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- Fixed: The railgun attack functions still read their puff parameters as names
even though they are now passed as class pointers. - Fixed: The state parser counted one parameter too many for a varargs function. - Fixed: FStateExpressions could copy unresolved default parameter expressions. When these were resolved and changed later all copied pointers pointed to invalid data. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@195 b0f79afe-0144-0410-b225-9a4edf0717df
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9 changed files with 29 additions and 13 deletions
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@ -1053,7 +1053,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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ACTION_PARAM_COLOR(Color2, 4);
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ACTION_PARAM_BOOL(Silent, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_NAME(PuffTypeName, 7);
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ACTION_PARAM_CLASS(PuffType, 7);
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if (!self->player) return;
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@ -1065,7 +1065,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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}
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//==========================================================================
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@ -1084,7 +1084,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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ACTION_PARAM_BOOL(Silent, 4);
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ACTION_PARAM_BOOL(aim, 5);
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ACTION_PARAM_FLOAT(MaxDiff, 6);
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ACTION_PARAM_NAME(PuffTypeName, 7);
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ACTION_PARAM_CLASS(PuffType, 7);
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if (aim && self->target == NULL)
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{
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@ -1122,7 +1122,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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}
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
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}
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//===========================================================================
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