gzdoom-last-svn/src/m_options.cpp

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/*
** m_options.cpp
** New options menu code
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** Sorry this got so convoluted. It was originally much cleaner until
** I started adding all sorts of gadgets to the menus. I might someday
** make a project of rewriting the entire menu system using Amiga-style
** taglists to describe each menu item. We'll see... (Probably not.)
*/
#include "m_alloc.h"
#include "templates.h"
#include "doomdef.h"
#include "gstrings.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "d_main.h"
#include "d_gui.h"
#include "i_system.h"
#include "i_video.h"
#include "i_music.h"
#include "i_input.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "gi.h"
#include "r_local.h"
#include "gameconfigfile.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_argv.h"
#include "m_swap.h"
#include "s_sound.h"
#include "doomstat.h"
#include "m_misc.h"
#include "hardware.h"
#include "sc_man.h"
// Data.
#include "m_menu.h"
void StartGLMenu (void);
EXTERN_CVAR(Int, vid_renderer)
EXTERN_CVAR(Bool, nomonsterinterpolation)
EXTERN_CVAR(Int, showendoom)
EXTERN_CVAR(Bool, hud_althud)
static value_t Renderers[] = {
{ 0.0, "Software" },
{ 1.0, "OpenGL" },
};
EXTERN_CVAR (Float, vid_brightness)
EXTERN_CVAR (Float, vid_contrast)
extern bool gl_disabled;
//
// defaulted values
//
CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// Show messages has default, 0 = off, 1 = on
CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
EXTERN_CVAR (Bool, longsavemessages)
EXTERN_CVAR (Bool, screenshot_quiet)
extern int skullAnimCounter;
EXTERN_CVAR (Bool, cl_run)
EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
EXTERN_CVAR (Int, snd_buffersize)
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Bool, snd_waterreverb)
EXTERN_CVAR (Int, sv_smartaim)
static void CalcIndent (menu_t *menu);
void M_ChangeMessages ();
void M_SizeDisplay (int diff);
int M_StringHeight (char *string);
EColorRange LabelColor;
EColorRange ValueColor;
EColorRange MoreColor;
static bool CanScrollUp;
static bool CanScrollDown;
static int VisBottom;
value_t YesNo[2] = {
{ 0.0, "No" },
{ 1.0, "Yes" }
};
value_t NoYes[2] = {
{ 0.0, "Yes" },
{ 1.0, "No" }
};
value_t OnOff[2] = {
{ 0.0, "Off" },
{ 1.0, "On" }
};
value_t OffOn[2] = {
{ 0.0, "On" },
{ 1.0, "Off" }
};
menu_t *CurrentMenu;
int CurrentItem;
static const char *OldMessage;
static itemtype OldType;
int flagsvar;
enum
{
SHOW_DMFlags = 1,
SHOW_DMFlags2 = 2,
SHOW_CompatFlags = 4
};
/*=======================================
*
* Confirm Menu - Used by safemore
*
*=======================================*/
static void ActivateConfirm (const char *text, void (*func)());
static void ConfirmIsAGo ();
static menuitem_t ConfirmItems[] = {
{ whitetext,NULL, {NULL}, {0}, {0}, {0}, {NULL} },
{ redtext, "Do you really want to do this?", {NULL}, {0}, {0}, {0}, {NULL} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ rightmore,"Yes", {NULL}, {0}, {0}, {0}, {(value_t*)ConfirmIsAGo} },
{ rightmore,"No", {NULL}, {0}, {0}, {0}, {(value_t*)M_PopMenuStack} },
};
static menu_t ConfirmMenu = {
"PLEASE CONFIRM",
3,
countof(ConfirmItems),
140,
ConfirmItems,
};
/*=======================================
*
* Options Menu
*
*=======================================*/
static void CustomizeControls (void);
static void GameplayOptions (void);
static void CompatibilityOptions (void);
static void VideoOptions (void);
static void SoundOptions (void);
static void MouseOptions (void);
static void JoystickOptions (void);
static void GoToConsole (void);
void M_PlayerSetup (void);
void Reset2Defaults (void);
void Reset2Saved (void);
static void SetVidMode (void);
static menuitem_t OptionItems[] =
{
{ more, "Customize Controls", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CustomizeControls} },
{ more, "Mouse options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MouseOptions} },
{ more, "Joystick options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)JoystickOptions} },
{ discrete, "Always Run", {&cl_run}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Player Setup", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)M_PlayerSetup} },
{ more, "Gameplay Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GameplayOptions} },
{ more, "Compatibility Options",{NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)CompatibilityOptions} },
{ more, "Sound Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SoundOptions} },
{ more, "Display Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)VideoOptions} },
{ more, "Set video mode", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)SetVidMode} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ safemore, "Reset to defaults", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Defaults} },
{ safemore, "Reset to last saved", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)Reset2Saved} },
{ more, "Go to console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)GoToConsole} },
};
menu_t OptionMenu =
{
"OPTIONS",
0,
countof(OptionItems),
0,
OptionItems,
};
/*=======================================
*
* Mouse Menu
*
*=======================================*/
EXTERN_CVAR (Bool, use_mouse)
EXTERN_CVAR (Bool, m_filter)
EXTERN_CVAR (Float, m_forward)
EXTERN_CVAR (Float, m_pitch)
EXTERN_CVAR (Float, m_side)
EXTERN_CVAR (Float, m_yaw)
EXTERN_CVAR (Bool, invertmouse)
EXTERN_CVAR (Bool, lookspring)
EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Bool, m_noprescale)
static menuitem_t MouseItems[] =
{
{ discrete, "Enable mouse", {&use_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1}, {NULL} },
{ discrete, "Prescale mouse movement",{&m_noprescale}, {2.0}, {0.0}, {0.0}, {NoYes} },
{ discrete, "Smooth mouse movement",{&m_filter}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Always Mouselook", {&freelook}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Invert Mouse", {&invertmouse}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Lookspring", {&lookspring}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Lookstrafe", {&lookstrafe}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t MouseMenu =
{
"MOUSE OPTIONS",
0,
countof(MouseItems),
0,
MouseItems,
};
/*=======================================
*
* Joystick Menu
*
*=======================================*/
EXTERN_CVAR (Bool, use_joystick)
EXTERN_CVAR (Float, joy_speedmultiplier)
EXTERN_CVAR (Int, joy_xaxis)
EXTERN_CVAR (Int, joy_yaxis)
EXTERN_CVAR (Int, joy_zaxis)
EXTERN_CVAR (Int, joy_xrot)
EXTERN_CVAR (Int, joy_yrot)
EXTERN_CVAR (Int, joy_zrot)
EXTERN_CVAR (Int, joy_slider)
EXTERN_CVAR (Int, joy_dial)
EXTERN_CVAR (Float, joy_xthreshold)
EXTERN_CVAR (Float, joy_ythreshold)
EXTERN_CVAR (Float, joy_zthreshold)
EXTERN_CVAR (Float, joy_xrotthreshold)
EXTERN_CVAR (Float, joy_yrotthreshold)
EXTERN_CVAR (Float, joy_zrotthreshold)
EXTERN_CVAR (Float, joy_sliderthreshold)
EXTERN_CVAR (Float, joy_dialthreshold)
EXTERN_CVAR (Float, joy_yawspeed)
EXTERN_CVAR (Float, joy_pitchspeed)
EXTERN_CVAR (Float, joy_forwardspeed)
EXTERN_CVAR (Float, joy_sidespeed)
EXTERN_CVAR (Float, joy_upspeed)
EXTERN_CVAR (GUID, joy_guid)
static value_t JoyAxisMapNames[6] =
{
{ 0.0, "None" },
{ 1.0, "Turning" },
{ 2.0, "Looking Up/Down" },
{ 3.0, "Moving Forward" },
{ 4.0, "Strafing" },
{ 5.0, "Moving Up/Down" }
};
static value_t Inversion[2] =
{
{ 0.0, "Not Inverted" },
{ 1.0, "Inverted" }
};
static menuitem_t JoystickItems[] =
{
{ discrete, "Enable joystick", {&use_joystick}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete_guid,"Active joystick", {&joy_guid}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9}, {2.0}, {0.2}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Axis Assignments", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
};
menu_t JoystickMenu =
{
"JOYSTICK OPTIONS",
0,
countof(JoystickItems),
0,
JoystickItems,
};
/*=======================================
*
* Controls Menu
*
*=======================================*/
menuitem_t ControlsItems[] =
{
{ redtext,"ENTER to change, BACKSPACE to clear", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Controls", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+attack"} },
{ control, "Secondary Fire", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+altattack"} },
{ control, "Use / Open", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+use"} },
{ control, "Move forward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+forward"} },
{ control, "Move backward", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+back"} },
{ control, "Strafe left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveleft"} },
{ control, "Strafe right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveright"} },
{ control, "Turn left", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+left"} },
{ control, "Turn right", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+right"} },
{ control, "Jump", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+jump"} },
{ control, "Crouch", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+crouch"} },
{ control, "Crouch Toggle", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"crouch"} },
{ control, "Fly / Swim up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+moveup"} },
{ control, "Fly / Swim down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+movedown"} },
{ control, "Stop flying", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"land"} },
{ control, "Mouse look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+mlook"} },
{ control, "Keyboard look", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+klook"} },
{ control, "Look up", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookup"} },
{ control, "Look down", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+lookdown"} },
{ control, "Center view", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"centerview"} },
{ control, "Run", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+speed"} },
{ control, "Strafe", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+strafe"} },
{ control, "Show Scoreboard", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"+showscores"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Chat", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode"} },
{ control, "Team say", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"messagemode2"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Weapons", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Next weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapnext"} },
{ control, "Previous weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapprev"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Inventory", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Activate item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuse"} },
{ control, "Activate all items", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invuseall"} },
{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} },
{ control, "Chasecam", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"chase"} },
{ control, "Coop spy", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"spynext"} },
{ control, "Screenshot", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"screenshot"} },
{ control, "Open console", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"toggleconsole"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Strife Popup Screens", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Mission objectives", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 1"} },
{ control, "Keys list", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 2"} },
{ control, "Weapons/ammo/stats", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"showpop 3"} },
};
static TArray<menuitem_t> CustomControlsItems (0);
menu_t ControlsMenu =
{
"CUSTOMIZE CONTROLS",
3,
countof(ControlsItems),
0,
ControlsItems,
2,
};
/*=======================================
*
* Display Options Menu
*
*=======================================*/
static void StartMessagesMenu (void);
static void StartAutomapMenu (void);
static void StartScoreboardMenu (void);
static void InitCrosshairsList();
EXTERN_CVAR (Bool, st_scale)
EXTERN_CVAR (Int, r_detail)
EXTERN_CVAR (Bool, r_stretchsky)
EXTERN_CVAR (Int, r_columnmethod)
EXTERN_CVAR (Bool, r_drawfuzz)
EXTERN_CVAR (Int, cl_rockettrails)
EXTERN_CVAR (Int, cl_pufftype)
EXTERN_CVAR (Int, cl_bloodtype)
EXTERN_CVAR (Int, wipetype)
EXTERN_CVAR (Bool, vid_palettehack)
EXTERN_CVAR (Bool, vid_attachedsurfaces)
EXTERN_CVAR (Int, screenblocks)
static TArray<valuestring_t> Crosshairs;
static value_t DetailModes[] =
{
{ 0.0, "Normal" },
{ 1.0, "Double Horizontally" },
{ 2.0, "Double Vertically" },
{ 3.0, "Double Horiz and Vert" }
};
static value_t ColumnMethods[] = {
{ 0.0, "Original" },
{ 1.0, "Optimized" }
};
static value_t BloodTypes[] = {
{ 0.0, "Sprites" },
{ 1.0, "Sprites & Particles" },
{ 2.0, "Particles" }
};
static value_t PuffTypes[] = {
{ 0.0, "Sprites" },
{ 1.0, "Particles" }
};
static value_t Wipes[] = {
{ 0.0, "None" },
{ 1.0, "Melt" },
{ 2.0, "Burn" },
{ 3.0, "Crossfade" }
};
static value_t Endoom[] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Only modified" }
};
static menuitem_t VideoItems[] = {
{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
{ more, "OpenGL Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartGLMenu} },
{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
{ more, "Scoreboard Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartScoreboardMenu} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} },
{ slider, "Gamma correction", {&Gamma}, {0.1}, {3.0}, {0.1}, {NULL} },
{ slider, "Brightness", {&vid_brightness}, {-0.8}, {0.8}, {0.05}, {NULL} },
{ slider, "Contrast", {&vid_contrast}, {0.1}, {3.0}, {0.1}, {NULL} },
{ discretes,"Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} },
{ discrete, "Detail mode", {&r_detail}, {4.0}, {0.0}, {0.0}, {DetailModes} },
{ discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Alternative HUD", {&hud_althud}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
#ifdef _WIN32
{ discrete, "Show ENDOOM screen", {&showendoom}, {3.0}, {0.0}, {0.0}, {Endoom} },
{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
#endif
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Use fuzz effect", {&r_drawfuzz}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Rocket Trails", {&cl_rockettrails}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
};
#define CROSSHAIR_INDEX 9
menu_t VideoMenu =
{
"DISPLAY OPTIONS",
0,
countof(VideoItems),
0,
VideoItems,
};
/*=======================================
*
* Automap Menu
*
*=======================================*/
static void StartMapColorsMenu (void);
EXTERN_CVAR (Int, am_rotate)
EXTERN_CVAR (Int, am_overlay)
EXTERN_CVAR (Bool, am_usecustomcolors)
EXTERN_CVAR (Bool, am_showitems)
EXTERN_CVAR (Bool, am_showmonsters)
EXTERN_CVAR (Bool, am_showsecrets)
EXTERN_CVAR (Bool, am_showtime)
EXTERN_CVAR (Int, am_map_secrets)
EXTERN_CVAR (Bool, am_showtotaltime)
EXTERN_CVAR (Bool, am_drawmapback)
static value_t MapColorTypes[] = {
{ 1, "Custom" },
{ 0, "Traditional Doom" }
};
static value_t SecretTypes[] = {
{ 0, "Never" },
{ 1, "Only when found" },
{ 2, "Always" },
};
static value_t RotateTypes[] = {
{ 0, "Off" },
{ 1, "On" },
{ 2, "On for overlay only" }
};
static value_t OverlayTypes[] = {
{ 0, "Off" },
{ 1, "Overlay+Normal" },
{ 2, "Overlay Only" }
};
static menuitem_t AutomapItems[] = {
{ discrete, "Map color set", {&am_usecustomcolors}, {2.0}, {0.0}, {0.0}, {MapColorTypes} },
{ more, "Set custom colors", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t*)StartMapColorsMenu} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Rotate automap", {&am_rotate}, {3.0}, {0.0}, {0.0}, {RotateTypes} },
{ discrete, "Overlay automap", {&am_overlay}, {3.0}, {0.0}, {0.0}, {OverlayTypes} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Show item counts", {&am_showitems}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show monster counts", {&am_showmonsters}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show secret counts", {&am_showsecrets}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show time elapsed", {&am_showtime}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} },
{ discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t AutomapMenu =
{
"AUTOMAP OPTIONS",
0,
countof(AutomapItems),
0,
AutomapItems,
};
/*=======================================
*
* Map Colors Menu
*
*=======================================*/
static void DefaultCustomColors();
EXTERN_CVAR (Color, am_backcolor)
EXTERN_CVAR (Color, am_yourcolor)
EXTERN_CVAR (Color, am_wallcolor)
EXTERN_CVAR (Color, am_secretwallcolor)
EXTERN_CVAR (Color, am_tswallcolor)
EXTERN_CVAR (Color, am_fdwallcolor)
EXTERN_CVAR (Color, am_cdwallcolor)
EXTERN_CVAR (Color, am_thingcolor)
EXTERN_CVAR (Color, am_gridcolor)
EXTERN_CVAR (Color, am_xhaircolor)
EXTERN_CVAR (Color, am_notseencolor)
EXTERN_CVAR (Color, am_lockedcolor)
EXTERN_CVAR (Color, am_ovyourcolor)
EXTERN_CVAR (Color, am_ovwallcolor)
EXTERN_CVAR (Color, am_ovthingcolor)
EXTERN_CVAR (Color, am_ovotherwallscolor)
EXTERN_CVAR (Color, am_ovunseencolor)
EXTERN_CVAR (Color, am_ovtelecolor)
EXTERN_CVAR (Color, am_intralevelcolor)
EXTERN_CVAR (Color, am_interlevelcolor)
EXTERN_CVAR (Color, am_secretsectorcolor)
EXTERN_CVAR (Color, am_thingcolor_friend)
EXTERN_CVAR (Color, am_thingcolor_monster)
EXTERN_CVAR (Color, am_thingcolor_item)
EXTERN_CVAR (Color, am_ovthingcolor_friend)
EXTERN_CVAR (Color, am_ovthingcolor_monster)
EXTERN_CVAR (Color, am_ovthingcolor_item)
static menuitem_t MapColorsItems[] = {
{ rsafemore, "Restore default custom colors", {NULL}, {0}, {0}, {0}, {(value_t*)DefaultCustomColors} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "Background", {&am_backcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "You", {&am_yourcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "1-sided walls", {&am_wallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls with different floors", {&am_fdwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls with different ceilings", {&am_cdwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Map grid", {&am_gridcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Center point", {&am_xhaircolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Not-yet-seen walls", {&am_notseencolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Locked doors", {&am_lockedcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter to the same map", {&am_intralevelcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter to a different map", {&am_interlevelcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Secret sector", {&am_secretsectorcolor}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "Invisible 2-sided walls (for cheat)", {&am_tswallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Secret walls (for cheat)", {&am_secretwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Actors (for cheat)", {&am_thingcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Monsters (for cheat)", {&am_thingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (for cheat)", {&am_thingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (for cheat)", {&am_thingcolor_item}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ colorpicker, "You (overlay)", {&am_ovyourcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "1-sided walls (overlay)", {&am_ovwallcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "2-sided walls (overlay)", {&am_ovotherwallscolor},{0}, {0}, {0}, {0} },
{ colorpicker, "Not-yet-seen walls (overlay)", {&am_ovunseencolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Teleporter (overlay)", {&am_ovtelecolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Actors (overlay) (for cheat)", {&am_ovthingcolor}, {0}, {0}, {0}, {0} },
{ colorpicker, "Monsters (overlay) (for cheat)", {&am_ovthingcolor_monster}, {0}, {0}, {0}, {0} },
{ colorpicker, "Friends (overlay) (for cheat)", {&am_ovthingcolor_friend}, {0}, {0}, {0}, {0} },
{ colorpicker, "Items (overlay) (for cheat)", {&am_ovthingcolor_item}, {0}, {0}, {0}, {0} },
};
menu_t MapColorsMenu =
{
"CUSTOMIZE MAP COLORS",
0,
countof(MapColorsItems),
48,
MapColorsItems,
};
/*=======================================
*
* Color Picker Sub-menu
*
*=======================================*/
static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar);
static void ColorPickerReset ();
static int CurrColorIndex;
static int SelColorIndex;
static void UpdateSelColor (int index);
static menuitem_t ColorPickerItems[] = {
{ redtext, NULL, {NULL}, {0}, {0}, {0}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ intslider, "Red", {NULL}, {0}, {255}, {15}, {0} },
{ intslider, "Green", {NULL}, {0}, {255}, {15}, {0} },
{ intslider, "Blue", {NULL}, {0}, {255}, {15}, {0} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ more, "Undo changes", {NULL}, {0}, {0}, {0}, {(value_t*)ColorPickerReset} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {0}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {1}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {2}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {3}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {4}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {5}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {6}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {7}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {8}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {9}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {10}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {11}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {12}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {13}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {14}, {0}, {0}, {0} },
{ palettegrid, " ", {NULL}, {15}, {0}, {0}, {0} },
};
menu_t ColorPickerMenu =
{
"SELECT COLOR",
2,
countof(ColorPickerItems),
0,
ColorPickerItems,
};
/*=======================================
*
* Messages Menu
*
*=======================================*/
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, con_centernotify)
EXTERN_CVAR (Int, msg0color)
EXTERN_CVAR (Int, msg1color)
EXTERN_CVAR (Int, msg2color)
EXTERN_CVAR (Int, msg3color)
EXTERN_CVAR (Int, msg4color)
EXTERN_CVAR (Int, msgmidcolor)
EXTERN_CVAR (Int, msglevel)
static value_t ScaleValues[] =
{
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Double" }
};
static value_t TextColors[] =
{
{ 0.0, "brick" },
{ 1.0, "tan" },
{ 2.0, "gray" },
{ 3.0, "green" },
{ 4.0, "brown" },
{ 5.0, "gold" },
{ 6.0, "red" },
{ 7.0, "blue" },
{ 8.0, "orange" },
{ 9.0, "white" },
{ 10.0, "yellow" },
{ 11.0, "default" },
{ 12.0, "black" },
{ 13.0, "light blue" },
{ 14.0, "cream" },
{ 15.0, "olive" },
{ 16.0, "dark green" },
{ 17.0, "dark red" },
{ 18.0, "dark brown" },
{ 19.0, "purple" },
{ 20.0, "dark gray" },
};
static value_t MessageLevels[] = {
{ 0.0, "Item Pickup" },
{ 1.0, "Obituaries" },
{ 2.0, "Critical Messages" }
};
static menuitem_t MessagesItems[] = {
{ discrete, "Show messages", {&show_messages}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Show obituaries", {&show_obituaries}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Scale text in high res", {&con_scaletext}, {3.0}, {0.0}, {0.0}, {ScaleValues} },
{ discrete, "Minimum message level", {&msglevel}, {3.0}, {0.0}, {0.0}, {MessageLevels} },
{ discrete, "Center messages", {&con_centernotify}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Message Colors", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ cdiscrete, "Item Pickup", {&msg0color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Obituaries", {&msg1color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Critical Messages", {&msg2color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Chat Messages", {&msg3color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Team Messages", {&msg4color}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Centered Messages", {&msgmidcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Screenshot messages", {&screenshot_quiet}, {2.0}, {0.0}, {0.0}, {OffOn} },
{ discrete, "Detailed save messages",{&longsavemessages}, {2.0}, {0.0}, {0.0}, {OnOff} },
};
menu_t MessagesMenu =
{
"MESSAGES",
0,
countof(MessagesItems),
0,
MessagesItems,
};
/*=======================================
*
* Scoreboard Menu
*
*=======================================*/
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Int, sb_cooperative_headingcolor)
EXTERN_CVAR (Int, sb_cooperative_yourplayercolor)
EXTERN_CVAR (Int, sb_cooperative_otherplayercolor)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Int, sb_deathmatch_headingcolor)
EXTERN_CVAR (Int, sb_deathmatch_yourplayercolor)
