2008-01-27 11:25:03 +00:00
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//**************************************************************************
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//**
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//** sn_sonix.c : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: sn_sonix.c,v $
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//** $Revision: 1.17 $
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//** $Date: 95/10/05 18:25:44 $
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//** $Author: paul $
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//**
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//**************************************************************************
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#include <string.h>
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#include <stdio.h>
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#include "doomtype.h"
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#include "doomstat.h"
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#include "sc_man.h"
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#include "m_alloc.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "s_sndseq.h"
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#include "w_wad.h"
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#include "i_system.h"
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#include "cmdlib.h"
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#include "p_local.h"
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#include "gi.h"
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#include "templates.h"
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#include "c_dispatch.h"
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// MACROS ------------------------------------------------------------------
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#define GetCommand(a) ((a) & 255)
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#define GetData(a) (SDWORD(a) >> 8 )
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#define MakeCommand(a,b) ((a) | ((b) << 8))
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#define HexenPlatSeq(a) (a)
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#define HexenDoorSeq(a) ((a) | 0x40)
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#define HexenEnvSeq(a) ((a) | 0x80)
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#define HexenLastSeq (0xff)
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#define TIME_REFERENCE level.time
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// TYPES -------------------------------------------------------------------
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typedef enum
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{
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SS_STRING_PLAY,
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SS_STRING_PLAYUNTILDONE,
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SS_STRING_PLAYTIME,
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SS_STRING_PLAYREPEAT,
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SS_STRING_PLAYLOOP,
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SS_STRING_DELAY,
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SS_STRING_DELAYONCE,
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SS_STRING_DELAYRAND,
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SS_STRING_VOLUME,
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SS_STRING_VOLUMEREL,
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SS_STRING_VOLUMERAND,
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SS_STRING_END,
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SS_STRING_STOPSOUND,
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SS_STRING_ATTENUATION,
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SS_STRING_NOSTOPCUTOFF,
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SS_STRING_SLOT,
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SS_STRING_RANDOMSEQUENCE,
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SS_STRING_RESTART,
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// These must be last and in the same order as they appear in seqtype_t
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SS_STRING_PLATFORM,
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SS_STRING_DOOR,
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SS_STRING_ENVIRONMENT
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} ssstrings_t;
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typedef enum
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{
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SS_CMD_NONE,
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SS_CMD_PLAY,
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SS_CMD_WAITUNTILDONE, // used by PLAYUNTILDONE
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SS_CMD_PLAYTIME,
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SS_CMD_PLAYREPEAT,
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SS_CMD_PLAYLOOP,
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SS_CMD_DELAY,
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SS_CMD_DELAYRAND,
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SS_CMD_VOLUME,
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SS_CMD_VOLUMEREL,
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SS_CMD_VOLUMERAND,
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SS_CMD_STOPSOUND,
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SS_CMD_ATTENUATION,
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SS_CMD_RANDOMSEQUENCE,
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SS_CMD_BRANCH,
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SS_CMD_LAST2NOP,
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SS_CMD_SELECT,
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SS_CMD_END
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} sscmds_t;
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typedef struct {
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ENamedName Name;
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BYTE Seqs[4];
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} hexenseq_t;
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class DSeqActorNode : public DSeqNode
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{
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DECLARE_CLASS (DSeqActorNode, DSeqNode)
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HAS_OBJECT_POINTERS
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public:
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DSeqActorNode (AActor *actor, int sequence, int modenum);
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2008-03-12 15:21:17 +00:00
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void Destroy ();
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2008-01-27 11:25:03 +00:00
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void Serialize (FArchive &arc);
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2008-03-25 16:19:31 +00:00
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void MakeSound (int loop) { S_SoundID (m_Actor, CHAN_BODY|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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2008-01-27 11:25:03 +00:00
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bool IsPlaying () { return S_IsActorPlayingSomething (m_Actor, CHAN_BODY, m_CurrentSoundID); }
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void *Source () { return m_Actor; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Actor, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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private:
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DSeqActorNode () {}
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2008-03-12 15:21:17 +00:00
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TObjPtr<AActor> m_Actor;
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2008-01-27 11:25:03 +00:00
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};
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class DSeqPolyNode : public DSeqNode
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{
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DECLARE_CLASS (DSeqPolyNode, DSeqNode)
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public:
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DSeqPolyNode (polyobj_t *poly, int sequence, int modenum);
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2008-03-12 15:21:17 +00:00
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void Destroy ();
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2008-01-27 11:25:03 +00:00
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void Serialize (FArchive &arc);
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2008-03-25 16:19:31 +00:00
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void MakeSound (int loop) { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
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2008-01-27 11:25:03 +00:00
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bool IsPlaying () { return S_GetSoundPlayingInfo (&m_Poly->startSpot[0], m_CurrentSoundID); }
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void *Source () { return m_Poly; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Poly, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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private:
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DSeqPolyNode () {}
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polyobj_t *m_Poly;
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};
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class DSeqSectorNode : public DSeqNode
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{
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DECLARE_CLASS (DSeqSectorNode, DSeqNode)
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public:
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2008-03-25 16:19:31 +00:00
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DSeqSectorNode (sector_t *sec, int sequence, int modenum, bool is_door);
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2008-03-12 15:21:17 +00:00
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void Destroy ();
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2008-01-27 11:25:03 +00:00
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void Serialize (FArchive &arc);
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2008-03-25 16:19:31 +00:00
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void MakeSound (int loop) { S_SoundID (&m_Sector->soundorg[0], CHAN_BODY|(m_IsDoor ? 0 : CHAN_AREA)|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); Looping = !!loop; }
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2008-01-27 11:25:03 +00:00
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bool IsPlaying () { return S_GetSoundPlayingInfo (m_Sector->soundorg, m_CurrentSoundID); }
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void *Source () { return m_Sector; }
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DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Sector, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
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bool Looping;
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private:
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DSeqSectorNode() {}
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sector_t *m_Sector;
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2008-03-25 16:19:31 +00:00
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bool m_IsDoor;
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2008-01-27 11:25:03 +00:00
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};
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// When destroyed, destroy the sound sequences too.
