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Update to ZDoom r1229:
- Separated low level sound code from all high level dependencies. - Separated low level sound channel class from high level class which now is just a subclass of the low level class. - Moved some more high level sound logic out of FMODSoundRenderer: The rolloff and channel ended callbacks now call functions in s_sound.cpp instead of working on the data itself and GSnd->StopSound has been replaced with S_StopChannel. - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up some include dependencies. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@179 b0f79afe-0144-0410-b225-9a4edf0717df
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345 changed files with 2379 additions and 1104 deletions
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#include "templates.h"
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#include "version.h"
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#include "m_alloc.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_protocol.h"
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#include "m_random.h"
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#include "m_crc32.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "p_effect.h"
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#include "p_tick.h"
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#include "d_main.h"
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#include "wi_stuff.h"
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#include "a_keys.h"
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#include "a_artifacts.h"
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#include "r_translate.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "d_event.h"
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#include <zlib.h>
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