathmatchstarts;
// Player spawn spots.
extern FMapThing playerstarts[MAXPLAYERS];
#endif // __DOOMDATA__

View file

@ -88,6 +88,12 @@ typedef enum
GS_FORCEWIPEFADE = -2
} gamestate_t;
extern gamestate_t gamestate;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
typedef float skill_t;

View file

@ -29,7 +29,6 @@
#include "i_system.h"
#include "g_level.h"
#include "p_local.h"
#include "p_acs.h"
int SaveVersion;
@ -40,8 +39,8 @@ FStringTable GStrings;
EGameSpeed GameSpeed = SPEED_Normal;
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = undetermined;
GameMission_t gamemission = doom;
int gamemode = undetermined;
int gamemission = doom;
// Show developer messages if true.
CVAR (Bool, developer, false, 0)

View file

@ -28,16 +28,6 @@
#ifndef __D_STATE__
#define __D_STATE__
// We need globally shared data structures,
// for defining the global state variables.
// We need the player data structure as well.
//#include "d_player.h"
#include "doomdata.h"
#include "d_net.h"
#include "g_level.h"
// We also need the definition of a cvar
#include "c_cvars.h"
// -----------------------
@ -61,8 +51,8 @@ extern bool devparm; // DEBUG: launched with -devparm
// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.
//
extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern int gamemode;
extern int gamemission;
// -------------------------------------------
// Selected skill type, map etc.
@ -96,7 +86,7 @@ EXTERN_CVAR (Float, teamdamage)
// [RH] The class the player will spawn as in single player,
// in case using a random class with Hexen.
extern int SinglePlayerClass[MAXPLAYERS];
extern int SinglePlayerClass[/*MAXPLAYERS*/];
// -------------------------
// Internal parameters for sound rendering.
@ -158,11 +148,6 @@ extern int demover;
// Quit after playing a demo from cmdline.
extern bool singledemo;
extern gamestate_t gamestate;
extern int SaveVersion;
@ -180,23 +165,7 @@ extern int gametic;
// Alive? Disconnected?
extern bool playeringame[MAXPLAYERS];
// Player spawn spots for deathmatch.
extern TArray<FMapThing> deathmatchstarts;
// Player spawn spots.
extern FMapThing playerstarts[MAXPLAYERS];
// Intermission stats.
// Parameters for world map / intermission.
extern struct wbstartstruct_s wminfo;
extern bool playeringame[/*MAXPLAYERS*/];
//-----------------------------------------
@ -214,9 +183,6 @@ extern bool precache;
//REFRESH
//-------
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern bool setsizeneeded;
extern bool setmodeneeded;
@ -239,21 +205,6 @@ extern int bodyqueslot;
// Netgame stuff (buffers and pointers, i.e. indices).
// This is the interface to the packet driver, a separate program
// in DOS, but just an abstraction here.
extern doomcom_t doomcom;
extern struct ticcmd_t localcmds[LOCALCMDTICS];
extern int maketic;
extern int nettics[MAXNETNODES];
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
// ---- [RH] ----
EXTERN_CVAR (Bool, developer)