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struct FSoundSequencePtrArray : public TArray<FSoundSequence *>
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{
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~FSoundSequencePtrArray()
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{
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for (unsigned int i = 0; i < Size(); ++i)
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{
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2008-02-20 16:51:40 +00:00
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M_Free ((*this)[i]);
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2008-01-27 11:25:03 +00:00
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}
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}
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};
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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2008-01-27 15:34:47 +00:00
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static void AssignTranslations (FScanner &sc, int seq, seqtype_t type);
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2008-01-27 11:25:03 +00:00
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static void AssignHexenTranslations (void);
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2008-03-25 16:19:31 +00:00
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static void AddSequence (int curseq, FName seqname, FName slot, int stopsound, const TArray<DWORD> &ScriptTemp, bool bDoorSound);
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2008-01-27 11:25:03 +00:00
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static int FindSequence (const char *searchname);
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static int FindSequence (FName seqname);
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static bool TwiddleSeqNum (int &sequence, seqtype_t type);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FSoundSequencePtrArray Sequences;
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int ActiveSequences;
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DSeqNode *DSeqNode::SequenceListHead;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char *SSStrings[] = {
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"play",
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"playuntildone",
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"playtime",
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"playrepeat",
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"playloop",
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"delay",
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"delayonce",
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"delayrand",
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"volume",
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"volumerel",
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"volumerand",
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"end",
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"stopsound",
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"attenuation",
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"nostopcutoff",
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"slot",
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"randomsequence",
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"restart",
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// These must be last and in the same order as they appear in seqtype_t
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"platform",
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"door",
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"environment",
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NULL
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};
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static const char *Attenuations[] = {
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"none",
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"normal",
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"idle",
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"static",
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"surround",
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NULL
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};
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static const hexenseq_t HexenSequences[] = {
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{ NAME_Platform, { HexenPlatSeq(0), HexenPlatSeq(1), HexenPlatSeq(3), HexenLastSeq } },
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{ NAME_PlatformMetal, { HexenPlatSeq(2), HexenLastSeq } },
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{ NAME_Silence, { HexenPlatSeq(4), HexenDoorSeq(4), HexenLastSeq } },
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{ NAME_Lava, { HexenPlatSeq(5), HexenDoorSeq(5), HexenLastSeq } },
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{ NAME_Water, { HexenPlatSeq(6), HexenDoorSeq(6), HexenLastSeq } },
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{ NAME_Ice, { HexenPlatSeq(7), HexenDoorSeq(7), HexenLastSeq } },
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{ NAME_Earth, { HexenPlatSeq(8), HexenDoorSeq(8), HexenLastSeq } },
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{ NAME_PlatformMetal2, { HexenPlatSeq(9), HexenLastSeq } },
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{ NAME_DoorNormal, { HexenDoorSeq(0), HexenLastSeq } },
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{ NAME_DoorHeavy, { HexenDoorSeq(1), HexenLastSeq } },
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{ NAME_DoorMetal, { HexenDoorSeq(2), HexenLastSeq } },
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{ NAME_DoorCreak, { HexenDoorSeq(3), HexenLastSeq } },
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{ NAME_DoorMetal2, { HexenDoorSeq(9), HexenLastSeq } },
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{ NAME_Wind, { HexenEnvSeq(10), HexenLastSeq } },
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{ NAME_None }
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};
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static int SeqTrans[64*3];
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static FRandom pr_sndseq ("SndSeq");
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// CODE --------------------------------------------------------------------
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void DSeqNode::SerializeSequences (FArchive &arc)
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{
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if (arc.IsLoading ())
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{
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SN_StopAllSequences ();
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}
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arc << SequenceListHead;
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}
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2008-03-12 15:21:17 +00:00
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IMPLEMENT_POINTY_CLASS (DSeqNode)
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DECLARE_POINTER(m_ChildSeqNode)
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DECLARE_POINTER(m_ParentSeqNode)
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DECLARE_POINTER(m_Next)
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DECLARE_POINTER(m_Prev)
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END_POINTERS
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2008-01-27 11:25:03 +00:00
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DSeqNode::DSeqNode ()
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: m_SequenceChoices(0)
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{
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m_Next = m_Prev = m_ChildSeqNode = m_ParentSeqNode = NULL;
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}
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void DSeqNode::Serialize (FArchive &arc)
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{
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int seqOffset;
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unsigned int i;
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Super::Serialize (arc);
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if (arc.IsStoring ())
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{
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seqOffset = SN_GetSequenceOffset (m_Sequence, m_SequencePtr);
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arc << seqOffset
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<< m_DelayUntilTic
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<< m_Volume
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<< m_Atten
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<< m_ModeNum
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<< m_Next
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<< m_Prev
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<< m_ChildSeqNode
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<< m_ParentSeqNode
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<< AR_SOUND(m_CurrentSoundID)
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<< Sequences[m_Sequence]->SeqName;
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arc.WriteCount (m_SequenceChoices.Size());
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for (i = 0; i < m_SequenceChoices.Size(); ++i)
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{
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arc << Sequences[m_SequenceChoices[i]]->SeqName;
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}
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}
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else
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{
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FName seqName;
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int delayTics = 0, id;
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float volume;
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int atten = ATTN_NORM;
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int seqnum;
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unsigned int numchoices;
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arc << seqOffset
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<< delayTics
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<< volume
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<< atten
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<< m_ModeNum
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<< m_Next
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<< m_Prev
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<< m_ChildSeqNode
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<< m_ParentSeqNode
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<< AR_SOUND(id)
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<< seqName;
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seqnum = FindSequence (seqName);
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if (seqnum >= 0)
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{
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ActivateSequence (seqnum);
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}
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else
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{
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I_Error ("Unknown sound sequence '%s'\n", seqName.GetChars());
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// Can I just Destroy() here instead of erroring out?
