* Updated to ZDoom r3249:

- Moved R_AlignFlat out of renderer into main game code (r_ to p_.)
- Moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
- Updated CMakeLists.txt for last commit.
- Separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
* Adapted GL files to #include changes.
* Added back GL-needed fields to FVoxel, FVoxeldef and FCanvasTexture.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1221 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2011-07-06 12:47:47 +00:00
parent cebc85342e
commit 05888b9577
79 changed files with 731 additions and 724 deletions

View file

@ -3964,7 +3964,7 @@ void P_SetupLevel (char *lumpname, int position)
// preload graphics and sounds
if (precache)
{
R_PrecacheLevel ();
TexMan.PrecacheLevel ();
S_PrecacheLevel ();
}
times[17].Unclock();