EXTERN_CVAR (Int, sb_deathmatch_otherplayercolor)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
EXTERN_CVAR (Int, sb_teamdeathmatch_headingcolor)
static menuitem_t ScoreboardItems[] = {
{ whitetext, "Cooperative Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_cooperative_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_cooperative_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Your Player Color", {&sb_cooperative_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Other Players' Color", {&sb_cooperative_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_deathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_deathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Your Player Color", {&sb_deathmatch_yourplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ cdiscrete, "Other Players' Color", {&sb_deathmatch_otherplayercolor}, {21.0}, {0.0}, {0.0}, {TextColors} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext, "Team Deathmatch Options", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Enable Scoreboard", {&sb_teamdeathmatch_enable}, {21.0}, {0.0}, {0.0}, {YesNo} },
{ cdiscrete, "Header Color", {&sb_teamdeathmatch_headingcolor}, {21.0}, {0.0}, {0.0}, {TextColors} }
};
menu_t ScoreboardMenu =
{
"SCOREBOARD OPTIONS",
2,
countof(ScoreboardItems),
0,
ScoreboardItems,
};
/*=======================================
*
* Video Modes Menu
*
*=======================================*/
extern bool setmodeneeded;
extern int NewWidth, NewHeight, NewBits;
extern int DisplayBits;
int testingmode; // Holds time to revert to old mode
int OldWidth, OldHeight, OldBits;
void M_FreeModesList ();
static void BuildModesList (int hiwidth, int hiheight, int hi_id);
static bool GetSelectedSize (int line, int *width, int *height);
static void SetModesMenu (int w, int h, int bits);
EXTERN_CVAR (Int, vid_defwidth)
EXTERN_CVAR (Int, vid_defheight)
EXTERN_CVAR (Int, vid_defbits)
static FIntCVar DummyDepthCvar (NULL, 0, 0);
EXTERN_CVAR (Bool, fullscreen)
static value_t Depths[22];
EXTERN_CVAR (Bool, vid_tft) // Defined below
CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
{
if (self < 0 || self > 4)
{
self = 3;
}
else if (self == 4 && !vid_tft)
{
self = 3;
}
else
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
}
static value_t Ratios[] =
{
{ 0.0, "4:3" },
{ 1.0, "16:9" },
{ 2.0, "16:10" },
{ 3.0, "All" }
};
static value_t RatiosTFT[] =
{
{ 0.0, "4:3" },
{ 4.0, "5:4" },
{ 1.0, "16:9" },
{ 2.0, "16:10" },
{ 3.0, "All" }
};
static char VMEnterText[] = "Press ENTER to set mode";
static char VMTestText[] = "T to test mode for 5 seconds";
static menuitem_t ModesItems[] = {
// { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} },
{ discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} },
{ discrete, "Renderer", {&vid_renderer}, {2.0}, {0.0}, {0.0}, {Renderers} }, // [ZDoomGL]
{ discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ screenres,NULL, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
// { whitetext,"Note: Only 8 bpp modes are supported",{NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, VMEnterText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, VMTestText, {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
};
#define VM_DEPTHITEM 0
#define VM_ASPECTITEM 0
#define VM_RESSTART 5
#define VM_ENTERLINE 15
#define VM_TESTLINE 17
menu_t ModesMenu =
{
"VIDEO MODE",
2,
countof(ModesItems),
0,
ModesItems,
};
CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self)
{
ModesItems[VM_ASPECTITEM].b.numvalues = 5.f;
ModesItems[VM_ASPECTITEM].e.values = RatiosTFT;
}
else
{
ModesItems[VM_ASPECTITEM].b.numvalues = 4.f;
ModesItems[VM_ASPECTITEM].e.values = Ratios;
if (menu_screenratios == 4)
{
menu_screenratios = 0;
}
}
}
/*=======================================
*
* Gameplay Options (dmflags) Menu
*
*=======================================*/
value_t SmartAim[4] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Never friends" },
{ 3.0, "Only monsters" }
};
value_t FallingDM[4] = {
{ 0, "Off" },
{ DF_FORCE_FALLINGZD, "Old" },
{ DF_FORCE_FALLINGHX, "Hexen" },
{ DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX, "Strife" }
};
Update to ZDoom r813, including: - Added copyright/license headers to a few files. - Fixed: ACS SetMugShotState needs to check the StatusBar pointer for the proper object type. - Move SBarInfo loading code in d_main.cpp into a static method of DSBarInfo. - Removed dobject.err from the repository. It only contained a list of compiler errors for some very old version of dobject.cpp. - Fixed: A_JumpIfCloser was missing a z-check. - Added Blzut3's SBARINFO update #13: - Split sbarinfo.cpp into two files sbarinfo_display.cpp and sbarinfo_parser.cpp - Rewrote the mug shot system for SBarInfo to allow for scripting and custom states for different means of death. - SBarInfo now loads all SBarInfo lumps instead of just the last one. Clashing status bar definitions will now be cleared before the bar is read. - Fixed: When using transparency with bars the new drawing method (bg over fg) didn't work. In the case that the border value is set to 0 it will revert to the old method (fg over bg). - Fixed: drawbar lost any high res information it was given. - Added: ACS command SetMugShotState(str state) which sets the mug shot state for the activating player. - Added: keepoffsets flag to drawbar. When set the offsets in the fg image will also be applied when displaying the bar. - Fixed the TArray serializer declaration. (Thank you for your warnings, GCC! ;-) - Changed root sector marking so that it can happen incrementally. - Fixed: The TArray serializer needs to be declared as a friend of TArray in order to be able to access its fields. - Since there are no backwards compatibility issues due to savegame version bumping I closed all gaps in the level flag set. - Bumped min. Savegame version and Netgame version for 3dMidtex related changes. - Changed Jump and Crouch DMFlags into 3-way switches: 0: map default, 1: off, 2: on. Since I needed new bits the rest of the DMFlag bit values had to be changed as a result. - fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding actors without MF3_NOBLOCKMONST. - Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange' that can enable or disable switch range checking globally per map. - Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE. - Added a ML_CHECKSWITCHRANGE flag which allows checking whether the player can actually reach the switch he wants to use. - Made DActiveButton::EWhere global so that I can use it outside thr DActiveButton class. - Changed P_LineOpening to pass its result in a struct instead of global variables. - Added Eternity's 3DMIDTEX feature (no Eternity code used though.) It should be feature complete with the exception of the ML_BLOCKMONSTERS flag handling. That particular part of Eternity's implementation is sub-optimal because it hijacks an existing flag and doesn't seem to make much sense to me. Maybe I'll implement it as a separate flag later. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@62 b0f79afe-0144-0410-b225-9a4edf0717df
2008-03-19 11:19:03 +00:00
value_t DF_Jump[3] = {
{ 0, "Default" },
{ DF_NO_JUMP, "Off" },
{ DF_YES_JUMP, "On" }
};
value_t DF_Crouch[3] = {
{ 0, "Default" },
{ DF_NO_CROUCH, "Off" },
{ DF_YES_CROUCH, "On" }
};
static menuitem_t DMFlagsItems[] = {
{ discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Smart Autoaim", {&sv_smartaim}, {4.0}, {0.0}, {0.0}, {SmartAim} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ bitmask, "Falling damage", {&dmflags}, {4.0}, {DF_FORCE_FALLINGZD|DF_FORCE_FALLINGHX}, {0}, {FallingDM} },
{ bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} },
{ bitflag, "Double ammo", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DOUBLEAMMO} },
{ bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} },
{ bitflag, "Infinite inventory", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_INFINITE_INVENTORY} },
{ bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} },
{ bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} },
{ bitflag, "No respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_RESPAWN} },
{ bitflag, "Items respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_ITEMS_RESPAWN} },
{ bitflag, "Big powerups respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_RESPAWN_SUPER} },
{ bitflag, "Fast monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FAST_MONSTERS} },
{ bitflag, "Degeneration", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DEGENERATION} },
Update to ZDoom r813, including: - Added copyright/license headers to a few files. - Fixed: ACS SetMugShotState needs to check the StatusBar pointer for the proper object type. - Move SBarInfo loading code in d_main.cpp into a static method of DSBarInfo. - Removed dobject.err from the repository. It only contained a list of compiler errors for some very old version of dobject.cpp. - Fixed: A_JumpIfCloser was missing a z-check. - Added Blzut3's SBARINFO update #13: - Split sbarinfo.cpp into two files sbarinfo_display.cpp and sbarinfo_parser.cpp - Rewrote the mug shot system for SBarInfo to allow for scripting and custom states for different means of death. - SBarInfo now loads all SBarInfo lumps instead of just the last one. Clashing status bar definitions will now be cleared before the bar is read. - Fixed: When using transparency with bars the new drawing method (bg over fg) didn't work. In the case that the border value is set to 0 it will revert to the old method (fg over bg). - Fixed: drawbar lost any high res information it was given. - Added: ACS command SetMugShotState(str state) which sets the mug shot state for the activating player. - Added: keepoffsets flag to drawbar. When set the offsets in the fg image will also be applied when displaying the bar. - Fixed the TArray serializer declaration. (Thank you for your warnings, GCC! ;-) - Changed root sector marking so that it can happen incrementally. - Fixed: The TArray serializer needs to be declared as a friend of TArray in order to be able to access its fields. - Since there are no backwards compatibility issues due to savegame version bumping I closed all gaps in the level flag set. - Bumped min. Savegame version and Netgame version for 3dMidtex related changes. - Changed Jump and Crouch DMFlags into 3-way switches: 0: map default, 1: off, 2: on. Since I needed new bits the rest of the DMFlag bit values had to be changed as a result. - fixed: PTR_SlideTraverse didn't check ML_BLOCKMONSTERS for sliding actors without MF3_NOBLOCKMONST. - Added MAPINFO commands 'checkswitchrange' and 'nocheckswitchrange' that can enable or disable switch range checking globally per map. - Changed ML_3DMIDTEX to force ML_CHECKSWITCHRANGE. - Added a ML_CHECKSWITCHRANGE flag which allows checking whether the player can actually reach the switch he wants to use. - Made DActiveButton::EWhere global so that I can use it outside thr DActiveButton class. - Changed P_LineOpening to pass its result in a struct instead of global variables. - Added Eternity's 3DMIDTEX feature (no Eternity code used though.) It should be feature complete with the exception of the ML_BLOCKMONSTERS flag handling. That particular part of Eternity's implementation is sub-optimal because it hijacks an existing flag and doesn't seem to make much sense to me. Maybe I'll implement it as a separate flag later. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@62 b0f79afe-0144-0410-b225-9a4edf0717df
2008-03-19 11:19:03 +00:00
{ bitmask, "Allow jump", {&dmflags}, {3.0}, {DF_NO_JUMP|DF_YES_JUMP}, {0}, {DF_Jump} },
{ bitmask, "Allow crouch", {&dmflags}, {3.0}, {DF_NO_CROUCH|DF_YES_CROUCH}, {0}, {DF_Crouch} },
{ bitflag, "Allow freelook", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FREELOOK} },
{ bitflag, "Allow FOV", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_FOV} },
{ bitflag, "Allow BFG aiming", {&dmflags2}, {1}, {0}, {0}, {(value_t *)DF2_NO_FREEAIMBFG} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Deathmatch Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Weapons stay", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_WEAPONS_STAY} },
{ bitflag, "Allow powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ITEMS} },
{ bitflag, "Allow health", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_HEALTH} },
{ bitflag, "Allow armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_ARMOR} },