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}
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ChangeData (seqOffset, delayTics - TIME_REFERENCE, volume, id);
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numchoices = arc.ReadCount();
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m_SequenceChoices.Resize(numchoices);
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for (i = 0; i < numchoices; ++i)
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{
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arc << seqName;
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m_SequenceChoices[i] = FindSequence (seqName);
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}
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}
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}
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void DSeqNode::Destroy()
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{
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// If this sequence was launched by a parent sequence, advance that
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// sequence now.
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if (m_ParentSeqNode != NULL && m_ParentSeqNode->m_ChildSeqNode == this)
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{
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m_ParentSeqNode->m_SequencePtr++;
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m_ParentSeqNode->m_ChildSeqNode = NULL;
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m_ParentSeqNode = NULL;
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}
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2008-03-12 15:21:17 +00:00
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if (SequenceListHead == this)
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SequenceListHead = m_Next;
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if (m_Prev)
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{
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m_Prev->m_Next = m_Next;
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GC::WriteBarrier(m_Prev, m_Next);
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}
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if (m_Next)
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{
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m_Next->m_Prev = m_Prev;
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GC::WriteBarrier(m_Next, m_Prev);
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}
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ActiveSequences--;
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2008-01-27 11:25:03 +00:00
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Super::Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DSeqNode::StopAndDestroy ()
|
|
|
|
{
|
|
|
|
if (m_ChildSeqNode != NULL)
|
|
|
|
{
|
|
|
|
m_ChildSeqNode->StopAndDestroy();
|
|
|
|
}
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DSeqNode::AddChoice (int seqnum, seqtype_t type)
|
|
|
|
{
|
|
|
|
if (TwiddleSeqNum (seqnum, type))
|
|
|
|
{
|
|
|
|
m_SequenceChoices.Push (seqnum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FName DSeqNode::GetSequenceName () const
|
|
|
|
{
|
|
|
|
return Sequences[m_Sequence]->SeqName;
|
|
|
|
}
|
|
|
|
|
|
|
|
IMPLEMENT_POINTY_CLASS (DSeqActorNode)
|
|
|
|
DECLARE_POINTER (m_Actor)
|
|
|
|
END_POINTERS
|
|
|
|
|
|
|
|
void DSeqActorNode::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
Super::Serialize (arc);
|
|
|
|
arc << m_Actor;
|
|
|
|
}
|
|
|
|
|
|
|
|
IMPLEMENT_CLASS (DSeqPolyNode)
|
|
|
|
|
|
|
|
void DSeqPolyNode::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
Super::Serialize (arc);
|
|
|
|
arc.SerializePointer (polyobjs, (BYTE **)&m_Poly, sizeof(*polyobjs));
|
|
|
|
}
|
|
|
|
|
|
|
|
IMPLEMENT_CLASS (DSeqSectorNode)
|
|
|
|
|
|
|
|
void DSeqSectorNode::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
Super::Serialize (arc);
|
2008-03-25 16:19:31 +00:00
|
|
|
arc << m_Sector << Looping << m_IsDoor;
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// AssignTranslations
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2008-01-27 15:34:47 +00:00
|
|
|
static void AssignTranslations (FScanner &sc, int seq, seqtype_t type)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.Crossed = false;
|
2008-01-27 11:25:03 +00:00
|
|
|
|
2008-03-25 16:19:31 +00:00
|
|
|
while (sc.GetString() && !sc.Crossed)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
2008-03-25 16:19:31 +00:00
|
|
|
if (IsNum(sc.String))
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
SeqTrans[(atoi(sc.String) & 63) + type * 64] = seq;
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
}
|
2008-03-25 16:19:31 +00:00
|
|
|
sc.UnGet();
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// AssignHexenTranslations
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void AssignHexenTranslations (void)
|
|
|
|
{
|
|
|
|
unsigned int i, j, seq;
|
|
|
|
|
|
|
|
for (i = 0; HexenSequences[i].Name != NAME_None; i++)
|
|
|
|
{
|
|
|
|
for (seq = 0; seq < Sequences.Size(); seq++)
|
|
|
|
{
|
|
|
|
if (HexenSequences[i].Name == Sequences[seq]->SeqName)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (seq == Sequences.Size())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (j = 0; j < 4 && HexenSequences[i].Seqs[j] != HexenLastSeq; j++)
|
|
|
|
{
|
|
|
|
int trans;
|
|
|
|
|
|
|
|
if (HexenSequences[i].Seqs[j] & 0x40)
|
2008-03-25 16:19:31 +00:00
|
|
|
{
|
|
|
|
trans = 64 * SEQ_DOOR;
|
|
|
|
Sequences[seq]->bDoorSound |= true;
|
|
|
|
}
|
2008-01-27 11:25:03 +00:00
|
|
|
else if (HexenSequences[i].Seqs[j] & 0x80)
|
2008-03-25 16:19:31 +00:00
|
|
|
trans = 64 * SEQ_ENVIRONMENT;
|
2008-01-27 11:25:03 +00:00
|
|
|
else
|
2008-03-25 16:19:31 +00:00
|
|
|
trans = 64 * SEQ_PLATFORM;
|
2008-01-27 11:25:03 +00:00
|
|
|
|
|
|
|
SeqTrans[trans + (HexenSequences[i].Seqs[j] & 0x3f)] = seq;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// S_ParseSndSeq
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void S_ParseSndSeq (int levellump)
|
|
|
|
{
|
|
|
|
TArray<DWORD> ScriptTemp;
|
|
|
|
int lastlump, lump;
|
|
|
|
char seqtype = ':';
|
|
|
|
FName seqname;
|
|
|
|
FName slot;
|
|
|
|
int stopsound;
|
|
|
|
int delaybase;
|
|
|
|
float volumebase;
|
|
|
|
int curseq = -1;
|
|
|
|
|
|
|
|
// First free the old SNDSEQ data. This allows us to reload this for each level
|
|
|
|
// and specify a level specific SNDSEQ lump!
