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- implemented Vavoom's vertex height things (1505, 1506). These are not tested yet!
- added Updaterevision tool to print proper revision information in the console. - removed support for specialty file formats from ModPlug loader. Having the 4 basic module formats (MOD, XM, S3M and IT) plus UMX should be enough. - added new brightmaps by phi108 (Player and Baron attack) - fixed a few brightmap definition errors - fixed: DFraggleThinker::Destroy still treated the SpawnedThings array as DActorPointers although that helper class has been removed. - merged the GC branch into the trunk - updated to ZDoom r796 git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@54 b0f79afe-0144-0410-b225-9a4edf0717df
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262 changed files with 11637 additions and 16759 deletions
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@ -322,6 +322,26 @@ void player_s::FixPointers (const DObject *old, DObject *rep)
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if (PendingWeapon == old) PendingWeapon = static_cast<AWeapon *>(rep);
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}
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size_t player_s::PropagateMark()
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{
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GC::Mark(mo);
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GC::Mark(poisoner);
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GC::Mark(attacker);
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GC::Mark(camera);
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GC::Mark(dest);
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GC::Mark(prev);
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GC::Mark(enemy);
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GC::Mark(missile);
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GC::Mark(mate);
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GC::Mark(last_mate);
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GC::Mark(ReadyWeapon);
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if (PendingWeapon != WP_NOCHANGE)
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{
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GC::Mark(PendingWeapon);
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}
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return sizeof(*this);
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}
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void player_s::SetLogNumber (int num)
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{
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char lumpname[16];
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