{ bitflag, "Spawn farthest", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SPAWN_FARTHEST} },
{ bitflag, "Same map", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_SAME_LEVEL} },
{ bitflag, "Force respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
{ bitflag, "Allow exit", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
{ bitflag, "Barrels respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
{ bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_RESPAWN_INVUL} },
{ bitflag, "Lose frag if fragged", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_LOSEFRAG} },
{ bitflag, "Keep frags gained", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_KEEPFRAGS} },
{ bitflag, "No team switching", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_TEAM_SWITCH} },
{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
{ whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} },
{ bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} },
{ bitflag, "Lose entire inventory",{&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_LOSE_INVENTORY} },
{ bitflag, "Keep keys", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_KEYS} },
{ bitflag, "Keep weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_WEAPONS} },
{ bitflag, "Keep armor", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_ARMOR} },
{ bitflag, "Keep powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_POWERUPS} },
{ bitflag, "Keep ammo", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_AMMO} },
{ bitflag, "Lose half ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_HALVE_AMMO} },
{ bitflag, "Spawn where died", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_SAME_SPAWN_SPOT} },
};
static menu_t DMFlagsMenu =
{
"GAMEPLAY OPTIONS",
0,
countof(DMFlagsItems),
0,
DMFlagsItems,
};
/*=======================================
*
* Compatibility Options Menu
*
*=======================================*/
static menuitem_t CompatibilityItems[] = {
{ bitflag, "Find shortest textures like Doom", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SHORTTEX} },
{ bitflag, "Use buggier stair building", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_STAIRINDEX} },
{ bitflag, "Limit Pain Elementals' Lost Souls", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_LIMITPAIN} },
{ bitflag, "Don't let others hear your pickups", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SILENTPICKUP} },
{ bitflag, "Actors are infinitely tall", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NO_PASSMOBJ} },
{ bitflag, "Cripple sound for silent BFG trick", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MAGICSILENCE} },
{ bitflag, "Enable wall running", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_WALLRUN} },
{ bitflag, "Spawn item drops on the floor", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NOTOSSDROPS} },
{ bitflag, "All special lines can block <use>", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_USEBLOCKING} },
{ bitflag, "Disable BOOM door light effect", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_NODOORLIGHT} },
{ bitflag, "Raven scrollers use original speed", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_RAVENSCROLL} },
{ bitflag, "Use original sound target handling", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_SOUNDTARGET} },
{ bitflag, "DEH health settings like Doom2.exe", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DEHHEALTH} },
{ bitflag, "Self ref. sectors don't block shots", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_TRACE} },
{ bitflag, "Monsters get stuck over dropoffs", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_DROPOFF} },
{ bitflag, "Monsters see invisible players", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_INVISIBILITY} },
{ bitflag, "Boom scrollers are additive", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_BOOMSCROLL} },
{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
};
static menu_t CompatibilityMenu =
{
"COMPATIBILITY OPTIONS",
0,
countof(CompatibilityItems),
0,
CompatibilityItems,
};
/*=======================================
*
* Sound Options Menu
*
*=======================================*/
#ifdef _WIN32
EXTERN_CVAR (Float, snd_movievolume)
#endif
EXTERN_CVAR (Bool, snd_flipstereo)
EXTERN_CVAR (Bool, snd_pitched)
static void MakeSoundChanges ();
static void AdvSoundOptions ();
static void ChooseMIDI ();
static value_t SampleRates[] =
{
{ 4000.f, "4000 Hz" },
{ 8000.f, "8000 Hz" },
{ 11025.f, "11025 Hz" },
{ 22050.f, "22050 Hz" },
{ 32000.f, "32000 Hz" },
{ 44100.f, "44100 Hz" },
{ 48000.f, "48000 Hz" },
- Removed precompiled header option for GL code because it caused more problems than the minimal amount of saved time was worth. Update to ZDoom r833: - Disabled scrolling of 3DMIDTEX textures. Due to the special needs this cannot work properly. - Added new Scroll_Wall special to allow more control over wall scrolling. Since it uses fixed point parameters it can only be used in scripts though. - Added flags parameters to all wall scroller specials that didn't use all 5 args. - Separated scrolling of the 3 different texture parts of a sidedef. While doing this I did some more restructuring of the sidedef structure and changed it so that all state changes to sidedefs that affect rendering have to be made with access functions. This is not of much use to the software renderer but it allows far easier caching of rendering data for OpenGL because the only place I need to check is in the access functions. - Added Karate Chris's ThingCountSector submission. - Made texture indices in FSwitchDef full integers. Since that required some data restructuring I also eliminated the MAX_FRAMES limit of 128 per switch. - Removed some debug output from SBarInfo::ParseSBarInfo(). - Fixed: Heretic linetype translations included the wrong file. - Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it only worked as intended on stereo speakers anyway. - Cleaned out ancient crud from i_sound.cpp. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@67 b0f79afe-0144-0410-b225-9a4edf0717df
2008-03-21 21:15:56 +00:00
{ 96000.f, "96000 Hz" }
};
static value_t BufferSizes[] =
{
{ 0.f, "Default" },
{ 20.f, "20 ms" },
{ 40.f, "40 ms" },
{ 60.f, "60 ms" },
{ 80.f, "80 ms" },
{ 100.f, "100 ms" },
{ 120.f, "120 ms" },
{ 140.f, "140 ms" },
{ 160.f, "160 ms" },
{ 180.f, "180 ms" },
{ 200.f, "200 ms" },
};
static menuitem_t SoundItems[] =
{
{ slider, "Sound effects volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
#ifdef _WIN32
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
{ slider, "Movie volume", {&snd_movievolume}, {0.0}, {1.0}, {0.05}, {NULL} },
#else
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
#endif
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Underwater Reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Flip Stereo Channels", {&snd_flipstereo}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Random Pitch Variations", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
- Added ZDoom's new sound code now that $limit is working again Update to ZDoom r853 - Increased the limit for 'imp/active' to 6. This sound definitely benefits from a higher limit. - Fixed: $limit should not apply to sounds played from the menu. - Fixed: The SNDSEQ parser tried to set bDoorSound before actually creating the sound sequence data. - Changed Lemon so that it always writes the header. It still kept recompiling the grammar over and over again once it had been changed locally. - Fixed: ANIMATED allowed animations between different texture types. - Added a debuganimated CCMD that can be used to output some information if a WAD shows broken animations. - Removed xlat_parser.h from the repository. Lemon was always being run on xlat_parser.y because both files had the same time stamp after an update, and Lemon only rewrites the header file if it's changed. - Added $volume SNDINFO command. This is multiplied with the volume the sound is played at to arrive at the final volume (before distance attenuation). - Added the CHAN_AREA flag to disable 3D panning within the min distance of a sound. Sector sound sequences (except doors) use this flag. - Added the CHAN_LOOP flag to replace the S_Looped* sound functions. - Fixed: THe handling for enum values in Xlat was incorrect. The rule with value assignment must set the counter one higher than the current value. - Fixed: The definition of enums in the Xlat grammar was right-recursive which could create stack overflows in the parser. Made it left-recursive as recommended in Lemon's docs. - Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag. - Reverted changes of r715 in v_collection.cpp because they broke loading of status bar face graphics belonging to skins. SBARINFO update #15 - Fixed: Monospacing fonts wasn't quite correct. - Fixed: The new mug shot code forgot to use the first arg of drawmugshot (the one that picks the default sprite prefix). - Added: lowerHealthCap variable to SBarInfo, which is set to true by default. - Added: ininventory event to SBarInfo to detect if one or two items are in (or not in) the player's inventory. - Added: The ability to print global vars using drawnumber. I need someone to test it though. - Added: aspectratio command to detect what the user's aspect ratio is. - Added: missing spacing argument to drawstring. - Changed the sbarinfo display routine for drawnumber to not use cmd.value to store what it is about to display. Now it uses a new variable. - More conversions from DrawImage to screen->DrawTexture. I think only the inventory bar drawing functions have to be changed now. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@78 b0f79afe-0144-0410-b225-9a4edf0717df
2008-03-25 16:19:31 +00:00
{ more, "Activate below settings", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Sample Rate", {&snd_samplerate}, {8.0}, {0.0}, {0.0}, {SampleRates} },
{ discrete, "Buffer Size", {&snd_buffersize}, {11.0}, {0.0}, {0.0}, {BufferSizes} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ more, "Advanced Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)AdvSoundOptions} },
#ifdef _WIN32
{ more, "Select MIDI Device", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)ChooseMIDI} },
#endif
};
static menu_t SoundMenu =
{
"SOUND OPTIONS",
0,
countof(SoundItems),
0,
SoundItems,
};
#ifdef _WIN32
/*=======================================
*
* MIDI Device Menu
*
*=======================================*/
EXTERN_CVAR (Int, snd_mididevice)
static menuitem_t MidiDeviceItems[] =
{
{ discrete, "Device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} },
};
static menu_t MidiDeviceMenu =
{
"SELECT MIDI DEVICE",
0,
1,
0,
MidiDeviceItems,
};
#endif
/*=======================================
*
* Advanced Sound Options Menu
*
*=======================================*/
EXTERN_CVAR (Bool, opl_enable)
EXTERN_CVAR (Int, opl_frequency)
EXTERN_CVAR (Bool, opl_onechip)
static value_t OPLSampleRates[] =
{
{ 4000.f, "4000 Hz" },
{ 6215.f, "6215 Hz" },
{ 12429.f, "12429 Hz" },
{ 24858.f, "24858 Hz" },
{ 49716.f, "49716 Hz" },
};
static menuitem_t AdvSoundItems[] =
{
{ whitetext,"OPL Synthesis", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Use FM Synth for MUS music",{&opl_enable}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Only emulate one OPL chip", {&opl_onechip}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "OPL synth sample rate", {&opl_frequency}, {5.0}, {0.0}, {0.0}, {OPLSampleRates} },
};
static menu_t AdvSoundMenu =
{
"ADVANCED SOUND OPTIONS",
1,
countof(AdvSoundItems),
0,
AdvSoundItems,
};
static void ActivateConfirm (const char *text, void (*func)())
{
ConfirmItems[0].label = text;
ConfirmItems[0].e.mfunc = func;
ConfirmMenu.lastOn = 3;
M_SwitchMenu (&ConfirmMenu);
}
static void ConfirmIsAGo ()
{
M_PopMenuStack ();
ConfirmItems[0].e.mfunc ();
}
//
// Set some stuff up for the video modes menu
//
static BYTE BitTranslate[32];
void M_OptInit (void)
{
if (gameinfo.gametype == GAME_Doom)
{
LabelColor = CR_UNTRANSLATED;
ValueColor = CR_GRAY;
MoreColor = CR_GRAY;
}
else if (gameinfo.gametype == GAME_Heretic)
{
LabelColor = CR_GREEN;
ValueColor = CR_UNTRANSLATED;
MoreColor = CR_UNTRANSLATED;
}
else // Hexen
{
LabelColor = CR_RED;
ValueColor = CR_UNTRANSLATED;
MoreColor = CR_UNTRANSLATED;
}
if (gl_disabled)
{
// If the GL system is permanently disabled change the GL menu items.
