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Update to ZDoom r1229:
- Separated low level sound code from all high level dependencies. - Separated low level sound channel class from high level class which now is just a subclass of the low level class. - Moved some more high level sound logic out of FMODSoundRenderer: The rolloff and channel ended callbacks now call functions in s_sound.cpp instead of working on the data itself and GSnd->StopSound has been replaced with S_StopChannel. - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up some include dependencies. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@179 b0f79afe-0144-0410-b225-9a4edf0717df
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#include <math.h>
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#include "templates.h"
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#include "m_alloc.h"
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#include "doomdef.h"
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#include "d_net.h"
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#include "doomstat.h"
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#include "r_translate.h"
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#include "p_3dmidtex.h"
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#include "r_interpolate.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "v_palette.h"
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#include "gl/gl_data.h"
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#include "gl/gl_texture.h"
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#include "gl/gl_functions.h"
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