mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 03:00:47 +00:00
* Updated to ZDoom r3249:
- Moved R_AlignFlat out of renderer into main game code (r_ to p_.) - Moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. - Updated CMakeLists.txt for last commit. - Separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file. * Adapted GL files to #include changes. * Added back GL-needed fields to FVoxel, FVoxeldef and FCanvasTexture. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1221 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
cebc85342e
commit
05888b9577
79 changed files with 731 additions and 724 deletions
|
@ -3964,7 +3964,7 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
// preload graphics and sounds
|
||||
if (precache)
|
||||
{
|
||||
R_PrecacheLevel ();
|
||||
TexMan.PrecacheLevel ();
|
||||
S_PrecacheLevel ();
|
||||
}
|
||||
times[17].Unclock();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue