mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 03:00:47 +00:00
- added subsector processing for textured automap.
- optimzed rendering code a little. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@911 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
d0f8ac9267
commit
179674ebb0
11 changed files with 98 additions and 79 deletions
|
@ -4095,11 +4095,13 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
}
|
||||
MapThingsConverted.Clear();
|
||||
|
||||
/* still needed by the GL renderer
|
||||
if (glsegextras != NULL)
|
||||
{
|
||||
delete[] glsegextras;
|
||||
glsegextras = NULL;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue