- Update to ZDoom r2096:

- fixed: The player setup menu used the main menu's line spacing which
  for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.
- precision fixes in node builder.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@703 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
Christoph Oelckers 2010-01-03 12:42:13 +00:00
parent d394b91034
commit 15ce649d74
13 changed files with 135 additions and 124 deletions

View file

@ -2142,6 +2142,7 @@ static void M_DrawPlayerSlider (int x, int y, int cur)
static void M_PlayerSetupDrawer ()
{
const int LINEHEIGHT = 16;
int x, xo, yo;
EColorRange label, value;
DWORD color;