View file

@ -37,8 +37,9 @@
#endif
#include <limits.h>
#include "zstring.h"
#include "tarray.h"
#include "name.h"
#include "zstring.h"
#include "vectors.h"
// Since this file is included by everything, it seems an appropriate place
@ -111,72 +112,7 @@
#define NOVTABLE
#endif
#ifdef _MSC_VER
typedef __int8 SBYTE;
typedef unsigned __int8 BYTE;
typedef __int16 SWORD;
typedef unsigned __int16 WORD;
typedef __int32 SDWORD;
typedef unsigned __int32 uint32;
typedef __int64 SQWORD;
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
typedef int8_t SBYTE;
typedef uint8_t BYTE;
typedef int16_t SWORD;
typedef uint16_t WORD;
typedef int32_t SDWORD;
typedef uint32_t uint32;
typedef int64_t SQWORD;
typedef uint64_t QWORD;
#endif
// windef.h, included by windows.h, has its own incompatible definition
// of DWORD as a long. In files that mix Doom and Windows code, you
// must define USE_WINDOWS_DWORD before including doomtype.h so that
// you are aware that those files have a different DWORD than the rest
// of the source.
#ifndef USE_WINDOWS_DWORD
typedef uint32 DWORD;
#endif
typedef uint32 BITFIELD;
typedef int INTBOOL;
// a 64-bit constant
#ifdef __GNUC__
#define CONST64(v) (v##LL)
#define UCONST64(v) (v##ULL)
#else
#define CONST64(v) ((SQWORD)(v))
#define UCONST64(v) ((QWORD)(v))
#endif
#if !defined(GUID_DEFINED)
#define GUID_DEFINED
typedef struct _GUID
{
DWORD Data1;
WORD Data2;
WORD Data3;
BYTE Data4[8];
} GUID;
#endif
union QWORD_UNION
{
QWORD AsOne;
struct
{
#ifdef WORDS_BIG_ENDIAN
unsigned int Hi, Lo;
#else
unsigned int Lo, Hi;
#endif
};
};
#include "basictypes.h"
// Bounding box coordinate storage.
enum
@ -188,33 +124,6 @@ enum
}; // bbox coordinates
//
// Fixed point, 32bit as 16.16.
//
#define FRACBITS 16
#define FRACUNIT (1<<FRACBITS)
typedef SDWORD fixed_t;
typedef DWORD dsfixed_t; // fixedpt used by span drawer
#define FIXED_MAX (signed)(0x7fffffff)
#define FIXED_MIN (signed)(0x80000000)
#define DWORD_MIN ((uint32)0)
#define DWORD_MAX ((uint32)0xffffffff)
#ifdef __GNUC__
#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
#define GCCNOWARN __attribute__((unused))
#else
#define GCCPRINTF(a,b)
#define GCCFORMAT(a)
#define GCCNOWARN
#endif
// [RH] This gets used all over; define it here:
int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);

View file

@ -1,7 +1,6 @@
#ifndef __DSECTOREFFECT_H__
#define __DSECTOREFFECT_H__
#include "dobject.h"
#include "dthinker.h"
#include "r_defs.h"

View file

@ -46,6 +46,9 @@
#include "templates.h"
#include "c_bind.h"
#include "r_translate.h"
#include "g_level.h"
#include "d_event.h"
#include "v_palette.h"
static void FadePic ();
static void GetFinaleText (const char *msgLumpName);

View file

@ -23,8 +23,11 @@
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
#include "basictypes.h"
struct event_t;
//
// FINALE
//

View file

@ -24,7 +24,6 @@
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "m_alloc.h"
#include "doomdef.h"
#include "f_wipe.h"
#include "c_cvars.h"

View file

@ -47,7 +47,6 @@
#include "doomtype.h"
#include "farchive.h"
#include "m_alloc.h"
#include "m_swap.h"
#include "m_crc32.h"
#include "cmdlib.h"

View file

@ -35,10 +35,7 @@
#define __FARCHIVE_H__
#include <stdio.h>
#include "doomtype.h"
#include "dobject.h"
#include "tarray.h"
#include "name.h"
class FFile
{
@ -278,8 +275,6 @@ inline FArchive &operator<< (FArchive &arc, PalEntry &p)
return arc << p.a << p.r << p.g << p.b;
}
#include "dobject.h"
template<class T>
inline FArchive &operator<< (FArchive &arc, T* &object)
{
@ -288,6 +283,14 @@ inline FArchive &operator<< (FArchive &arc, T* &object)
FArchive &operator<< (FArchive &arc, const PClass * &info);
class FFont;
FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font);
template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
{
return SerializeFFontPtr (arc, font);
}
template<class T,class TT>
inline FArchive &operator<< (FArchive &arc, TArray<T,TT> &self)
{

View file

@ -45,6 +45,7 @@
#include "doomstat.h"
#include "c_dispatch.h"
#include "sc_man.h"
#include "g_level.h"
#include "gl/gl_functions.h"
//==========================================================================

View file

@ -61,6 +61,9 @@
#include "gi.h"
#include "zstring.h"
#include "i_system.h"
#include "doomstat.h"
#include "g_level.h"
#include "v_palette.h"
#include "gl/gl_data.h"

View file

@ -56,6 +56,7 @@
#include "t_script.h"
#include "i_system.h"
#include "w_wad.h"
#include "farchive.h"
//==========================================================================

View file

@ -55,7 +55,7 @@
#include "c_dispatch.h"
#include "i_system.h"
#include "doomerrors.h"
#include "doomstat.h"
//==========================================================================
//

View file

@ -54,6 +54,7 @@
#include "t_script.h"
#include "a_pickups.h"
#include "farchive.h"
//==========================================================================

View file

@ -1,10 +1,11 @@
/*
#include "actor.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_BspiAttack)
{

View file

@ -1,12 +1,13 @@
/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
//
// PIT_VileCheck

View file

@ -1,13 +1,16 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "a_doomglobal.h"
#include "statnums.h"
#include "a_specialspot.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
#include "g_level.h"
*/
static FRandom pr_brainscream ("BrainScream");
static FRandom pr_brainexplode ("BrainExplode");

View file

@ -1,14 +1,3 @@
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "doomstat.h"
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
static FRandom pr_bruisattack ("BruisAttack");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -7,6 +8,7 @@
#include "a_action.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_headattack ("HeadAttack");

View file

@ -1,10 +1,11 @@
/*
#include "actor.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
{

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -6,6 +7,7 @@
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_sargattack ("SargAttack");

View file

@ -1,9 +1,7 @@
#ifndef __A_DOOMGLOBAL_H__
#define __A_DOOMGLOBAL_H__
#include "dobject.h"
#include "info.h"
#include "d_player.h"
class AScriptedMarine : public AActor
{

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -7,6 +8,7 @@
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_troopattack ("TroopAttack");

View file

@ -1,14 +1,37 @@
#include "actor.h"
#include "info.h"
#include "p_enemy.h"
#include "p_local.h"
#include "a_doomglobal.h"
#include "a_sharedglobal.h"
#include "m_random.h"
#include "gi.h"
#include "doomstat.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "a_specialspot.h"
#include "templates.h"
#include "m_bbox.h"
// Include all the other Doom stuff here to reduce compile time
#include "a_arachnotron.cpp"
#include "a_archvile.cpp"
#include "a_bossbrain.cpp"
#include "a_bruiser.cpp"
#include "a_cacodemon.cpp"
#include "a_cyberdemon.cpp"
#include "a_demon.cpp"
#include "a_doomimp.cpp"
#include "a_doomweaps.cpp"
#include "a_fatso.cpp"
#include "a_keen.cpp"
#include "a_lostsoul.cpp"
#include "a_painelemental.cpp"
#include "a_possessed.cpp"
#include "a_revenant.cpp"
#include "a_spidermaster.cpp"
#include "a_scriptedmarine.cpp"
// The barrel of green goop ------------------------------------------------

View file

@ -1,9 +1,9 @@
/*
#include "actor.h"
#include "info.h"
#include "s_sound.h"
#include "m_random.h"
#include "a_pickups.h"
#include "a_doomglobal.h"
#include "d_player.h"
#include "p_pspr.h"
#include "p_local.h"
@ -12,6 +12,8 @@
#include "gi.h"
#include "templates.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
*/
static FRandom pr_punch ("Punch");
static FRandom pr_saw ("Saw");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -7,6 +8,7 @@
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
//
// Mancubus attack,

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
@ -5,6 +6,7 @@
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
//
// A_KeenDie

View file

@ -1,3 +1,4 @@
/*
#include "templates.h"
#include "actor.h"
#include "info.h"
@ -5,11 +6,11 @@
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "gi.h"
#include "gstrings.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
FRandom pr_lost ("LostMissileRange");

View file

@ -1,12 +1,14 @@
/*
#include "actor.h"
#include "info.h"
#include "p_enemy.h"
#include "p_local.h"
#include "a_doomglobal.h"
#include "a_action.h"
#include "templates.h"
#include "m_bbox.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
*/
DECLARE_ACTION(A_SkullAttack)

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -6,8 +7,8 @@
#include "p_enemy.h"
#include "gstrings.h"
#include "a_action.h"
#include "a_doomglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_posattack ("PosAttack");
static FRandom pr_sposattack ("SPosAttack");