|
|
|
|
for (unsigned int i = 0; i < Sequences.Size(); i++)
|
|
|
|
{
|
|
|
|
if (Sequences[i])
|
|
|
|
{
|
2008-02-20 16:51:40 +00:00
|
|
|
M_Free(Sequences[i]);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
Sequences.Clear();
|
|
|
|
|
|
|
|
// be gone, compiler warnings
|
|
|
|
stopsound = 0;
|
|
|
|
|
|
|
|
memset (SeqTrans, -1, sizeof(SeqTrans));
|
|
|
|
lastlump = 0;
|
|
|
|
|
|
|
|
while (((lump = Wads.FindLump ("SNDSEQ", &lastlump)) != -1 || levellump != -1) && levellump != -2)
|
|
|
|
{
|
|
|
|
if (lump == -1)
|
|
|
|
{
|
|
|
|
lump = levellump;
|
|
|
|
levellump = -2;
|
|
|
|
}
|
2008-01-27 15:34:47 +00:00
|
|
|
FScanner sc(lump, "SNDSEQ");
|
|
|
|
while (sc.GetString ())
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
- Update to ZDoom r858:
- Added FMOD_OPENONLY to the callback version of CreateStream() to prevent it
from doing prebuffering of the song. This was causing the Linux version to
hang while waiting for input from the pipe, since Timidity hadn't been
started yet. I tried using a select call in the FillStream() method, but it
always seems to return the pipe as having nothing available. Unfortunately,
the game still falls all over itself if Timidity isn't available. Instead
of execvp failing nicely, X errors kill the game. I don't know why it's
doing that. My advice for Linux music: Skip Timidity++ and get a DLS patch
set (/WINDOWS/system32/drivers/gm.dls is probably the most common by far)
and set the snd_midipatchset cvar to point to it. It's faster and also
sounds a whole lot better than the crappy freepats Ubuntu wants to install
with Timidity++ (thank goodness I have the official patches from a real
GUS so I don't need to use them).
- GCC fixes.
- Fixed: After starting new music the music volume has to be reset so that
the song's relative volume takes effect.
- Removed the arbitrary 1024 bytes limit when the file being played is a MIDI
file. I had a D_DM2TTL that's only 990 bytes.
- Restructured I_RegisterSong so that $mididevice works again and also supports
selecting FMOD.
- Added Jim' Linux fix.
- Added MartinHowe's fix for mugshot display in status bars.
- The garbage collector is now run one last time just before exiting the game.
- Removed movie volume from the sound menu and renamed some of the other
options to give the MIDI device name more room to display itself.
- Moved the midi device selection into the main sound menu.
- Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the
default device. By default, it uses exactly the same DLS instruments as the
Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set
you want to use, set the snd_midipatchset cvar to specify where it should
load the instruments from.
- Changed the ProduceMIDI function to store its output into a TArray<BYTE>.
An overloaded version wraps around it to continue to supply file-writing
support for external Timidity++ usage.
- Added an FMOD credits banner to comply with their non-commercial license.
- Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather
than a time in ms, this is now the length in samples of the DSP buffer.
Also added the snd_buffercount cvar to offer complete control over the
call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate
below about 44kHz, you will need to set snd_buffersize to avoid long
latencies.
- Reimplemented the snd_output cvar for the FMOD Ex sound system.
- Changed snd_samplerate default to 0. This now means to use the default
sample rate.
- Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and
snd_hrtf available through the menu.
- Split the HRTF effect selection into its own cvar: snd_hrtf.
- Removed 96000 Hz option from the menu. It's still available through the
cvar, if desired.
- Fixed: If Windows sound init failed, retry with DirectSound. (Apparently,
WASAPI doesn't work with more than two speakers and PCM-Float output at the
same time.)
- Fixed: Area sounds only played from the front speakers once you got within
the 2D panning area.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@79 b0f79afe-0144-0410-b225-9a4edf0717df
2008-03-27 18:31:46 +00:00
|
|
|
bool bDoorSound = false;
|
2008-03-25 16:19:31 +00:00
|
|
|
|
2008-01-27 15:34:47 +00:00
|
|
|
if (*sc.String == ':' || *sc.String == '[')
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
if (curseq != -1)
|
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.ScriptError ("S_ParseSndSeq: Nested Script Error");
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
2008-01-27 15:34:47 +00:00
|
|
|
seqname = sc.String + 1;
|
|
|
|
seqtype = sc.String[0];
|
2008-01-27 11:25:03 +00:00
|
|
|
for (curseq = 0; curseq < (int)Sequences.Size(); curseq++)
|
|
|
|
{
|
|
|
|
if (Sequences[curseq]->SeqName == seqname)
|
|
|
|
{
|
2008-02-20 16:51:40 +00:00
|
|
|
M_Free (Sequences[curseq]);
|
2008-01-27 11:25:03 +00:00
|
|
|
Sequences[curseq] = NULL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (curseq == (int)Sequences.Size())
|
|
|
|
{
|
|
|
|
Sequences.Push (NULL);
|
|
|
|
}
|
|
|
|
ScriptTemp.Clear();
|
|
|
|
stopsound = 0;
|
|
|
|
slot = NAME_None;
|
2008-03-25 16:19:31 +00:00
|
|
|
bDoorSound = false;
|
2008-01-27 11:25:03 +00:00
|
|
|
if (seqtype == '[')
|
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.SetCMode (true);
|
2008-01-27 11:25:03 +00:00
|
|
|
ScriptTemp.Push (0); // to be filled when definition is complete
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (curseq == -1)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (seqtype == '[')
|
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
if (sc.String[0] == ']')
|
2008-01-27 11:25:03 +00:00
|
|
|
{ // End of this definition
|
|
|
|
ScriptTemp[0] = MakeCommand(SS_CMD_SELECT, (ScriptTemp.Size()-1)/2);
|
2008-03-25 16:19:31 +00:00
|
|
|
AddSequence (curseq, seqname, slot, stopsound, ScriptTemp, bDoorSound);
|
2008-01-27 11:25:03 +00:00
|
|
|
curseq = -1;
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.SetCMode (false);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // Add a selection
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.UnGet();
|
|
|
|
if (sc.CheckNumber())
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
2008-01-27 15:34:47 +00:00
|
|
|
ScriptTemp.Push (sc.Number);
|
|
|
|
sc.MustGetString();
|
|
|
|
ScriptTemp.Push (FName(sc.String));
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-03-25 16:19:31 +00:00
|
|
|
seqtype_t seqtype = seqtype_t(sc.MustMatchString (SSStrings + SS_STRING_PLATFORM));
|
|
|
|
AssignTranslations (sc, curseq, seqtype);
|
|
|
|
if (seqtype == SEQ_DOOR) bDoorSound = true;
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
2008-01-27 15:34:47 +00:00
|
|
|
switch (sc.MustMatchString (SSStrings))
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
case SS_STRING_PLAYUNTILDONE:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
|
2008-01-27 11:25:03 +00:00
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_WAITUNTILDONE, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_PLAY:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_PLAYTIME:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_PLAY, S_FindSound (sc.String)));
|
|
|
|
sc.MustGetNumber ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_PLAYREPEAT:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand (SS_CMD_PLAYREPEAT, S_FindSound (sc.String)));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_PLAYLOOP:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand (SS_CMD_PLAYLOOP, S_FindSound (sc.String)));
|
|
|
|
sc.MustGetNumber ();
|
|
|
|
ScriptTemp.Push(sc.Number);
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_DELAY:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetNumber ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_DELAYONCE:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetNumber ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_DELAY, sc.Number));
|
2008-01-27 11:25:03 +00:00
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_LAST2NOP, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_DELAYRAND:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetNumber ();
|
|
|
|
delaybase = sc.Number;
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_DELAYRAND, sc.Number));
|
|
|
|
sc.MustGetNumber ();
|
|
|
|
ScriptTemp.Push(MAX(1, sc.Number - delaybase + 1));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_VOLUME: // volume is in range 0..100
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetFloat ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUME, int(sc.Float * (FRACUNIT/100.f))));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_VOLUMEREL:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetFloat ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMEREL, int(sc.Float * (FRACUNIT/100.f))));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_VOLUMERAND:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetFloat ();
|
|
|
|
volumebase = sc.Float;
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMERAND, int(sc.Float * (FRACUNIT/100.f))));
|
|
|
|
sc.MustGetFloat ();
|
|
|
|
ScriptTemp.Push(int((sc.Float - volumebase) * (256/100.f)));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_STOPSOUND:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
stopsound = S_FindSound (sc.String);
|
2008-01-27 11:25:03 +00:00
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_STOPSOUND, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_NOSTOPCUTOFF:
|
|
|
|
stopsound = -1;
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_STOPSOUND, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_ATTENUATION:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString ();
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_ATTENUATION, sc.MustMatchString(Attenuations)));
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_RANDOMSEQUENCE:
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_RANDOMSEQUENCE, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_RESTART:
|
|
|
|
ScriptTemp.Push(MakeCommand(SS_CMD_BRANCH, ScriptTemp.Size()));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_END:
|
2008-03-25 16:19:31 +00:00
|
|
|
AddSequence (curseq, seqname, slot, stopsound, ScriptTemp, bDoorSound);
|
2008-01-27 11:25:03 +00:00
|
|
|
curseq = -1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_PLATFORM:
|
2008-01-27 15:34:47 +00:00
|
|
|
AssignTranslations (sc, curseq, SEQ_PLATFORM);
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_DOOR:
|
2008-01-27 15:34:47 +00:00
|
|
|
AssignTranslations (sc, curseq, SEQ_DOOR);
|
2008-03-25 16:19:31 +00:00
|
|
|
bDoorSound = true;
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_ENVIRONMENT:
|
2008-01-27 15:34:47 +00:00
|
|
|
AssignTranslations (sc, curseq, SEQ_ENVIRONMENT);
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_STRING_SLOT:
|
2008-01-27 15:34:47 +00:00
|
|
|
sc.MustGetString();
|
|
|
|
slot = sc.String;
|
2008-01-27 11:25:03 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gameinfo.gametype == GAME_Hexen)
|
|
|
|
AssignHexenTranslations ();
|
|
|
|
}
|
|
|
|
|
2008-03-25 16:19:31 +00:00
|
|
|
static void AddSequence (int curseq, FName seqname, FName slot, int stopsound, const TArray<DWORD> &ScriptTemp, bool bDoorSound)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
Sequences[curseq] = (FSoundSequence *)M_Malloc (sizeof(FSoundSequence) + sizeof(DWORD)*ScriptTemp.Size());
|
|
|
|
Sequences[curseq]->SeqName = seqname;
|
|
|
|
Sequences[curseq]->Slot = slot;
|
|
|
|
Sequences[curseq]->StopSound = stopsound;
|
2008-03-25 16:19:31 +00:00
|
|
|
Sequences[curseq]->bDoorSound = bDoorSound;
|
2008-01-27 11:25:03 +00:00
|
|
|
memcpy (Sequences[curseq]->Script, &ScriptTemp[0], sizeof(DWORD)*ScriptTemp.Size());
|
|
|
|
Sequences[curseq]->Script[ScriptTemp.Size()] = MakeCommand(SS_CMD_END, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqNode::DSeqNode (int sequence, int modenum)
|
|
|
|
: m_ModeNum(modenum), m_SequenceChoices(0)
|
|
|
|
{
|
|
|
|
ActivateSequence (sequence);
|
|
|
|
if (!SequenceListHead)
|
|
|
|
{
|
|
|
|
SequenceListHead = this;
|
|
|
|
m_Next = m_Prev = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SequenceListHead->m_Prev = this;
|
|
|
|
m_Next = SequenceListHead;
|
|
|
|
SequenceListHead = this;
|
|
|
|
m_Prev = NULL;
|
|
|
|
}
|
|
|
|
m_ParentSeqNode = m_ChildSeqNode = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DSeqNode::ActivateSequence (int sequence)
|
|
|
|
{
|
|
|
|
m_SequencePtr = Sequences[sequence]->Script;
|
|
|
|
m_Sequence = sequence;
|
|
|
|
m_DelayUntilTic = 0;
|
|
|
|
m_StopSound = Sequences[sequence]->StopSound;
|
|
|
|
m_CurrentSoundID = 0;
|
|
|
|
m_Volume = 1; // Start at max volume...
