Update to ZDoom r1229:

- Separated low level sound code from all high level dependencies.
- Separated low level sound channel class from high level class which now
  is just a subclass of the low level class.
- Moved some more high level sound logic out of FMODSoundRenderer:
  The rolloff and channel ended callbacks now call functions in s_sound.cpp
  instead of working on the data itself and GSnd->StopSound has been replaced
  with S_StopChannel.
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so 
  that all files are included by a central one instead of compiling each one 
  separately. This speeds up the compilation process by 25% when doing a 
  complete rebuild in Visual C.
- Cleaned up some include dependencies.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@179 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-09-15 23:47:00 +00:00
parent efbded35e7
commit 2cba83663a
345 changed files with 2379 additions and 1104 deletions

View file

@ -29,7 +29,6 @@
#include <math.h>
#include "templates.h"
#include "m_alloc.h"
#include "doomdef.h"
#include "d_net.h"
#include "doomstat.h"
@ -48,6 +47,9 @@
#include "r_translate.h"
#include "p_3dmidtex.h"
#include "r_interpolate.h"
#include "r_bsp.h"
#include "r_plane.h"
#include "v_palette.h"
#include "gl/gl_data.h"
#include "gl/gl_texture.h"
#include "gl/gl_functions.h"