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- Update to ZDoom r2096:
- fixed: The player setup menu used the main menu's line spacing which for all non-Doom games was too wide. - fixed: Strife's dialogues cannot use the new options menu code to draw themselves so now they use a stripped down version of the old code. - Replaced I_MSTime with I_FPSTime in node builder timing because basetime will not be initialized yet if a map is started directly from the commandline. - precision fixes in node builder. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@703 b0f79afe-0144-0410-b225-9a4edf0717df
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13 changed files with 135 additions and 124 deletions
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@ -2142,6 +2142,7 @@ static void M_DrawPlayerSlider (int x, int y, int cur)
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static void M_PlayerSetupDrawer ()
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{
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const int LINEHEIGHT = 16;
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int x, xo, yo;
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EColorRange label, value;
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DWORD color;
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