mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-04 11:10:48 +00:00
- Update to ZDoom r1532:
- Swapped snes_spc out for the full Game Music Emu library. - Fixed: The Hexen status bar still uses MAX_MANA for some calculations instead of MaxAmount. - Added Blzut3's submission for displaying underwater stats in SBARINFO. - Added Gez's AMMO_CHECKBOTH submission. - Added Gez's THRUSPECIES submission. - Added loading directories into the lump directory. - fixed: The Dehacked parser could not parse flag values with the highest bit set because it used atoi to convert the string into a number. - fixed: bouncing sounds were limited to inventory items. - Rewrote IWAD detection code to use the ResourceFile classes instead of reading the WAD directory directly. As a side effect it should now be possible to use Zip and 7z for IWADs, too. - Added 'EndTitle' nextmap option which goes to the regular title loop after the game has finished. - Added NOBOSSRIP flag. Note: we are now at flags6! - Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function. - Added THRUACTORS flag that disables all actor<->actor collision detection. - Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible targets. - Added SFX_TRANSFERPITCH flag to A_SpawnItemEx. - Added Ultimate Freedoom IWAD detection. - Added GetAirSupply and SetAirSupply functions to ACS. - Fixed: The *surface sound was not played when drowning was switched off by setting the level's air supply to 0. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@338 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
2c4217ed00
commit
0225657584
165 changed files with 33334 additions and 683 deletions
|
@ -1296,6 +1296,7 @@ enum SIX_Flags
|
|||
SIXF_TELEFRAG=64,
|
||||
// 128 is used by Skulltag!
|
||||
SIXF_TRANSFERAMBUSHFLAG=256,
|
||||
SIXF_TRANSFERPITCH=512,
|
||||
};
|
||||
|
||||
|
||||
|
@ -1311,6 +1312,7 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
|||
}
|
||||
|
||||
mo->angle=self->angle;
|
||||
if (flags & SIXF_TRANSFERPITCH) mo->pitch = self->pitch;
|
||||
while (originator && isMissile(originator)) originator = originator->target;
|
||||
|
||||
if (flags & SIXF_TELEFRAG)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue