mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-03 02:30:53 +00:00
- implemented Vavoom's vertex height things (1505, 1506). These are not tested yet!
- added Updaterevision tool to print proper revision information in the console. - removed support for specialty file formats from ModPlug loader. Having the 4 basic module formats (MOD, XM, S3M and IT) plus UMX should be enough. - added new brightmaps by phi108 (Player and Baron attack) - fixed a few brightmap definition errors - fixed: DFraggleThinker::Destroy still treated the SpawnedThings array as DActorPointers although that helper class has been removed. - merged the GC branch into the trunk - updated to ZDoom r796 git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@54 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
e8e77c8122
commit
0c2560bb36
262 changed files with 11637 additions and 16759 deletions
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@ -53,6 +53,10 @@
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#define XHAIRPICKUPSIZE (FRACUNIT*2+XHAIRSHRINKSIZE)
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#define POWERUPICONSIZE 32
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IMPLEMENT_POINTY_CLASS(DBaseStatusBar)
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DECLARE_POINTER(Messages)
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END_POINTERS
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EXTERN_CVAR (Bool, am_showmonsters)
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EXTERN_CVAR (Bool, am_showsecrets)
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EXTERN_CVAR (Bool, am_showitems)
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@ -62,7 +66,7 @@ EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Bool, hud_scale)
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EXTERN_CVAR (Int, con_scaletext)
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FBaseStatusBar *StatusBar;
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DBaseStatusBar *StatusBar;
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extern int setblocks;
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@ -126,7 +130,7 @@ CVAR (Bool, idmypos, false, 0);
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// [RH] Amount of red flash for up to 114 damage points. Calculated by hand
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// using a logarithmic scale and my trusty HP48G.
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BYTE FBaseStatusBar::DamageToAlpha[114] =
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BYTE DBaseStatusBar::DamageToAlpha[114] =
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{
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0, 8, 16, 23, 30, 36, 42, 47, 53, 58, 62, 67, 71, 75, 79,
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83, 87, 90, 94, 97, 100, 103, 107, 109, 112, 115, 118, 120, 123, 125,
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@ -144,7 +148,7 @@ BYTE FBaseStatusBar::DamageToAlpha[114] =
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//
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//---------------------------------------------------------------------------
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FBaseStatusBar::FBaseStatusBar (int reltop)
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DBaseStatusBar::DBaseStatusBar (int reltop)
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{
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Centering = false;
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FixedOrigin = false;
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@ -160,11 +164,11 @@ FBaseStatusBar::FBaseStatusBar (int reltop)
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//---------------------------------------------------------------------------
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//
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// Destructor
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// PROP Destroy
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//
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//---------------------------------------------------------------------------
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FBaseStatusBar::~FBaseStatusBar ()
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void DBaseStatusBar::Destroy ()
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{
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DHUDMessage *msg;
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@ -172,9 +176,10 @@ FBaseStatusBar::~FBaseStatusBar ()
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while (msg)
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{
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DHUDMessage *next = msg->Next;
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delete msg;
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msg->Destroy();
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msg = next;
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}
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Super::Destroy();
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}
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//---------------------------------------------------------------------------
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@ -183,7 +188,7 @@ FBaseStatusBar::~FBaseStatusBar ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::SetScaled (bool scale)
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void DBaseStatusBar::SetScaled (bool scale)
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{
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Scaled = RelTop != 0 && (SCREENWIDTH != 320 && scale);
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if (!Scaled)
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@ -225,7 +230,7 @@ void FBaseStatusBar::SetScaled (bool scale)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::AttachToPlayer (player_s *player)
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void DBaseStatusBar::AttachToPlayer (player_s *player)
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{
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CPlayer = player;
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SB_state = screen->GetPageCount ();
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@ -237,7 +242,7 @@ void FBaseStatusBar::AttachToPlayer (player_s *player)
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//
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//---------------------------------------------------------------------------
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int FBaseStatusBar::GetPlayer ()
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int DBaseStatusBar::GetPlayer ()
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{
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return int(CPlayer - players);
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}
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@ -248,7 +253,7 @@ int FBaseStatusBar::GetPlayer ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::MultiplayerChanged ()
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void DBaseStatusBar::MultiplayerChanged ()
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{
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SB_state = screen->GetPageCount ();
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}
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@ -259,7 +264,7 @@ void FBaseStatusBar::MultiplayerChanged ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::Tick ()
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void DBaseStatusBar::Tick ()
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{
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DHUDMessage *msg = Messages;
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DHUDMessage **prev = &Messages;
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@ -271,7 +276,7 @@ void FBaseStatusBar::Tick ()
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if (msg->Tick ())
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{
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*prev = next;
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delete msg;
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msg->Destroy();
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}
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else
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{
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@ -297,15 +302,16 @@ void FBaseStatusBar::Tick ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id)
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void DBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id)
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{
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DHUDMessage *old = NULL;
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DHUDMessage **prev;
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DObject *container = this;
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old = (id == 0 || id == 0xFFFFFFFF) ? NULL : DetachMessage (id);
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if (old != NULL)
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{
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delete old;
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old->Destroy();
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}
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prev = &Messages;
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@ -315,12 +321,14 @@ void FBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id)
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// it gets drawn back to front.)
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while (*prev != NULL && (*prev)->SBarID > id)
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{
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container = *prev;
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prev = &(*prev)->Next;
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}
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msg->Next = *prev;
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msg->SBarID = id;
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*prev = msg;
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GC::WriteBarrier(container, msg);
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}
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//---------------------------------------------------------------------------
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@ -329,7 +337,7 @@ void FBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id)
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//
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//---------------------------------------------------------------------------
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DHUDMessage *FBaseStatusBar::DetachMessage (DHUDMessage *msg)
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DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
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{
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DHUDMessage *probe = Messages;
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DHUDMessage **prev = &Messages;
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@ -349,7 +357,7 @@ DHUDMessage *FBaseStatusBar::DetachMessage (DHUDMessage *msg)
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return probe;
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}
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DHUDMessage *FBaseStatusBar::DetachMessage (DWORD id)
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DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
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{
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DHUDMessage *probe = Messages;
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DHUDMessage **prev = &Messages;
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@ -375,7 +383,7 @@ DHUDMessage *FBaseStatusBar::DetachMessage (DWORD id)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DetachAllMessages ()
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void DBaseStatusBar::DetachAllMessages ()
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{
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DHUDMessage *probe = Messages;
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while (probe != NULL)
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{
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DHUDMessage *next = probe->Next;
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delete probe;
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probe->Destroy();
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probe = next;
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}
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}
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//
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//---------------------------------------------------------------------------
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bool FBaseStatusBar::CheckMessage (DHUDMessage *msg)
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bool DBaseStatusBar::CheckMessage (DHUDMessage *msg)
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{
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DHUDMessage *probe = Messages;
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while (probe && probe != msg)
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@ -410,7 +418,7 @@ bool FBaseStatusBar::CheckMessage (DHUDMessage *msg)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::ShowPlayerName ()
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void DBaseStatusBar::ShowPlayerName ()
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{
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EColorRange color;
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@ -427,7 +435,7 @@ void FBaseStatusBar::ShowPlayerName ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawImage (FTexture *img,
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void DBaseStatusBar::DrawImage (FTexture *img,
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int x, int y, FRemapTable *translation) const
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{
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if (img != NULL)
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@ -448,7 +456,7 @@ void FBaseStatusBar::DrawImage (FTexture *img,
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawDimImage (FTexture *img,
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void DBaseStatusBar::DrawDimImage (FTexture *img,
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int x, int y, bool dimmed) const
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{
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if (img != NULL)
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@ -469,7 +477,7 @@ void FBaseStatusBar::DrawDimImage (FTexture *img,
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawFadedImage (FTexture *img,
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void DBaseStatusBar::DrawFadedImage (FTexture *img,
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int x, int y, fixed_t shade) const
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{
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if (img != NULL)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawPartialImage (FTexture *img, int wx, int ww) const
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void DBaseStatusBar::DrawPartialImage (FTexture *img, int wx, int ww) const
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{
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if (img != NULL)
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{
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@ -511,7 +519,7 @@ void FBaseStatusBar::DrawPartialImage (FTexture *img, int wx, int ww) const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrINumber (signed int val, int x, int y, int imgBase) const
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void DBaseStatusBar::DrINumber (signed int val, int x, int y, int imgBase) const
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{
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int oldval;
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@ -551,7 +559,7 @@ void FBaseStatusBar::DrINumber (signed int val, int x, int y, int imgBase) const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrBNumber (signed int val, int x, int y, int size) const
