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- added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo. - simplified code for AltHud status values display. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@737 b0f79afe-0144-0410-b225-9a4edf0717df
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5 changed files with 42 additions and 49 deletions
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@ -167,6 +167,7 @@ CVAR (Color, am_ovtelecolor, 0xffff00, CVAR_ARCHIVE);
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CVAR (Color, am_intralevelcolor, 0x0000ff, CVAR_ARCHIVE);
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CVAR (Color, am_interlevelcolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Color, am_secretsectorcolor, 0xff00ff, CVAR_ARCHIVE);
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CVAR (Color, am_ovsecretsectorcolor,0x00ffff, CVAR_ARCHIVE);
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CVAR (Int, am_map_secrets, 1, CVAR_ARCHIVE);
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CVAR (Bool, am_drawmapback, true, CVAR_ARCHIVE);
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CVAR (Color, am_thingcolor_friend, 0xfcfcfc, CVAR_ARCHIVE);
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@ -770,7 +771,8 @@ static void AM_initColors (bool overlayed)
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{
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YourColor.FromCVar (am_ovyourcolor);
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WallColor.FromCVar (am_ovwallcolor);
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SecretSectorColor = SecretWallColor = WallColor;
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SecretWallColor = WallColor;
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SecretSectorColor.FromCVar (am_ovsecretsectorcolor);
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ThingColor_Item.FromCVar (am_ovthingcolor_item);
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ThingColor_Friend.FromCVar (am_ovthingcolor_friend);
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ThingColor_Monster.FromCVar (am_ovthingcolor_monster);
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