View file

@ -1,3 +1,4 @@
/*
#include "templates.h"
#include "actor.h"
#include "info.h"
@ -7,8 +8,9 @@
#include "p_enemy.h"
#include "gstrings.h"
#include "a_action.h"
#include "a_doomglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
*/
static FRandom pr_tracer ("Tracer");
static FRandom pr_skelfist ("SkelFist");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "p_enemy.h"
#include "a_action.h"
@ -8,6 +9,8 @@
#include "s_sound.h"
#include "r_translate.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
*/
#define MARINE_PAIN_CHANCE 160

View file

@ -1,3 +1,4 @@
/*
#include "templates.h"
#include "actor.h"
#include "m_random.h"
@ -6,6 +7,7 @@
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_spidrefire ("SpidRefire");

View file

@ -15,6 +15,8 @@
#include "i_system.h"
#include "r_translate.h"
#include "sbarinfo.h"
#include "g_level.h"
#include "v_palette.h"
#define ST_EVILGRINCOUNT (2*TICRATE)

View file

@ -30,7 +30,6 @@
#include "templates.h"
#include "version.h"
#include "m_alloc.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_protocol.h"
@ -42,9 +41,7 @@
#include "m_random.h"
#include "m_crc32.h"
#include "i_system.h"
#include "p_setup.h"
#include "p_saveg.h"
#include "p_effect.h"
#include "p_tick.h"
#include "d_main.h"
#include "wi_stuff.h"
@ -73,6 +70,9 @@
#include "a_keys.h"
#include "a_artifacts.h"
#include "r_translate.h"
#include "cmdlib.h"
#include "d_net.h"
#include "d_event.h"
#include <zlib.h>

View file

@ -23,9 +23,8 @@
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
struct event_t;
struct PNGHandle;
//

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
@ -11,6 +12,7 @@
#include "d_event.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
*/
void P_UpdateBeak (AActor *actor);

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
@ -9,6 +10,8 @@
#include "gstrings.h"
#include "a_specialspot.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
*/
static FRandom pr_s2fx1 ("S2FX1");
static FRandom pr_scrc1atk ("Srcr1Attack");

View file

@ -1,11 +1,12 @@
/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
// Tome of power ------------------------------------------------------------

View file

@ -1,12 +1,13 @@
/*
#include "templates.h"
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_imp ("ImpExplode");

View file

@ -1,7 +1,5 @@
#include "actor.h"
#include "info.h"
#include "p_enemy.h"
#include "a_doomglobal.h"
#include "a_pickups.h"
#include "a_action.h"
#include "m_random.h"
@ -9,6 +7,24 @@
#include "s_sound.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "p_enemy.h"
#include "a_specialspot.h"
#include "g_level.h"
#include "a_sharedglobal.h"
#include "templates.h"
#include "r_translate.h"
#include "doomstat.h"
// Include all the other Heretic stuff here to reduce compile time
#include "a_chicken.cpp"
#include "a_dsparil.cpp"
#include "a_hereticartifacts.cpp"
#include "a_hereticimp.cpp"
#include "a_hereticweaps.cpp"
#include "a_ironlich.cpp"
#include "a_knight.cpp"
#include "a_wizard.cpp"
static FRandom pr_podpain ("PodPain");
static FRandom pr_makepod ("MakePod");
@ -16,7 +32,7 @@ static FRandom pr_teleg ("TeleGlitter");
static FRandom pr_teleg2 ("TeleGlitter2");
static FRandom pr_volcano ("VolcanoSet");
static FRandom pr_blast ("VolcanoBlast");
static FRandom pr_impact ("VolcBallImpact");
static FRandom pr_volcimpact ("VolcBallImpact");
//----------------------------------------------------------------------------
//
@ -185,7 +201,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
angle >>= ANGLETOFINESHIFT;
tiny->momx = FixedMul (FRACUNIT*7/10, finecosine[angle]);
tiny->momy = FixedMul (FRACUNIT*7/10, finesine[angle]);
tiny->momz = FRACUNIT + (pr_impact() << 9);
tiny->momz = FRACUNIT + (pr_volcimpact() << 9);
P_CheckMissileSpawn (tiny);
}
}

View file

@ -1,3 +1,4 @@
/*
#include "templates.h"
#include "actor.h"
#include "info.h"
@ -8,12 +9,11 @@
#include "p_pspr.h"
#include "p_local.h"
#include "gstrings.h"
#include "p_effect.h"
#include "gstrings.h"
#include "p_enemy.h"
#include "gi.h"
#include "r_translate.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
*/
static FRandom pr_sap ("StaffAtkPL1");
static FRandom pr_sap2 ("StaffAtkPL2");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -7,6 +8,8 @@
#include "a_action.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
*/
static FRandom pr_foo ("WhirlwindDamage");
static FRandom pr_atk ("LichAttack");

View file

@ -1,13 +1,14 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "a_sharedglobal.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_dripblood ("DripBlood");
static FRandom pr_knightatk ("KnightAttack");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
@ -7,6 +8,7 @@
#include "a_action.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_wizatk3 ("WizAtk3");

View file

@ -14,6 +14,8 @@
#include "templates.h"
#include "a_keys.h"
#include "r_translate.h"
#include "g_level.h"
#include "v_palette.h"
static FRandom pr_chainwiggle;

View file

@ -1,9 +1,11 @@
/*
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_batspawn ("BatSpawn");
static FRandom pr_batmove ("BatMove");

View file

@ -1,12 +1,13 @@
/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_action.h"
#include "m_random.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_boom ("BishopBoom");
static FRandom pr_atk ("BishopAttack");

View file

@ -1,3 +1,4 @@
/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
@ -5,6 +6,7 @@
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
*/
#define BLAST_RADIUS_DIST 255*FRACUNIT
#define BLAST_SPEED 20*FRACUNIT

View file

@ -1,3 +1,4 @@
/*
#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
@ -5,6 +6,7 @@
#include "p_local.h"
#include "gi.h"
#include "s_sound.h"
*/
// Boost Armor Artifact (Dragonskin Bracers) --------------------------------

View file

@ -1,8 +1,10 @@
/*
#include "actor.h"
#include "p_enemy.h"
#include "a_action.h"
#include "m_random.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_centaurdefend ("CentaurDefend");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
@ -5,12 +6,12 @@
#include "d_player.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "p_pspr.h"
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
const fixed_t FLAMESPEED = fixed_t(0.45*FRACUNIT);
const fixed_t CFLAMERANGE = 12*64*FRACUNIT;

View file

@ -1,13 +1,16 @@
/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_hexenglobal.h"
#include "gstrings.h"
#include "a_weaponpiece.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
*/
#define BLAST_FULLSTRENGTH 255

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@ -1,11 +1,13 @@
/*
#include "m_random.h"
#include "p_local.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
extern void AdjustPlayerAngle (AActor *pmo, AActor *linetarget);
static FRandom pr_atk ("CMaceAttack");
static FRandom pr_maceatk ("CMaceAttack");
//===========================================================================
//
@ -27,7 +29,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CMaceAttack)
return;
}
damage = 25+(pr_atk()&15);
damage = 25+(pr_maceatk()&15);
for (i = 0; i < 16; i++)
{
angle = player->mo->angle+i*(ANG45/16);

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@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
@ -5,12 +6,12 @@
#include "d_player.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "p_pspr.h"
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_staffcheck ("CStaffCheck");
static FRandom pr_blink ("CStaffBlink");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "info.h"
#include "p_enemy.h"
@ -6,7 +7,7 @@
#include "m_random.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_dragonseek ("DragonSeek");
static FRandom pr_dragonflight ("DragonFlight");

View file

@ -1,3 +1,4 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
@ -5,17 +6,16 @@
#include "d_player.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "p_pspr.h"
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "p_effect.h"
#include "thingdef/thingdef.h"
*/
#define AXERANGE ((fixed_t)(2.25*MELEERANGE))
static FRandom pr_atk ("FAxeAtk");
static FRandom pr_axeatk ("FAxeAtk");
void A_FAxeCheckReady (AActor *actor);
void A_FAxeCheckUp (AActor *actor);
@ -203,8 +203,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_FAxeAttack)
}
AActor *pmo=player->mo;
damage = 40+(pr_atk()&15);
damage += pr_atk()&7;
damage = 40+(pr_axeatk()&15);
damage += pr_axeatk()&7;
power = 0;
weapon = player->ReadyWeapon;
if (player->ReadyWeapon->Ammo1->Amount > 0)

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