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13 lines
495 B
C
13 lines
495 B
C
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#ifndef __GL_LIGHTDATA
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#define __GL_LIGHTDATA
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void gl_GetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblending,
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int *tm, int *sb, int *db, int *be);
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void gl_SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog);
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int gl_CalcLightLevel(int lightlevel, int rellight, bool weapon);
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PalEntry gl_CalcLightColor(int light, PalEntry pe, int blendfactor);
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float gl_GetFogDensity(int lightlevel, PalEntry fogcolor);
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#endif
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