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void DBaseStatusBar::DrBNumber (signed int val, int x, int y, int size) const
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{
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bool neg;
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int i, w;
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@ -611,7 +619,7 @@ void FBaseStatusBar::DrBNumber (signed int val, int x, int y, int size) const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrSmallNumber (int val, int x, int y) const
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void DBaseStatusBar::DrSmallNumber (int val, int x, int y) const
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{
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int digit = 0;
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@ -642,7 +650,7 @@ void FBaseStatusBar::DrSmallNumber (int val, int x, int y) const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrINumberOuter (signed int val, int x, int y, bool center, int w) const
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void DBaseStatusBar::DrINumberOuter (signed int val, int x, int y, bool center, int w) const
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{
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bool negative = false;
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@ -706,7 +714,7 @@ void FBaseStatusBar::DrINumberOuter (signed int val, int x, int y, bool center,
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrBNumberOuter (signed int val, int x, int y, int size) const
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void DBaseStatusBar::DrBNumberOuter (signed int val, int x, int y, int size) const
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{
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int xpos;
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int w;
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@ -813,7 +821,7 @@ void FBaseStatusBar::DrBNumberOuter (signed int val, int x, int y, int size) con
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size) const
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void DBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size) const
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{
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int xpos;
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int w, v;
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@ -914,7 +922,7 @@ void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) const
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void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) const
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{
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int digit = 0;
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@ -946,7 +954,7 @@ void FBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::RefreshBackground () const
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void DBaseStatusBar::RefreshBackground () const
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{
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int x, x2, y, ratio;
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@ -981,7 +989,7 @@ void FBaseStatusBar::RefreshBackground () const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawCrosshair ()
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void DBaseStatusBar::DrawCrosshair ()
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{
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static DWORD prevcolor = 0xffffffff;
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static int palettecolor = 0;
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@ -1072,7 +1080,7 @@ void FBaseStatusBar::DrawCrosshair ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::FlashCrosshair ()
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void DBaseStatusBar::FlashCrosshair ()
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{
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CrosshairSize = XHAIRPICKUPSIZE;
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}
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@ -1083,7 +1091,7 @@ void FBaseStatusBar::FlashCrosshair ()
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawMessages (int bottom) const
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void DBaseStatusBar::DrawMessages (int bottom)
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{
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DHUDMessage *msg = Messages;
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while (msg)
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@ -1100,7 +1108,7 @@ void FBaseStatusBar::DrawMessages (int bottom) const
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::Draw (EHudState state)
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void DBaseStatusBar::Draw (EHudState state)
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{
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char line[64+10];
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|
@ -1254,7 +1262,7 @@ void FBaseStatusBar::Draw (EHudState state)
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}
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void FBaseStatusBar::DrawLog ()
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void DBaseStatusBar::DrawLog ()
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{
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int hudwidth, hudheight;
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|
@ -1318,7 +1326,7 @@ void FBaseStatusBar::DrawLog ()
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}
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}
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bool FBaseStatusBar::MustDrawLog(EHudState)
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bool DBaseStatusBar::MustDrawLog(EHudState)
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{
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return true;
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}
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|
@ -1329,7 +1337,7 @@ bool FBaseStatusBar::MustDrawLog(EHudState)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawTopStuff (EHudState state)
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void DBaseStatusBar::DrawTopStuff (EHudState state)
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{
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if (demoplayback && demover != DEMOGAMEVERSION)
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{
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|
@ -1360,7 +1368,7 @@ void FBaseStatusBar::DrawTopStuff (EHudState state)
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawPowerups ()
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void DBaseStatusBar::DrawPowerups ()
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{
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// Each icon gets a 32x32 block to draw itself in.
