- added subsector processing for textured automap.

- optimzed rendering code a little.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@911 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2010-08-27 21:25:13 +00:00
parent d0f8ac9267
commit 179674ebb0
11 changed files with 98 additions and 79 deletions

View file

@ -4095,11 +4095,13 @@ void P_SetupLevel (char *lumpname, int position)
}
MapThingsConverted.Clear();
/* still needed by the GL renderer
if (glsegextras != NULL)
{
delete[] glsegextras;
glsegextras = NULL;
}
*/
}