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* Updated to ZDoom 4246:
- For the sake of better testing, use 2D sprite sorting unconditionally and not just when a voxel is in view. [Software only. Irrelevant to OpenGL.] - Fixed crash when an actor's spawn state ends by destroying the actor and the first state has NoDelay set and it only consists of 0-tic states. - Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop amount modifier into it without fiddling with the actual AmmoGiveX fields. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1562 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "4243"
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#define ZD_SVN_REVISION_NUMBER 4243
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#define ZD_SVN_REVISION_STRING "4246"
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#define ZD_SVN_REVISION_NUMBER 4246
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