|
|
|
|
m_Atten = ATTN_IDLE; // ...and idle attenuation
|
|
|
|
|
|
|
|
ActiveSequences++;
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqActorNode::DSeqActorNode (AActor *actor, int sequence, int modenum)
|
|
|
|
: DSeqNode (sequence, modenum),
|
|
|
|
m_Actor (actor)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqPolyNode::DSeqPolyNode (polyobj_t *poly, int sequence, int modenum)
|
|
|
|
: DSeqNode (sequence, modenum),
|
|
|
|
m_Poly (poly)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2008-03-25 16:19:31 +00:00
|
|
|
DSeqSectorNode::DSeqSectorNode (sector_t *sec, int sequence, int modenum, bool is_door)
|
2008-01-27 11:25:03 +00:00
|
|
|
: DSeqNode (sequence, modenum),
|
|
|
|
Looping (false),
|
|
|
|
m_Sector (sec)
|
|
|
|
{
|
2008-03-25 16:19:31 +00:00
|
|
|
m_IsDoor = is_door;
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_StartSequence
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static bool TwiddleSeqNum (int &sequence, seqtype_t type)
|
|
|
|
{
|
|
|
|
if (type < SEQ_NUMSEQTYPES)
|
|
|
|
{
|
|
|
|
// [GrafZahl] Needs some range checking:
|
|
|
|
// Sector_ChangeSound doesn't do it so this makes invalid sequences play nothing.
|
|
|
|
if (sequence >= 0 && sequence < 64)
|
|
|
|
{
|
|
|
|
sequence = SeqTrans[sequence + type * 64];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sequence == -1 || Sequences[sequence] == NULL)
|
|
|
|
return false;
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqNode *SN_StartSequence (AActor *actor, int sequence, seqtype_t type, int modenum, bool nostop)
|
|
|
|
{
|
|
|
|
if (!nostop)
|
|
|
|
{
|
|
|
|
SN_StopSequence (actor); // Stop any previous sequence
|
|
|
|
}
|
|
|
|
if (TwiddleSeqNum (sequence, type))
|
|
|
|
{
|
|
|
|
return new DSeqActorNode (actor, sequence, modenum);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2008-03-25 16:19:31 +00:00
|
|
|
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool is_door, bool nostop)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
if (!nostop)
|
|
|
|
{
|
|
|
|
SN_StopSequence (sector);
|
|
|
|
}
|
|
|
|
if (TwiddleSeqNum (sequence, type))
|
|
|
|
{
|
2008-03-25 16:19:31 +00:00
|
|
|
return new DSeqSectorNode (sector, sequence, modenum, is_door);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqNode *SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type, int modenum, bool nostop)
|
|
|
|
{
|
|
|
|
if (!nostop)
|
|
|
|
{
|
|
|
|
SN_StopSequence (poly);
|
|
|
|
}
|
|
|
|
if (TwiddleSeqNum (sequence, type))
|
|
|
|
{
|
|
|
|
return new DSeqPolyNode (poly, sequence, modenum);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_StartSequence (named)
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
DSeqNode *SN_StartSequence (AActor *actor, const char *seqname, int modenum)
|
|
|
|
{
|
|
|
|
int seqnum = FindSequence (seqname);
|
|
|
|
if (seqnum >= 0)
|
|
|
|
{
|
|
|
|
return SN_StartSequence (actor, seqnum, SEQ_NOTRANS, modenum);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqNode *SN_StartSequence (AActor *actor, FName seqname, int modenum)
|
|
|
|
{
|
|
|
|
int seqnum = FindSequence (seqname);
|
|
|
|
if (seqnum >= 0)
|
|
|
|
{
|
|
|
|
return SN_StartSequence (actor, seqnum, SEQ_NOTRANS, modenum);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2008-03-25 16:19:31 +00:00
|
|
|
DSeqNode *SN_StartSequence (sector_t *sec, const char *seqname, int modenum, bool is_door)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
int seqnum = FindSequence (seqname);
|
|
|
|
if (seqnum >= 0)
|
|
|
|
{
|
2008-03-25 16:19:31 +00:00
|
|
|
return SN_StartSequence (sec, seqnum, SEQ_NOTRANS, modenum, is_door);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
DSeqNode *SN_StartSequence (polyobj_t *poly, const char *seqname, int modenum)
|
|
|
|
{
|
|
|
|
int seqnum = FindSequence (seqname);
|
|
|
|
if (seqnum >= 0)
|
|
|
|
{
|
|
|
|
return SN_StartSequence (poly, seqnum, SEQ_NOTRANS, modenum);
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int FindSequence (const char *searchname)
|
|
|
|
{
|
|
|
|
FName seqname (searchname, true);
|
|
|
|
|
|
|
|
if (seqname != NAME_None)
|
|
|
|
{
|
|
|
|
return FindSequence (seqname);
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int FindSequence (FName seqname)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = Sequences.Size(); i-- > 0; )
|
|
|
|
{
|
|
|
|
if (seqname == Sequences[i]->SeqName)
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_StopSequence
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void SN_StopSequence (AActor *actor)
