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- fixed: GLRenderer::DrawTexture aborted with non-standard DTA_WindowWidth/DTA_WindowHeight values.
This has never been implemented since the ZDoomGL days but the recent change to floating point caused this check to abort for valid textures. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@617 b0f79afe-0144-0410-b225-9a4edf0717df
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3 changed files with 32 additions and 29 deletions
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@ -258,10 +258,6 @@ angle_t SlopeDiv (unsigned int num, unsigned den)
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angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
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{
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#if 1
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// The precision of the code below is abysmal so use the CRT atan2 function instead!
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return quickertoint((float)(atan2f(float(y-y1), float(x-x1)) * (ANGLE_180/M_PI)));
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#else
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x -= x1;
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y -= y1;
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@ -323,7 +319,6 @@ angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
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}
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}
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}
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#endif
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}
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//==========================================================================
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