- Fixed dynamic light crash with respawning players.

Update to ZDoom r971:

- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
  be used to prevent them from dropping through 3DMIDTEX textures.
- Fixed: AMageStaffFX2::IsOkayToAttack overwrote the projectile's angle variable.
- Changed the types of object hash indices in FArchive from size_t to DWORD.
  This seems to fix crashes on GCC 64-bit builds when saving games. Not sure
  if it was a GCC bug or my bug, since it worked fine with VC++, but since the
  code that calculates the index only returns a DWORD, storing it as a size_t
  was rather pointless.
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
  FString::Format() so that I can fix all the problem printf strings that a
  64-bit GCC compile finds.
- Added Skulltag's PUFFGETSOWNER flag.
- Fixed: Parsing sector special bit masks must be done backwards so that later
  definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should
  handle the native line and sector types of each game.
- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
  so that it can be (un)set in a map definition and the menu.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@105 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2008-05-14 17:49:11 +00:00
parent 8af1af3d08
commit 1f492784df
45 changed files with 373 additions and 158 deletions

View file

@ -452,6 +452,7 @@ CVAR (Flag, compat_trace, compatflags, COMPATF_TRACE);
CVAR (Flag, compat_dropoff, compatflags, COMPATF_DROPOFF);
CVAR (Flag, compat_boomscroll, compatflags, COMPATF_BOOMSCROLL);
CVAR (Flag, compat_invisibility,compatflags, COMPATF_INVISIBILITY);
CVAR (Flag, compat_silentinstantfloors,compatflags, COMPATF_SILENT_INSTANT_FLOORS);
//==========================================================================
//