2009-02-08 23:01:13 +00:00
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/*
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** compatibility.cpp
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** Handles compatibility flags for maps that are unlikely to be updated.
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This file is for maps that have been rendered broken by bug fixes or other
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** changes that seemed minor at the time, and it is unlikely that the maps
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** will be changed. If you are making a map and you know it needs a
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** compatibility option to play properly, you are advised to specify so with
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** a MAPINFO.
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "compatibility.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "gi.h"
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#include "g_level.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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struct FCompatOption
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{
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const char *Name;
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int CompatFlags;
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int BCompatFlags;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static FCompatOption Options[] =
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{
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{ "setslopeoverflow", 0, BCOMPATF_SETSLOPEOVERFLOW },
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{ "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED },
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{ "spechitoverflow", 0, BCOMPATF_SPECHITOVERFLOW },
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// list copied from g_mapinfo.cpp
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{ "shorttex", COMPATF_SHORTTEX, 0 },
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{ "stairs", COMPATF_STAIRINDEX, 0 },
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{ "limitpain", COMPATF_LIMITPAIN, 0 },
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{ "nopassover", COMPATF_NO_PASSMOBJ, 0 },
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{ "notossdrops", COMPATF_NOTOSSDROPS, 0 },
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{ "useblocking", COMPATF_USEBLOCKING, 0 },
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{ "nodoorlight", COMPATF_NODOORLIGHT, 0 },
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{ "ravenscroll", COMPATF_RAVENSCROLL, 0 },
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{ "soundtarget", COMPATF_SOUNDTARGET, 0 },
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{ "dehhealth", COMPATF_DEHHEALTH, 0 },
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{ "trace", COMPATF_TRACE, 0 },
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{ "dropoff", COMPATF_DROPOFF, 0 },
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{ "boomscroll", COMPATF_BOOMSCROLL, 0 },
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{ "invisibility", COMPATF_INVISIBILITY, 0 },
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{ "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, 0 },
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{ "sectorsounds", COMPATF_SECTORSOUNDS, 0 },
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{ "missileclip", COMPATF_MISSILECLIP, 0 },
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{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
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Update to ZDoom r1585:
- Added ACS GetChar function.
- Added Gez's submission for polyobjects being able to crush corpses but made
it an explicit MAPINFO option only.
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
- Removed #pragma warnings from cmdlib.h and fixed the places where they were
still triggered.
These #pragmas were responsible for >90% of the GCC warnings that were not
listed in VC++.
- Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the
parameter handling of the sound functions for attenuation was changed.
Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values.
Also added the option to specify attenuation with direct values in addition
to the predefined names.
- fixed a few Heretic actors:
* The pod generator's attacksound was wrong
* The teleglitter generators need different flags if they are supposed to work
with z-aware spawning of the glitter.
* The knight's axes need the THRUGHOST flag.
- Fixed non-POD passing in G_BuildSaveName() and other things GCC warned
about.
- Added support for imploded zips.
- Fixed: Some missile spawning functions ignored the FastSpeed setting.
- Fixed: P_CheckSwitchRange tried to access a line's backsector without
checking if it is valid.
- Fixed: Fast projectile could not be frozen by the Time freezer.
- Added several new ACS functions: GetActorMomX/Y/Z, GetActorViewHeight,
SetActivator, SetActivatorToTarget.
- Added Species property for actors and separated Hexen's Demon1 and Demon2
into different species.
- Added handling for UDMF user keys.
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
"misc/podgrow".
- Added transference of a select few flags from PowerProtection to its owner.
- Added actor type parameters to A_PodPain() and A_MakePod().
- The savegame path is now passed through NicePath(), since it's user-
specifiable.
- Added save_dir cvar. When non-empty, it controls where savegames go.
- SBARINFO update:
* Added the ability to center things with fullscreenoffsets enabled. Due
to some limitations the syntax is [-]<integer> [+ center].
* Fixed: the translucent flag on drawinventorybar didn't work quite right.
* Fixed: Extremely minor inaccuracy in the Doom SBarInfo code. The
fullscreen inventory bar wasn't scaled correctly.
- fixed: The CHECKSWITCHRANGE line flag was ignored for one sided lines.
- Added more compatibility settings, submitted by Gez.
- Fixed: Doom's fullscreen HUD was limited to 6 keys.
- Made 'next endgame' work again for cases where it is supposed to be
the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.
- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
texture manager. They now get assigned a new FEmptyTexture object
that is just a 1x1 pixel transparent texture.
- Fixed: Multiple namespace markers of the same type were no longer detected.
- Fixed sprite renaming.
- Maps defined with Hexen-style MAPINFOs now run their scripts in the proper
order.
- Fixed: FWadCollection::CheckNumForName() read the lump each iteration before
checking for the end marker. On 32-bit systems, this is -1, but on 64-bit
systems, it is a very large integer that is highly unlikely to be in mapped
memory.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@325 b0f79afe-0144-0410-b225-9a4edf0717df
2009-05-15 18:02:01 +00:00
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{ "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29
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{ "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD
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2009-02-08 23:01:13 +00:00
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{ NULL, 0, 0 }
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};
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// ParseCompatibility
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//
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//==========================================================================
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void ParseCompatibility()
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{
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TArray<FMD5Holder> md5array;
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FMD5Holder md5;
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FCompatValues flags;
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int i, x;
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unsigned int j;
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// The contents of this file are not cumulative, as it should not
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// be present in user-distributed maps.
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FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
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while (sc.GetString()) // Get MD5 signature
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{
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do
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{
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if (strlen(sc.String) != 32)
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{
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sc.ScriptError("MD5 signature must be exactly 32 characters long");
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}
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for (i = 0; i < 32; ++i)
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{
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if (sc.String[i] >= '0' && sc.String[i] <= '9')
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{
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x = sc.String[i] - '0';
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}
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else
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{
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sc.String[i] |= 'a' ^ 'A';
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if (sc.String[i] >= 'a' && sc.String[i] <= 'f')
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{
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x = sc.String[i] - 'a' + 10;
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}
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else
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{
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2009-03-12 20:59:09 +00:00
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x = 0;
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2009-02-08 23:01:13 +00:00
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sc.ScriptError("MD5 signature must be a hexadecimal value");
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}
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}
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if (!(i & 1))
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{
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md5.Bytes[i / 2] = x << 4;
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}
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else
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{
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md5.Bytes[i / 2] |= x;
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}
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}
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md5array.Push(md5);
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sc.MustGetString();
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} while (!sc.Compare("{"));
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flags.CompatFlags = 0;
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flags.BCompatFlags = 0;
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while (sc.MustGetString(), (i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
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{
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flags.CompatFlags |= Options[i].CompatFlags;
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flags.BCompatFlags |= Options[i].BCompatFlags;
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}
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sc.UnGet();
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sc.MustGetStringName("}");
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for (j = 0; j < md5array.Size(); ++j)
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{
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BCompatMap[md5array[j]] = flags;
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}
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md5array.Clear();
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}
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}
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//==========================================================================
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//
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// CheckCompatibility
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//
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//==========================================================================
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void CheckCompatibility(MapData *map)
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{
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FMD5Holder md5;
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FCompatValues *flags;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX.
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if (Wads.GetLumpFile(map->lumpnum) == 1 && gameinfo.gametype == GAME_Doom && !(level.flags & LEVEL_HEXENFORMAT))
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{
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ii_compatflags = COMPATF_SHORTTEX;
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ib_compatflags = 0;
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}
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else
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{
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map->GetChecksum(md5.Bytes);
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flags = BCompatMap.CheckKey(md5);
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if (developer)
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{
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Printf("MD5 = ");
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for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
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{
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Printf("%02X", md5.Bytes[j]);
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}
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if (flags != NULL) Printf(", cflags = %08x, bflags = %08x\n", flags->CompatFlags, flags->BCompatFlags);
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else Printf("\n");
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}
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if (flags != NULL)
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{
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ii_compatflags = flags->CompatFlags;
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ib_compatflags = flags->BCompatFlags;
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}
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else
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{
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ii_compatflags = 0;
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ib_compatflags = 0;
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}
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}
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// Reset i_compatflags
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compatflags.Callback();
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}
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//==========================================================================
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//
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// CCMD mapchecksum
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//
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//==========================================================================
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CCMD (mapchecksum)
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{
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MapData *map;
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BYTE cksum[16];
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if (argv.argc() < 2)
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{
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Printf("Usage: mapchecksum <map> ...\n");
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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map = P_OpenMapData(argv[i]);
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if (map == NULL)
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{
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Printf("Cannot load %s as a map\n", argv[i]);
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}
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else
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{
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map->GetChecksum(cksum);
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delete map;
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for (size_t j = 0; j < sizeof(cksum); ++j)
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{
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Printf("%02X", cksum[j]);
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}
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Printf(" // %s\n", argv[i]);
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}
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}
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}
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//==========================================================================
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//
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// CCMD hiddencompatflags
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//
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//==========================================================================
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CCMD (hiddencompatflags)
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{
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Printf("%08x %08x\n", ii_compatflags, ib_compatflags);
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}
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