VideoItems[1].label = "Enable OpenGL system";
ModesItems[1].type = nochoice;
}
}
void M_InitVideoModesMenu ()
{
int dummy1, dummy2;
size_t currval = 0;
M_RefreshModesList();
for (unsigned int i = 1; i <= 32 && currval < countof(Depths); i++)
{
Video->StartModeIterator (i, screen->IsFullscreen());
if (Video->NextMode (&dummy1, &dummy2, NULL))
{
/*
Depths[currval].value = currval;
sprintf (name, "%d bit", i);
Depths[currval].name = copystring (name);
*/
BitTranslate[currval++] = i;
}
}
//ModesItems[VM_DEPTHITEM].b.min = (float)currval;
switch (Video->GetDisplayType ())
{
case DISPLAY_FullscreenOnly:
ModesItems[2].type = nochoice;
ModesItems[2].b.min = 1.f;
break;
case DISPLAY_WindowOnly:
ModesItems[2].type = nochoice;
ModesItems[2].b.min = 0.f;
break;
default:
break;
}
}
//
// Toggle messages on/off
//
void M_ChangeMessages ()
{
if (show_messages)
{
Printf (128, "%s\n", GStrings("MSGOFF"));
show_messages = false;
}
else
{
Printf (128, "%s\n", GStrings("MSGON"));
show_messages = true;
}
}
CCMD (togglemessages)
{
M_ChangeMessages ();
}
void M_SizeDisplay (int diff)
{
// changing screenblocks automatically resizes the display
screenblocks = screenblocks + diff;
}
CCMD (sizedown)
{
M_SizeDisplay (-1);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
}
CCMD (sizeup)
{
M_SizeDisplay (1);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
}
// Draws a string in the console font, scaled to the 8x8 cells
// used by the default console font.
static void M_DrawConText (int color, int x, int y, const char *str)
{
int len = (int)strlen(str);
screen->SetFont (ConFont);
x = (x - 160) * CleanXfac + screen->GetWidth() / 2;
y = (y - 100) * CleanYfac + screen->GetHeight() / 2;
screen->DrawText (color, x, y, str,
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
screen->SetFont (SmallFont);
}
void M_BuildKeyList (menuitem_t *item, int numitems)
{
int i;
for (i = 0; i < numitems; i++, item++)
{
if (item->type == control)
C_GetKeysForCommand (item->e.command, &item->b.key1, &item->c.key2);
}
}
static void CalcIndent (menu_t *menu)
{
int i, widest = 0, thiswidth;
menuitem_t *item;
for (i = 0; i < menu->numitems; i++)
{
item = menu->items + i;
if (item->type != whitetext && item->type != redtext && item->type != screenres)
{
thiswidth = SmallFont->StringWidth (item->label);
if (thiswidth > widest)
widest = thiswidth;
}
}
menu->indent = widest + 4;
}
void M_SwitchMenu (menu_t *menu)
{
MenuStack[MenuStackDepth].menu.newmenu = menu;
MenuStack[MenuStackDepth].isNewStyle = true;
MenuStack[MenuStackDepth].drawSkull = false;
MenuStackDepth++;
CanScrollUp = false;
CanScrollDown = false;
CurrentMenu = menu;
CurrentItem = menu->lastOn;
if (!menu->indent)
{
CalcIndent (menu);
}
flagsvar = 0;
}
bool M_StartOptionsMenu (void)
{
M_SwitchMenu (&OptionMenu);
return true;
}
void M_DrawSlider (int x, int y, float min, float max, float cur)
{
float range;
range = max - min;
if (cur > max)
cur = max;
else if (cur < min)
cur = min;
cur -= min;
M_DrawConText(CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12");
M_DrawConText(CR_ORANGE, x + 5 + (int)((cur * 78.f) / range), y, "\x13");
}
int M_FindCurVal (float cur, value_t *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (values[v].value == cur)
break;
return v;
}
int M_FindCurVal (float cur, valuestring_t *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (values[v].value == cur)
break;
return v;
}
int M_FindCurGUID (const GUID &guid, GUIDName *values, int numvals)
{
int v;
for (v = 0; v < numvals; v++)
if (memcmp (&values[v].ID, &guid, sizeof(GUID)) == 0)
break;
return v;
}
void M_OptDrawer ()
{
EColorRange color;
int y, width, i, x, ytop, fontheight;
menuitem_t *item;
UCVarValue value;
int labelofs;
if (!CurrentMenu->DontDim)
{
screen->Dim ();
}
if (CurrentMenu->PreDraw != NULL)
{
CurrentMenu->PreDraw ();
}
if (CurrentMenu->y != 0)
{
y = CurrentMenu->y;
}
else
{
if (BigFont && CurrentMenu->texttitle)
{
screen->SetFont (BigFont);
screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10,
CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
y = 15 + BigFont->GetHeight ();
}
else
{
y = 15;
}
}
if (gameinfo.gametype & GAME_Raven)
{
labelofs = 2;
y -= 2;
fontheight = 9;
}
else
{
labelofs = 0;
fontheight = 8;
}
ytop = y + CurrentMenu->scrolltop * 8;
for (i = 0; i < CurrentMenu->numitems && y <= 200 - SmallFont->GetHeight(); i++, y += fontheight)
{
if (i == CurrentMenu->scrolltop)
{
i += CurrentMenu->scrollpos;
}
item = CurrentMenu->items + i;
if (item->type != screenres)
{
width = SmallFont->StringWidth (item->label);
switch (item->type)
{
case more:
case safemore:
x = CurrentMenu->indent - width;
color = MoreColor;
break;
case numberedmore:
case rsafemore:
case rightmore:
x = CurrentMenu->indent + 14;
color = item->type != rightmore ? CR_GREEN : MoreColor;
break;
case redtext:
x = 160 - width / 2;
color = LabelColor;
break;
case whitetext:
x = 160 - width / 2;
color = CR_GOLD;//ValueColor;
break;
case listelement:
x = CurrentMenu->indent + 14;
color = LabelColor;
break;
case colorpicker:
x = CurrentMenu->indent + 14;
color = MoreColor;
break;
default:
x = CurrentMenu->indent - width;
color = (item->type == control && menuactive == MENU_WaitKey && i == CurrentItem)
? CR_YELLOW : LabelColor;
break;
}
screen->DrawText (color, x, y, item->label, DTA_Clean, true, TAG_DONE);
switch (item->type)
{
case numberedmore:
if (item->b.position != 0)
{
char tbuf[16];
sprintf (tbuf, "%d.", item->b.position);
x = CurrentMenu->indent - SmallFont->StringWidth (tbuf);
screen->DrawText (CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
}
break;
case bitmask:
{
int v, vals;
value = item->a.cvar->GetGenericRep (CVAR_Int);
value.Float = value.Int & int(item->c.max);
vals = (int)item->b.numvalues;
v = M_FindCurVal (value.Float, item->e.values, vals);
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y, item->e.values[v].name,
DTA_Clean, true, TAG_DONE);
}
}
break;
case discretes:
case discrete:
case cdiscrete:
case inverter:
{
int v, vals;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type == inverter)
{
value.Float = (value.Float < 0.f);
vals = 2;
}
else
{
vals = (int)item->b.numvalues;
}
if (item->type != discretes)
{
v = M_FindCurVal (value.Float, item->e.values, vals);
}
else
{
v = M_FindCurVal (value.Float, item->e.valuestrings, vals);
}
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y,
item->type != discretes ? item->e.values[v].name : item->e.valuestrings[v].name.GetChars(),
DTA_Clean, true, TAG_DONE);
}
}
break;
case discrete_guid:
{
int v, vals;
vals = (int)item->b.numvalues;
v = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, vals);
if (v == vals)
{
UCVarValue val = item->a.guidcvar->GetGenericRep (CVAR_String);
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name,
DTA_Clean, true, TAG_DONE);
}
}
break;
case nochoice:
screen->DrawText (CR_GOLD, CurrentMenu->indent + 14, y,
(item->e.values[(int)item->b.min]).name, DTA_Clean, true, TAG_DONE);
break;
case slider:
value = item->a.cvar->GetGenericRep (CVAR_Float);
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, value.Float);
break;
case absslider:
value = item->a.cvar->GetGenericRep (CVAR_Float);
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, fabs(value.Float));
break;
case intslider:
M_DrawSlider (CurrentMenu->indent + 14, y + labelofs, item->b.min, item->c.max, item->a.fval);
break;
case control:
{
char description[64];
C_NameKeys (description, item->b.key1, item->c.key2);
M_DrawConText(CR_WHITE, CurrentMenu->indent + 14, y-1+labelofs, description);
}
break;
case colorpicker:
{
int box_x, box_y;
box_x = (CurrentMenu->indent - 35 - 160) * CleanXfac + screen->GetWidth()/2;
box_y = (y - ((gameinfo.gametype & GAME_Raven) ? 99 : 100)) * CleanYfac + screen->GetHeight()/2;
screen->Clear (box_x, box_y, box_x + 32*CleanXfac, box_y + (fontheight-1)*CleanYfac,
item->a.colorcvar->GetIndex(), 0);
}
break;
case palettegrid:
{
int box_x, box_y;
int x1, p;
const int w = fontheight*CleanXfac;
const int h = fontheight*CleanYfac;
box_y = (y - 98) * CleanYfac + screen->GetHeight()/2;
p = 0;
box_x = (CurrentMenu->indent - 32 - 160) * CleanXfac + screen->GetWidth()/2;
for (x1 = 0, p = int(item->b.min * 16); x1 < 16; ++p, ++x1)
{
screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0);
if (p == CurrColorIndex || (i == CurrentItem && x1 == SelColorIndex))
{
int r, g, b;
DWORD col;
double blinky;
if (i == CurrentItem && x1 == SelColorIndex)
{
r = 255, g = 128, b = 0;
}
else
{
r = 200, g = 200, b = 255;
}
// Make sure the cursors stand out against similar colors
// by pulsing them.
blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky));
screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col);
screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col);
screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col);
screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col);
}
box_x += w;
}
}
break;
case bitflag:
{
value_t *value;
const char *str;
if (item->b.min)
value = NoYes;
else
value = YesNo;
if (item->a.cvar)
{
if ((*(item->a.intcvar)) & item->e.flagmask)
str = value[1].name;
else
str = value[0].name;
}
else
{
str = "???";
}
screen->DrawText (ValueColor,
CurrentMenu->indent + 14, y, str, DTA_Clean, true, TAG_DONE);
}
break;
default:
break;
}
if (item->type != palettegrid && // Palette grids draw their own cursor
i == CurrentItem &&
(skullAnimCounter < 6 || menuactive == MENU_WaitKey))
{
M_DrawConText(CR_RED, CurrentMenu->indent + 3, y-1+labelofs, "\xd");
}
}
else
{
char *str = NULL;
for (x = 0; x < 3; x++)
{
switch (x)
{
case 0: str = item->b.res1; break;
case 1: str = item->c.res2; break;
case 2: str = item->d.res3; break;
}
if (str)
{
if (x == item->e.highlight)
color = CR_GOLD; //ValueColor;
else
color = CR_BRICK; //LabelColor;
screen->DrawText (color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE);
}
}
if (i == CurrentItem && ((item->a.selmode != -1 && (skullAnimCounter < 6 || menuactive == MENU_WaitKey)) || testingmode))
{
M_DrawConText(CR_RED, item->a.selmode * 104 + 8, y-1 + labelofs, "\xd");
}
}
}
CanScrollUp = (CurrentMenu->scrollpos > 0);
CanScrollDown = (i < CurrentMenu->numitems);
VisBottom = i - 1;
if (CanScrollUp)
{
M_DrawConText(CR_ORANGE, 3, ytop + labelofs, "\x1a");
}
if (CanScrollDown)
{
M_DrawConText(CR_ORANGE, 3, y - 8 + labelofs, "\x1b");
}
if (flagsvar)
{
static const FIntCVar *const vars[3] = { &dmflags, &dmflags2, &compatflags };
char flagsblah[256];
char *fillptr = flagsblah;
bool printed = false;
for (int i = 0; i < 3; ++i)
{
if (flagsvar & (1 << i))
{
if (printed)
{
fillptr += sprintf (fillptr, " ");
}
printed = true;
fillptr += sprintf (fillptr, "%s = %d", vars[i]->GetName (), **vars[i]);
}
}
screen->DrawText (ValueColor,
160 - (SmallFont->StringWidth (flagsblah) >> 1), 0, flagsblah,
DTA_Clean, true, TAG_DONE);
}
}
void M_OptResponder (event_t *ev)
{
menuitem_t *item;
int ch = tolower (ev->data1);
UCVarValue value;
item = CurrentMenu->items + CurrentItem;
if (menuactive == MENU_WaitKey && ev->type == EV_KeyDown)
{
if (ev->data1 != KEY_ESCAPE)
{
C_ChangeBinding (item->e.command, ev->data1);
M_BuildKeyList (CurrentMenu->items, CurrentMenu->numitems);
}
menuactive = MENU_On;
CurrentMenu->items[0].label = OldMessage;
CurrentMenu->items[0].type = OldType;
return;
}
if (ev->subtype == EV_GUI_KeyRepeat)
{
if (ch != GK_LEFT && ch != GK_RIGHT && ch != GK_UP && ch != GK_DOWN)
{
return;
}
}
else if (ev->subtype != EV_GUI_KeyDown)
{
return;
}
if (item->type == bitflag &&
(ch == GK_LEFT || ch == GK_RIGHT || ch == '\r')
&& !demoplayback)
{
*(item->a.intcvar) = (*(item->a.intcvar)) ^ item->e.flagmask;
return;
}
switch (ch)
{
case GK_DOWN:
if (CurrentMenu->numitems > 1)
{
int modecol;
if (item->type == screenres)
{
modecol = item->a.selmode;
item->a.selmode = -1;
}
else
{
modecol = 0;
}
do
{
CurrentItem++;
if (CanScrollDown && CurrentItem == VisBottom)
{
CurrentMenu->scrollpos++;
VisBottom++;
}
if (CurrentItem == CurrentMenu->numitems)
{
CurrentMenu->scrollpos = 0;
CurrentItem = 0;
}
} while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position));
if (CurrentMenu->items[CurrentItem].type == screenres)
{
item = &CurrentMenu->items[CurrentItem];
while ((modecol == 2 && !item->d.res3) || (modecol == 1 && !item->c.res2))
{
modecol--;
}
CurrentMenu->items[CurrentItem].a.selmode = modecol;
}
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_UP:
if (CurrentMenu->numitems > 1)
{
int modecol;
if (item->type == screenres)
{
modecol = item->a.selmode;
item->a.selmode = -1;
}
else
{
modecol = 0;
}
do
{
CurrentItem--;
if (CurrentMenu->scrollpos > 0 &&
CurrentItem == CurrentMenu->scrolltop + CurrentMenu->scrollpos)
{
CurrentMenu->scrollpos--;
}
if (CurrentItem < 0)
{
int maxitems, rowheight;
// Figure out how many lines of text fit on the menu
if (BigFont && CurrentMenu->texttitle)
{
maxitems = 15 + BigFont->GetHeight ();
}
else
{
maxitems = 15;
}
if (gameinfo.gametype != GAME_Doom)
{
maxitems -= 2;
rowheight = 9;
}
else
{
rowheight = 8;
}
maxitems = (200 - SmallFont->GetHeight () - maxitems) / rowheight + 1;
CurrentMenu->scrollpos = MAX (0,CurrentMenu->numitems - maxitems + CurrentMenu->scrolltop);
CurrentItem = CurrentMenu->numitems - 1;
}
} while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position));
if (CurrentMenu->items[CurrentItem].type == screenres)
CurrentMenu->items[CurrentItem].a.selmode = modecol;
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_PGUP:
if (CurrentMenu->scrollpos > 0)
{
CurrentMenu->scrollpos -= VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
if (CurrentMenu->scrollpos < 0)
{
CurrentMenu->scrollpos = 0;
}
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position))
{
++CurrentItem;
}
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_PGDN:
if (CanScrollDown)
{
int pagesize = VisBottom - CurrentMenu->scrollpos - CurrentMenu->scrolltop;
CurrentMenu->scrollpos += pagesize;
if (CurrentMenu->scrollpos + CurrentMenu->scrolltop + pagesize > CurrentMenu->numitems)
{
CurrentMenu->scrollpos = CurrentMenu->numitems - CurrentMenu->scrolltop - pagesize;
}
CurrentItem = CurrentMenu->scrolltop + CurrentMenu->scrollpos + 1;
while (CurrentMenu->items[CurrentItem].type == redtext ||
CurrentMenu->items[CurrentItem].type == whitetext ||
(CurrentMenu->items[CurrentItem].type == screenres &&
!CurrentMenu->items[CurrentItem].b.res1) ||
(CurrentMenu->items[CurrentItem].type == numberedmore &&
!CurrentMenu->items[CurrentItem].b.position))
{
++CurrentItem;
}
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
}
break;
case GK_LEFT:
switch (item->type)
{
case slider:
case absslider:
case intslider:
{
UCVarValue newval;
bool reversed;
if (item->type == intslider)
value.Float = item->a.fval;
else
value = item->a.cvar->GetGenericRep (CVAR_Float);
reversed = item->type == absslider && value.Float < 0.f;
newval.Float = (reversed ? -value.Float : value.Float) - item->d.step;
if (newval.Float < item->b.min)
newval.Float = item->b.min;
else if (newval.Float > item->c.max)
newval.Float = item->c.max;
if (reversed)
{
newval.Float = -newval.Float;
}
if (item->type == intslider)
item->a.fval = newval.Float;
else if (item->e.cfunc)
item->e.cfunc (item->a.cvar, newval.Float);
else
item->a.cvar->SetGenericRep (newval, CVAR_Float);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case palettegrid:
SelColorIndex = (SelColorIndex - 1) & 15;
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
break;
case discretes:
case discrete:
case cdiscrete:
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (--cur < 0)
cur = numvals - 1;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (--cur < 0)
cur = numvals - 1;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;
int numvals;
numvals = (int)item->b.numvalues;
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
if (--cur < 0)
cur = numvals - 1;
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case inverter:
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case screenres:
{
int col;
col = item->a.selmode - 1;
if (col < 0)
{
if (CurrentItem > 0)
{
if (CurrentMenu->items[CurrentItem - 1].type == screenres)
{
item->a.selmode = -1;
CurrentMenu->items[--CurrentItem].a.selmode = 2;
}
}
}
else
{
item->a.selmode = col;
}
}
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
break;
default:
break;
}
break;
case GK_RIGHT:
switch (item->type)
{
case slider:
case absslider:
case intslider:
{
UCVarValue newval;
bool reversed;
if (item->type == intslider)
value.Float = item->a.fval;
else
value = item->a.cvar->GetGenericRep (CVAR_Float);
reversed = item->type == absslider && value.Float < 0.f;
newval.Float = (reversed ? -value.Float : value.Float) + item->d.step;
if (newval.Float > item->c.max)
newval.Float = item->c.max;
else if (newval.Float < item->b.min)
newval.Float = item->b.min;
if (reversed)
{
newval.Float = -newval.Float;
}
if (item->type == intslider)
item->a.fval = newval.Float;
else if (item->e.cfunc)
item->e.cfunc (item->a.cvar, newval.Float);
else
item->a.cvar->SetGenericRep (newval, CVAR_Float);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case palettegrid:
SelColorIndex = (SelColorIndex + 1) & 15;
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
break;
case discretes:
case discrete:
case cdiscrete:
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (++cur >= numvals)
cur = 0;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case bitmask:
{
int cur;
int numvals;
int bmask = int(item->c.max);
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
if (++cur >= numvals)
cur = 0;
value.Int = (value.Int & ~bmask) | int(item->e.values[cur].value);
item->a.cvar->SetGenericRep (value, CVAR_Int);
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case discrete_guid:
{
int cur;
int numvals;
numvals = (int)item->b.numvalues;
cur = M_FindCurGUID (*(item->a.guidcvar), item->e.guidvalues, numvals);
if (++cur >= numvals)
cur = 0;
*(item->a.guidcvar) = item->e.guidvalues[cur].ID;
}
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case inverter:
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
break;
case screenres:
{
int col;
col = item->a.selmode + 1;
if ((col > 2) || (col == 2 && !item->d.res3) || (col == 1 && !item->c.res2))
{
if (CurrentMenu->numitems - 1 > CurrentItem)
{
if (CurrentMenu->items[CurrentItem + 1].type == screenres)
{