|
|
|
|
{
|
|
|
|
SN_DoStop (actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SN_StopSequence (sector_t *sector)
|
|
|
|
{
|
|
|
|
SN_DoStop (sector);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SN_StopSequence (polyobj_t *poly)
|
|
|
|
{
|
|
|
|
SN_DoStop (poly);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SN_DoStop (void *source)
|
|
|
|
{
|
|
|
|
DSeqNode *node;
|
|
|
|
|
|
|
|
for (node = DSeqNode::FirstSequence(); node; )
|
|
|
|
{
|
|
|
|
DSeqNode *next = node->NextSequence();
|
|
|
|
if (node->Source() == source)
|
|
|
|
{
|
|
|
|
node->StopAndDestroy ();
|
|
|
|
}
|
|
|
|
node = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-03-12 15:21:17 +00:00
|
|
|
void DSeqActorNode::Destroy ()
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
if (m_StopSound >= 0)
|
|
|
|
S_StopSound (m_Actor, CHAN_BODY);
|
|
|
|
if (m_StopSound >= 1)
|
|
|
|
S_SoundID (m_Actor, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
|
2008-03-12 15:21:17 +00:00
|
|
|
Super::Destroy();
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
2008-03-12 15:21:17 +00:00
|
|
|
void DSeqSectorNode::Destroy ()
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
if (m_StopSound >= 0)
|
|
|
|
S_StopSound (m_Sector->soundorg, CHAN_BODY);
|
|
|
|
if (m_StopSound >= 1)
|
|
|
|
S_SoundID (m_Sector->soundorg, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
|
2008-03-12 15:21:17 +00:00
|
|
|
Super::Destroy();
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
2008-03-12 15:21:17 +00:00
|
|
|
void DSeqPolyNode::Destroy ()
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
if (m_StopSound >= 0)
|
|
|
|
S_StopSound (m_Poly->startSpot, CHAN_BODY);
|
|
|
|
if (m_StopSound >= 1)
|
|
|
|
S_SoundID (m_Poly->startSpot, CHAN_BODY, m_StopSound, m_Volume, m_Atten);
|
2008-03-12 15:21:17 +00:00
|
|
|
Super::Destroy();
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_IsMakingLoopingSound
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool SN_IsMakingLoopingSound (sector_t *sector)
|
|
|
|
{
|
|
|
|
DSeqNode *node;
|
|
|
|
|
|
|
|
for (node = DSeqNode::FirstSequence (); node; )
|
|
|
|
{
|
|
|
|
DSeqNode *next = node->NextSequence();
|
|
|
|
if (node->Source() == (void *)sector)
|
|
|
|
{
|
|
|
|
return static_cast<DSeqSectorNode *> (node)->Looping;
|
|
|
|
}
|
|
|
|
node = next;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_UpdateActiveSequences
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void DSeqNode::Tick ()
|
|
|
|
{
|
|
|
|
if (TIME_REFERENCE < m_DelayUntilTic)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (;;)
|
|
|
|
{
|
|
|
|
switch (GetCommand(*m_SequencePtr))
|
|
|
|
{
|
|
|
|
case SS_CMD_NONE:
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_PLAY:
|
|
|
|
if (!IsPlaying())
|
|
|
|
{
|
|
|
|
m_CurrentSoundID = GetData(*m_SequencePtr);
|
2008-03-25 16:19:31 +00:00
|
|
|
MakeSound (0);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_WAITUNTILDONE:
|
|
|
|
if (!IsPlaying())
|
|
|
|
{
|
|
|
|
m_SequencePtr++;
|
|
|
|
m_CurrentSoundID = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_PLAYREPEAT:
|
|
|
|
if (!IsPlaying())
|
|
|
|
{
|
|
|
|
// Does not advance sequencePtr, so it will repeat as necessary.
|
|
|
|
m_CurrentSoundID = GetData(*m_SequencePtr);
|
2008-03-25 16:19:31 +00:00
|
|
|
MakeSound (CHAN_LOOP);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
|
|
|
|
case SS_CMD_PLAYLOOP:
|
|
|
|
// Like SS_CMD_PLAYREPEAT, sequencePtr is not advanced, so this
|
|
|
|
// command will repeat until the sequence is stopped.
|
|
|
|
m_CurrentSoundID = GetData(m_SequencePtr[0]);
|
2008-03-25 16:19:31 +00:00
|
|
|
MakeSound (0);
|
2008-01-27 11:25:03 +00:00
|
|
|
m_DelayUntilTic = TIME_REFERENCE + m_SequencePtr[1];
|
|
|
|
return;
|
|
|
|
|
|
|
|
case SS_CMD_RANDOMSEQUENCE:
|
|
|
|
// If there's nothing to choose from, then there's nothing to do here.
|
|
|
|
if (m_SequenceChoices.Size() == 0)
|
|
|
|
{
|
|
|
|
m_SequencePtr++;
|
|
|
|
}
|
|
|
|
else if (m_ChildSeqNode == NULL)
|
|
|
|
{
|
|
|
|
int choice = pr_sndseq() % m_SequenceChoices.Size();
|
|
|
|
m_ChildSeqNode = SpawnChild (m_SequenceChoices[choice]);
|
2008-03-12 15:21:17 +00:00
|
|
|
GC::WriteBarrier(this, m_ChildSeqNode);
|
2008-01-27 11:25:03 +00:00
|
|
|
if (m_ChildSeqNode == NULL)
|
|
|
|
{ // Failed, so skip to next instruction.
|
|
|
|
m_SequencePtr++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // Copy parameters to the child and link it to this one.