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int x, y;
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|
@ -1388,7 +1396,7 @@ SV_AddBlend
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[RH] This is from Q2.
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=============
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*/
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void FBaseStatusBar::AddBlend (float r, float g, float b, float a, float v_blend[4])
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void DBaseStatusBar::AddBlend (float r, float g, float b, float a, float v_blend[4])
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{
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float a2, a3;
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|
@ -1409,7 +1417,7 @@ void FBaseStatusBar::AddBlend (float r, float g, float b, float a, float v_blend
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//
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//---------------------------------------------------------------------------
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void FBaseStatusBar::BlendView (float blend[4])
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void DBaseStatusBar::BlendView (float blend[4])
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{
|
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int cnt;
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|
@ -1480,7 +1488,7 @@ void FBaseStatusBar::BlendView (float blend[4])
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(int)(blend[2] * 255.0f), (int)(blend[3] * 256.0f));
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||||
}
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||||
|
||||
void FBaseStatusBar::DrawConsistancy () const
|
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void DBaseStatusBar::DrawConsistancy () const
|
||||
{
|
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static bool firsttime = true;
|
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int i;
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|
@ -1524,37 +1532,37 @@ void FBaseStatusBar::DrawConsistancy () const
|
|||
}
|
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}
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|
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void FBaseStatusBar::FlashItem (const PClass *itemtype)
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void DBaseStatusBar::FlashItem (const PClass *itemtype)
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||||
{
|
||||
}
|
||||
|
||||
void FBaseStatusBar::SetFace (void *)
|
||||
void DBaseStatusBar::SetFace (void *)
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||||
{
|
||||
}
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||||
|
||||
void FBaseStatusBar::NewGame ()
|
||||
void DBaseStatusBar::NewGame ()
|
||||
{
|
||||
}
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||||
|
||||
void FBaseStatusBar::SetInteger (int pname, int param)
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||||
void DBaseStatusBar::SetInteger (int pname, int param)
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||||
{
|
||||
}
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||||
|
||||
void FBaseStatusBar::ShowPop (int popnum)
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||||
void DBaseStatusBar::ShowPop (int popnum)
|
||||
{
|
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ShowLog = (popnum == POP_Log && !ShowLog);
|
||||
}
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||||
|
||||
void FBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
|
||||
void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
|
||||
{
|
||||
}
|
||||
|
||||
void FBaseStatusBar::Serialize (FArchive &arc)
|
||||
void DBaseStatusBar::Serialize (FArchive &arc)
|
||||
{
|
||||
arc << Messages;
|
||||
}
|
||||
|
||||
void FBaseStatusBar::ScreenSizeChanged ()
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||||
void DBaseStatusBar::ScreenSizeChanged ()
|
||||
{
|
||||
st_scale.Callback ();
|
||||
SB_state = screen->GetPageCount ();
|
||||
|
@ -1576,7 +1584,7 @@ void FBaseStatusBar::ScreenSizeChanged ()
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
AInventory *FBaseStatusBar::ValidateInvFirst (int numVisible) const
|
||||
AInventory *DBaseStatusBar::ValidateInvFirst (int numVisible) const
|
||||
{
|
||||
AInventory *item;
|
||||
int i;
|
||||
|
@ -1660,14 +1668,14 @@ AInventory *FBaseStatusBar::ValidateInvFirst (int numVisible) const
|
|||
|
||||
//============================================================================
|
||||
//
|
||||
// FBaseStatusBar :: GetCurrentAmmo
|
||||
// DBaseStatusBar :: GetCurrentAmmo
|
||||
//
|
||||
// Returns the types and amounts of ammo used by the current weapon. If the
|
||||
// weapon only uses one type of ammo, it is always returned as ammo1.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void FBaseStatusBar::GetCurrentAmmo (AAmmo *&ammo1, AAmmo *&ammo2, int &ammocount1, int &ammocount2) const
|
||||
void DBaseStatusBar::GetCurrentAmmo (AAmmo *&ammo1, AAmmo *&ammo2, int &ammocount1, int &ammocount2) const
|
||||
{
|
||||
if (CPlayer->ReadyWeapon != NULL)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue