* Updated to ZDoom 4246:

- For the sake of better testing, use 2D sprite sorting unconditionally and not just when a voxel is in view. [Software only. Irrelevant to OpenGL.]
- Fixed crash when an actor's spawn state ends by destroying the actor and the first state has NoDelay set and it only consists of 0-tic states.
- Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop amount modifier into it without fiddling with the actual AmmoGiveX fields.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1562 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2013-05-03 09:23:39 +00:00
parent d00bef42ee
commit 1af67b91a5
6 changed files with 37 additions and 40 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "4243"
#define ZD_SVN_REVISION_NUMBER 4243
#define ZD_SVN_REVISION_STRING "4246"
#define ZD_SVN_REVISION_NUMBER 4246