|
|
|
|
m_ChildSeqNode->m_Volume = m_Volume;
|
|
|
|
m_ChildSeqNode->m_Atten = m_Atten;
|
|
|
|
m_ChildSeqNode->m_ParentSeqNode = this;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If we get here, then the child sequence is playing, and it
|
|
|
|
// will advance our sequence pointer for us when it finishes.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_DELAY:
|
|
|
|
m_DelayUntilTic = TIME_REFERENCE + GetData(*m_SequencePtr);
|
|
|
|
m_SequencePtr++;
|
|
|
|
m_CurrentSoundID = 0;
|
|
|
|
return;
|
|
|
|
|
|
|
|
case SS_CMD_DELAYRAND:
|
|
|
|
m_DelayUntilTic = TIME_REFERENCE + GetData(m_SequencePtr[0]) + pr_sndseq(m_SequencePtr[1]);
|
|
|
|
m_SequencePtr += 2;
|
|
|
|
m_CurrentSoundID = 0;
|
|
|
|
return;
|
|
|
|
|
|
|
|
case SS_CMD_VOLUME:
|
|
|
|
m_Volume = GetData(*m_SequencePtr) / float(FRACUNIT);
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_VOLUMEREL:
|
|
|
|
// like SS_CMD_VOLUME, but the new volume is added to the old volume
|
|
|
|
m_Volume += GetData(*m_SequencePtr) / float(FRACUNIT);
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_VOLUMERAND:
|
|
|
|
// like SS_CMD_VOLUME, but the new volume is chosen randomly from a range
|
|
|
|
m_Volume = GetData(m_SequencePtr[0]) / float(FRACUNIT) + (pr_sndseq() % m_SequencePtr[1]) / 255.f;
|
|
|
|
m_SequencePtr += 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_STOPSOUND:
|
|
|
|
// Wait until something else stops the sequence
|
|
|
|
return;
|
|
|
|
|
|
|
|
case SS_CMD_ATTENUATION:
|
|
|
|
m_Atten = GetData(*m_SequencePtr);
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_BRANCH:
|
|
|
|
m_SequencePtr -= GetData(*m_SequencePtr);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_SELECT:
|
|
|
|
{ // Completely transfer control to the choice matching m_ModeNum.
|
|
|
|
// If no match is found, then just advance to the next command
|
|
|
|
// in this sequence, which should be SS_CMD_END.
|
|
|
|
int numchoices = GetData(*m_SequencePtr++);
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numchoices; ++i)
|
|
|
|
{
|
|
|
|
if (m_SequencePtr[i*2] == m_ModeNum)
|
|
|
|
{
|
|
|
|
int seqnum = FindSequence (ENamedName(m_SequencePtr[i*2+1]));
|
|
|
|
if (seqnum >= 0)
|
|
|
|
{ // Found a match, and it's a good one too.
|
|
|
|
ActiveSequences--;
|
|
|
|
ActivateSequence (seqnum);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i == numchoices)
|
|
|
|
{ // No match (or no good match) was found.
|
|
|
|
m_SequencePtr += numchoices * 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_LAST2NOP:
|
|
|
|
*(m_SequencePtr - 1) = MakeCommand(SS_CMD_NONE, 0);
|
|
|
|
*m_SequencePtr = MakeCommand(SS_CMD_NONE, 0);
|
|
|
|
m_SequencePtr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SS_CMD_END:
|
|
|
|
Destroy ();
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
Printf ("Corrupted sound sequence: %s\n", Sequences[m_Sequence]->SeqName.GetChars());
|
|
|
|
Destroy ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SN_UpdateActiveSequences (void)
|
|
|
|
{
|
|
|
|
DSeqNode *node;
|
|
|
|
|
|
|
|
if (!ActiveSequences || paused)
|
|
|
|
{ // No sequences currently playing/game is paused
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (node = DSeqNode::FirstSequence(); node; node = node->NextSequence())
|
|
|
|
{
|
|
|
|
node->Tick ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_StopAllSequences
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void SN_StopAllSequences (void)
|
|
|
|
{
|
|
|
|
DSeqNode *node;
|
|
|
|
|
|
|
|
for (node = DSeqNode::FirstSequence(); node; )
|
|
|
|
{
|
|
|
|
DSeqNode *next = node->NextSequence();
|
|
|
|
node->m_StopSound = 0; // don't play any stop sounds
|
|
|
|
node->Destroy ();
|
|
|
|
node = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_GetSequenceOffset
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
ptrdiff_t SN_GetSequenceOffset (int sequence, SDWORD *sequencePtr)
|
|
|
|
{
|
|
|
|
return sequencePtr - Sequences[sequence]->Script;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_GetSequenceSlot
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FName SN_GetSequenceSlot (int sequence, seqtype_t type)
|
|
|
|
{
|
|
|
|
if (TwiddleSeqNum (sequence, type))
|
|
|
|
{
|
|
|
|
return Sequences[sequence]->Slot;
|
|
|
|
}
|
|
|
|
return NAME_None;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// SN_ChangeNodeData
|
|
|
|
//
|
|
|
|
// nodeNum zero is the first node
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics, float volume,
|
|
|
|
int currentSoundID)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
DSeqNode *node;
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
node = DSeqNode::FirstSequence();
|
|
|
|
while (node && i < nodeNum)
|
|
|
|
{
|
|
|
|
node = node->NextSequence();
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
if (!node)
|
|
|
|
{ // reached the end of the list before finding the nodeNum-th node
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
node->ChangeData (seqOffset, delayTics, volume, currentSoundID);
|
|
|
|
}
|
|
|
|
|
|
|
|
void DSeqNode::ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID)
|
|
|
|
{
|
|
|
|
m_DelayUntilTic = TIME_REFERENCE + delayTics;
|
|
|
|
m_Volume = volume;
|
|
|
|
m_SequencePtr += seqOffset;
|
|
|
|
m_CurrentSoundID = currentSoundID;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// CCMD playsequence
|
|
|
|
//
|
|
|
|
// Causes the player to play a sound sequence.
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
CCMD(playsequence)
|
|
|
|
{
|
|
|
|
if (argv.argc() < 2 || argv.argc() > 3)
|
|
|
|
{
|
|
|
|
Printf ("Usage: playsequence <sound sequence name> [choice number]\n");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SN_StartSequence (players[consoleplayer].mo, argv[1], argv.argc() > 2 ? atoi(argv[2]) : 0);
|
|
|
|
}
|
|
|
|
}
|