if (CurrentMenu->items[CurrentItem + 1].b.res1)
{
item->a.selmode = -1;
CurrentMenu->items[++CurrentItem].a.selmode = 0;
}
}
}
}
else
{
item->a.selmode = col;
}
}
S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
break;
default:
break;
}
break;
case '\b':
if (item->type == control)
{
C_UnbindACommand (item->e.command);
item->b.key1 = item->c.key2 = 0;
}
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
{
int lookfor = ch == '0' ? 10 : ch - '0', i;
for (i = 0; i < CurrentMenu->numitems; ++i)
{
if (CurrentMenu->items[i].b.position == lookfor)
{
CurrentItem = i;
item = &CurrentMenu->items[i];
break;
}
}
if (i == CurrentMenu->numitems)
{
break;
}
// Otherwise, fall through to '\r' below
}
case '\r':
if (CurrentMenu == &ModesMenu && item->type == screenres)
{
if (!GetSelectedSize (CurrentItem, &NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
}
else
{
testingmode = 1;
setmodeneeded = true;
NewBits = BitTranslate[DummyDepthCvar];
}
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
SetModesMenu (NewWidth, NewHeight, NewBits);
}
else if ((item->type == more ||
item->type == numberedmore ||
item->type == rightmore ||
item->type == rsafemore ||
item->type == safemore)
&& item->e.mfunc)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
if (item->type == safemore || item->type == rsafemore)
{
ActivateConfirm (item->label, item->e.mfunc);
}
else
{
item->e.mfunc();
}
}
else if (item->type == discrete || item->type == cdiscrete || item->type == discretes)
{
int cur;
int numvals;
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Float);
if (item->type != discretes)
{
cur = M_FindCurVal (value.Float, item->e.values, numvals);
}
else
{
cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
}
if (++cur >= numvals)
cur = 0;
value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
item->a.cvar->SetGenericRep (value, CVAR_Float);
// Hack hack. Rebuild list of resolutions
if (item->e.values == Depths)
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
}
else if (item->type == control)
{
menuactive = MENU_WaitKey;
OldMessage = CurrentMenu->items[0].label;
OldType = CurrentMenu->items[0].type;
CurrentMenu->items[0].label = "Press new key for control, ESC to cancel";
CurrentMenu->items[0].type = redtext;
}
else if (item->type == listelement)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
item->e.lfunc (CurrentItem);
}
else if (item->type == inverter)
{
value = item->a.cvar->GetGenericRep (CVAR_Float);
value.Float = -value.Float;
item->a.cvar->SetGenericRep (value, CVAR_Float);
S_Sound (CHAN_VOICE, "menu/change", 1, ATTN_NONE);
}
else if (item->type == screenres)
{
}
else if (item->type == colorpicker)
{
CurrentMenu->lastOn = CurrentItem;
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
StartColorPickerMenu (item->label, item->a.colorcvar);
}
else if (item->type == palettegrid)
{
UpdateSelColor (SelColorIndex + int(item->b.min * 16));
}
break;
case GK_ESCAPE:
CurrentMenu->lastOn = CurrentItem;
if (CurrentMenu->EscapeHandler != NULL)
{
CurrentMenu->EscapeHandler ();
}
M_PopMenuStack ();
break;
default:
if (ch == 't')
{
// Test selected resolution
if (CurrentMenu == &ModesMenu)
{
if (!(item->type == screenres &&
GetSelectedSize (CurrentItem, &NewWidth, &NewHeight)))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
}
OldWidth = SCREENWIDTH;
OldHeight = SCREENHEIGHT;
OldBits = DisplayBits;
NewBits = BitTranslate[DummyDepthCvar];
setmodeneeded = true;
testingmode = I_GetTime(false) + 5 * TICRATE;
S_Sound (CHAN_VOICE, "menu/choose", 1, ATTN_NONE);
SetModesMenu (NewWidth, NewHeight, NewBits);
}
}
break;
}
}
static void GoToConsole (void)
{
M_ClearMenus ();
C_ToggleConsole ();
}
static void UpdateStuff (void)
{
M_SizeDisplay (0);
}
void Reset2Defaults (void)
{
C_SetDefaultBindings ();
C_SetCVarsToDefaults ();
UpdateStuff();
}
void Reset2Saved (void)
{
GameConfig->DoGlobalSetup ();
GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
UpdateStuff();
}
static void StartMessagesMenu (void)
{
M_SwitchMenu (&MessagesMenu);
}
static void StartAutomapMenu (void)
{
M_SwitchMenu (&AutomapMenu);
}
static void StartScoreboardMenu (void)
{
M_SwitchMenu (&ScoreboardMenu);
}
CCMD (menu_messages)
{
M_StartControlPanel (true);
OptionsActive = true;
StartMessagesMenu ();
}
CCMD (menu_automap)
{
M_StartControlPanel (true);
OptionsActive = true;
StartAutomapMenu ();
}
CCMD (menu_scoreboard)
{
M_StartControlPanel (true);
OptionsActive = true;
StartScoreboardMenu ();
}
static void StartMapColorsMenu (void)
{
M_SwitchMenu (&MapColorsMenu);
}
CCMD (menu_mapcolors)
{
M_StartControlPanel (true);
OptionsActive = true;
StartMapColorsMenu ();
}
static void DefaultCustomColors ()
{
// Find the color cvars by scanning the MapColors menu.
for (int i = 0; i < MapColorsMenu.numitems; ++i)
{
if (MapColorsItems[i].type == colorpicker)
{
MapColorsItems[i].a.colorcvar->ResetToDefault ();
}
}
}
static void ColorPickerDrawer ()
{
DWORD newColor = MAKEARGB(255,
int(ColorPickerItems[2].a.fval),
int(ColorPickerItems[3].a.fval),
int(ColorPickerItems[4].a.fval));
DWORD oldColor = DWORD(*ColorPickerItems[0].a.colorcvar) | 0xFF000000;
int x = screen->GetWidth()*2/3;
int y = (15 + BigFont->GetHeight() + SmallFont->GetHeight()*2 - 102) * CleanYfac + screen->GetHeight()/2;
screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, -1, oldColor);
screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, -1, newColor);
y += 49*CleanYfac;
screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
"Old", DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y,
"New", DTA_CleanNoMove, true, TAG_DONE);
}
static void SetColorPickerSliders ()
{
FColorCVar *cvar = ColorPickerItems[0].a.colorcvar;
ColorPickerItems[2].a.fval = RPART(DWORD(*cvar));
ColorPickerItems[3].a.fval = GPART(DWORD(*cvar));
ColorPickerItems[4].a.fval = BPART(DWORD(*cvar));
CurrColorIndex = cvar->GetIndex();
}
static void UpdateSelColor (int index)
{
ColorPickerItems[2].a.fval = GPalette.BaseColors[index].r;
ColorPickerItems[3].a.fval = GPalette.BaseColors[index].g;
ColorPickerItems[4].a.fval = GPalette.BaseColors[index].b;
}
static void ColorPickerReset ()
{
SetColorPickerSliders ();
}
static void ActivateColorChoice ()
{
UCVarValue val;
val.Int = MAKERGB
(int(ColorPickerItems[2].a.fval),
int(ColorPickerItems[3].a.fval),
int(ColorPickerItems[4].a.fval));
ColorPickerItems[0].a.colorcvar->SetGenericRep (val, CVAR_Int);
}
static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar)
{
ColorPickerMenu.PreDraw = ColorPickerDrawer;
ColorPickerMenu.EscapeHandler = ActivateColorChoice;
ColorPickerItems[0].label = colorname;
ColorPickerItems[0].a.colorcvar = cvar;
SetColorPickerSliders ();
M_SwitchMenu (&ColorPickerMenu);
}
static void CustomizeControls (void)
{
M_BuildKeyList (ControlsMenu.items, ControlsMenu.numitems);
M_SwitchMenu (&ControlsMenu);
}
CCMD (menu_keys)
{
M_StartControlPanel (true);
OptionsActive = true;
CustomizeControls ();
}
EXTERN_CVAR (Int, dmflags)
static void GameplayOptions (void)
{
M_SwitchMenu (&DMFlagsMenu);
flagsvar = SHOW_DMFlags | SHOW_DMFlags2;
}
CCMD (menu_gameplay)
{
M_StartControlPanel (true);
OptionsActive = true;
GameplayOptions ();
}
static void CompatibilityOptions (void)
{
M_SwitchMenu (&CompatibilityMenu);
flagsvar = SHOW_CompatFlags;
}
CCMD (menu_compatibility)
{
M_StartControlPanel (true);
OptionsActive = true;
CompatibilityOptions ();
}
static void MouseOptions ()
{
M_SwitchMenu (&MouseMenu);
}
CCMD (menu_mouse)
{
M_StartControlPanel (true);
OptionsActive = true;
MouseOptions ();
}
void UpdateJoystickMenu ()
{
static FIntCVar * const cvars[8] =
{
&joy_xaxis, &joy_yaxis, &joy_zaxis,
&joy_xrot, &joy_yrot, &joy_zrot,
&joy_slider, &joy_dial
};
static FFloatCVar * const cvars2[5] =
{
&joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed,
&joy_sidespeed, &joy_upspeed
};
static FFloatCVar * const cvars3[8] =
{
&joy_xthreshold, &joy_ythreshold, &joy_zthreshold,
&joy_xrotthreshold, &joy_yrotthreshold, &joy_zrotthreshold,
&joy_sliderthreshold, &joy_dialthreshold
};
int i, line;
if (JoystickNames.Size() == 0)
{
JoystickItems[0].type = redtext;
JoystickItems[0].label = "No joysticks connected";
line = 1;
}
else
{
JoystickItems[0].type = discrete;
JoystickItems[0].label = "Enable joystick";
JoystickItems[1].b.numvalues = float(JoystickNames.Size());
JoystickItems[1].e.guidvalues = &JoystickNames[0];
line = 5;
for (i = 0; i < 8; ++i)
{
if (JoyAxisNames[i] != NULL)
{
JoystickItems[line].label = JoyAxisNames[i];
JoystickItems[line].type = discrete;
JoystickItems[line].a.intcvar = cvars[i];
JoystickItems[line].b.numvalues = 6.f;
JoystickItems[line].e.values = JoyAxisMapNames;
line++;
}
}
JoystickItems[line].type = redtext;
JoystickItems[line].label = " ";
line++;
JoystickItems[line].type = whitetext;
JoystickItems[line].label = "Axis Sensitivity";
line++;
for (i = 0; i < 5; ++i)
{
JoystickItems[line].type = absslider;
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
JoystickItems[line].a.cvar = cvars2[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 4.0;
JoystickItems[line].d.step = 0.2;
line++;
JoystickItems[line].type = inverter;
JoystickItems[line].label = JoyAxisMapNames[i+1].name;
JoystickItems[line].a.cvar = cvars2[i];
JoystickItems[line].e.values = Inversion;
line++;
}
JoystickItems[line].type = redtext;
JoystickItems[line].label = " ";
line++;
JoystickItems[line].type = whitetext;
JoystickItems[line].label = "Axis Dead Zones";
line++;
for (i = 0; i < 8; ++i)
{
if (JoyAxisNames[i] != NULL)
{
JoystickItems[line].label = JoyAxisNames[i];
JoystickItems[line].type = slider;
JoystickItems[line].a.cvar = cvars3[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 0.9;
JoystickItems[line].d.step = 0.05;
line++;
}
}
}
JoystickMenu.numitems = line;
if (JoystickMenu.lastOn >= line)
{
JoystickMenu.lastOn = line - 1;
}
if (screen != NULL)
{
CalcIndent (&JoystickMenu);
}
}
static void JoystickOptions ()
{
UpdateJoystickMenu ();
M_SwitchMenu (&JoystickMenu);
}
CCMD (menu_joystick)
{
M_StartControlPanel (true);
OptionsActive = true;
JoystickOptions ();
}
static void SoundOptions ()
{
M_SwitchMenu (&SoundMenu);
}
CCMD (menu_sound)
{
M_StartControlPanel (true);
OptionsActive = true;
SoundOptions ();
}
static void AdvSoundOptions ()
{
M_SwitchMenu (&AdvSoundMenu);
}
CCMD (menu_advsound)
{
M_StartControlPanel (true);
OptionsActive = true;
AdvSoundOptions ();
}
#ifdef _WIN32
static void ChooseMIDI ()
{
I_BuildMIDIMenuList (&MidiDeviceItems[0].e.values,
&MidiDeviceItems[0].b.min);
M_SwitchMenu (&MidiDeviceMenu);
}
CCMD (menu_mididevice)
{
M_StartControlPanel (true);
OptionsActive = true;
ChooseMIDI ();
}
#endif
static void MakeSoundChanges (void)
{
static char snd_reset[] = "snd_reset";
AddCommandString (snd_reset);
}
static void VideoOptions (void)
{
InitCrosshairsList();
M_SwitchMenu (&VideoMenu);
}
CCMD (menu_display)
{
M_StartControlPanel (true);
OptionsActive = true;
InitCrosshairsList();
M_SwitchMenu (&VideoMenu);
}
static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
{
char strtemp[32], **str;
int i, c;
int width, height, showbits;
bool letterbox=false;
int ratiomatch;
if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3)
{
ratiomatch = menu_screenratios;
}
else
{
ratiomatch = -1;
}
showbits = BitTranslate[DummyDepthCvar];
if (Video != NULL)
{
Video->StartModeIterator (showbits, screen->IsFullscreen());
}
for (i = VM_RESSTART; ModesItems[i].type == screenres; i++)
{
ModesItems[i].e.highlight = -1;
for (c = 0; c < 3; c++)
{
bool haveMode = false;
switch (c)
{
default: str = &ModesItems[i].b.res1; break;
case 1: str = &ModesItems[i].c.res2; break;
case 2: str = &ModesItems[i].d.res3; break;
}
if (Video != NULL)
{
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
{
}
}
if (haveMode)
{
if (/* hi_bits == showbits && */ width == hiwidth && height == hiheight)
ModesItems[i].e.highlight = ModesItems[i].a.selmode = c;
sprintf (strtemp, "%dx%d%s", width, height, letterbox?TEXTCOLOR_BROWN" LB":"");
ReplaceString (str, strtemp);
}
else
{
if (*str)
{
delete[] *str;
*str = NULL;
}
}
}
}
}
void M_RefreshModesList ()
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
void M_FreeModesList ()
{
for (int i = VM_RESSTART; ModesItems[i].type == screenres; ++i)
{
for (int c = 0; c < 3; ++c)
{
char **str;
switch (c)
{
default: str = &ModesItems[i].b.res1; break;
case 1: str = &ModesItems[i].c.res2; break;
case 2: str = &ModesItems[i].d.res3; break;
}
if (str != NULL)
{
delete[] *str;
*str = NULL;
}
}
}
}
static bool GetSelectedSize (int line, int *width, int *height)
{
if (ModesItems[line].type != screenres)
{
return false;
}
else
{
char *res, *breakpt;
long x, y;
switch (ModesItems[line].a.selmode)
{
default: res = ModesItems[line].b.res1; break;
case 1: res = ModesItems[line].c.res2; break;
case 2: res = ModesItems[line].d.res3; break;
}
x = strtol (res, &breakpt, 10);
y = strtol (breakpt+1, NULL, 10);
*width = x;
*height = y;
return true;
}
}
static int FindBits (int bits)
{
int i;
for (i = 0; i < 22; i++)
{
if (BitTranslate[i] == bits)
return i;
}
return 0;
}
static void SetModesMenu (int w, int h, int bits)
{
DummyDepthCvar = FindBits (bits);
if (testingmode <= 1)
{
if (ModesItems[VM_ENTERLINE].label != VMEnterText)
free (const_cast<char *>(ModesItems[VM_ENTERLINE].label));
ModesItems[VM_ENTERLINE].label = VMEnterText;
ModesItems[VM_TESTLINE].label = VMTestText;
}
else
{
char strtemp[64];
sprintf (strtemp, "TESTING %dx%dx%d", w, h, bits);
ModesItems[VM_ENTERLINE].label = copystring (strtemp);
ModesItems[VM_TESTLINE].label = "Please wait 5 seconds...";
}
BuildModesList (w, h, bits);
}
void M_RestoreMode ()
{
NewWidth = OldWidth;
NewHeight = OldHeight;
NewBits = OldBits;
setmodeneeded = true;
testingmode = 0;
SetModesMenu (OldWidth, OldHeight, OldBits);
}
void M_SetDefaultMode ()
{
// Make current resolution the default
vid_defwidth = SCREENWIDTH;
vid_defheight = SCREENHEIGHT;
vid_defbits = DisplayBits;
testingmode = 0;
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
}
static void SetVidMode ()
{
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
if (ModesMenu.items[ModesMenu.lastOn].type == screenres)
{
if (ModesMenu.items[ModesMenu.lastOn].a.selmode == -1)
{
ModesMenu.items[ModesMenu.lastOn].a.selmode++;
}
}
M_SwitchMenu (&ModesMenu);
}
CCMD (menu_video)
{
M_StartControlPanel (true);
OptionsActive = true;
SetVidMode ();
}
void M_LoadKeys (const char *modname, bool dbl)
{
char section[64];
if (GameNames[gameinfo.gametype] == NULL)
return;
sprintf (section, "%s.%s%sBindings", GameNames[gameinfo.gametype], modname,
dbl ? ".Double" : ".");
if (GameConfig->SetSection (section))
{
const char *key, *value;
while (GameConfig->NextInSection (key, value))
{
C_DoBind (key, value, dbl);
}
}
}
int M_DoSaveKeys (FConfigFile *config, char *section, int i, bool dbl)
{
int most = (int)CustomControlsItems.Size();
config->SetSection (section, true);
config->ClearCurrentSection ();
for (++i; i < most; ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == control)
{
C_ArchiveBindings (config, dbl, item->e.command);
continue;
}
break;
}
return i;
}
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection)
{
if (ControlsMenu.items == ControlsItems)
return;
// Start after the normal controls
unsigned int i = countof(ControlsItems);
unsigned int most = CustomControlsItems.Size();
while (i < most)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext)
{
assert (item->e.command != NULL);
sprintf (subsection, "%s.Bindings", item->e.command);
M_DoSaveKeys (config, section, (int)i, false);
sprintf (subsection, "%s.DoubleBindings", item->e.command);
i = M_DoSaveKeys (config, section, (int)i, true);
}
else
{
i++;
}
}
}
static int AddKeySpot;
void FreeKeySections()
{
const unsigned int numStdControls = countof(ControlsItems);
unsigned int i;
for (i = numStdControls; i < CustomControlsItems.Size(); ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext || item->type == control)
{
if (item->label != NULL)
{
delete[] item->label;
item->label = NULL;
}
if (item->e.command != NULL)
{
delete[] item->e.command;
item->e.command = NULL;
}
}
}
}
CCMD (addkeysection)
{
if (argv.argc() != 3)
{
Printf ("Usage: addkeysection <menu section name> <ini name>\n");
return;
}
const int numStdControls = countof(ControlsItems);
int i;
if (ControlsMenu.items == ControlsItems)
{ // No custom controls have been defined yet.
for (i = 0; i < numStdControls; ++i)
{
CustomControlsItems.Push (ControlsItems[i]);
}
}
// See if this section already exists
int last = (int)CustomControlsItems.Size();
for (i = numStdControls; i < last; ++i)
{
menuitem_t *item = &CustomControlsItems[i];
if (item->type == whitetext &&
stricmp (item->label, argv[1]) == 0)
{ // found it
break;
}
}
if (i == last)
{ // Add the new section
// Limit the ini name to 32 chars
if (strlen (argv[2]) > 32)
argv[2][32] = 0;
menuitem_t tempItem = { redtext, " " };
// Add a blank line to the menu
CustomControlsItems.Push (tempItem);
// Add the section name to the menu
tempItem.type = whitetext;
tempItem.label = copystring (argv[1]);
tempItem.e.command = copystring (argv[2]); // Record ini section name in command field
CustomControlsItems.Push (tempItem);
ControlsMenu.items = &CustomControlsItems[0];
// Load bindings for this section from the ini
M_LoadKeys (argv[2], 0);
M_LoadKeys (argv[2], 1);
AddKeySpot = 0;
}
else
{ // Add new keys to the end of this section
do
{
i++;
} while (i < last && CustomControlsItems[i].type == control);
if (i < last)
{
AddKeySpot = i;
}
else
{
AddKeySpot = 0;
}
}
}
CCMD (addmenukey)
{
if (argv.argc() != 3)
{
Printf ("Usage: addmenukey <description> <command>\n");
return;
}
if (ControlsMenu.items == ControlsItems)
{
Printf ("You must use addkeysection first.\n");
return;
}
menuitem_t newItem = { control, };
newItem.label = copystring (argv[1]);
newItem.e.command = copystring (argv[2]);
if (AddKeySpot == 0)
{ // Just add to the end of the menu
CustomControlsItems.Push (newItem);
}
else
{ // Add somewhere in the middle of the menu
size_t movecount = CustomControlsItems.Size() - AddKeySpot;
CustomControlsItems.Reserve (1);
memmove (&CustomControlsItems[AddKeySpot+1],
&CustomControlsItems[AddKeySpot],
sizeof(menuitem_t)*movecount);
CustomControlsItems[AddKeySpot++] = newItem;
}
ControlsMenu.items = &CustomControlsItems[0];
ControlsMenu.numitems = (int)CustomControlsItems.Size();
}
void M_Deinit ()
{
// Free bitdepth names for the modes menu.
for (size_t i = 0; i < countof(Depths); ++i)
{
if (Depths[i].name != NULL)
{
delete[] Depths[i].name;
Depths[i].name = NULL;
}
}
// Free resolutions from the modes menu.
M_FreeModesList();
}
// Reads any XHAIRS lumps for the names of crosshairs and
// adds them to the display options menu.
void InitCrosshairsList()
{
int lastlump, lump;
valuestring_t value;
lastlump = 0;
Crosshairs.Clear();
value.value = 0;
value.name = "None";
Crosshairs.Push(value);
while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
{
FScanner sc(lump, "XHAIRS");
while (sc.GetNumber())
{
value.value = float(sc.Number);
sc.MustGetString();
value.name = sc.String;
if (value.value != 0)
{ // Check if it already exists. If not, add it.
unsigned int i;
for (i = 1; i < Crosshairs.Size(); ++i)
{
if (Crosshairs[i].value == value.value)
{
break;
}
}
if (i < Crosshairs.Size())
{
Crosshairs[i].name = value.name;
}
else
{
Crosshairs.Push(value);
}
}
}
}
VideoItems[CROSSHAIR_INDEX].b.numvalues = float(Crosshairs.Size());
VideoItems[CROSSHAIR_INDEX].e.valuestrings = &Crosshairs[0];
}