mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 11:10:48 +00:00
Update to ZDoom r1229:
- Separated low level sound code from all high level dependencies. - Separated low level sound channel class from high level class which now is just a subclass of the low level class. - Moved some more high level sound logic out of FMODSoundRenderer: The rolloff and channel ended callbacks now call functions in s_sound.cpp instead of working on the data itself and GSnd->StopSound has been replaced with S_StopChannel. - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up some include dependencies. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@179 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
efbded35e7
commit
2cba83663a
345 changed files with 2379 additions and 1104 deletions
|
@ -1263,11 +1263,7 @@ void WI_updateDeathmatchStats ()
|
|||
if (acceleratestage)
|
||||
{
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, "players/male/gibbed", 1, ATTN_NONE);
|
||||
|
||||
if (gamemode == commercial)
|
||||
WI_initNoState();
|
||||
else
|
||||
WI_initShowNextLoc();
|
||||
WI_initShowNextLoc();
|
||||
}
|
||||
}
|
||||
else if (dm_state & 1)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue