gzdoom-gles/wadsrc/static/zscript/doom/doomarmor.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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// Armor bonus --------------------------------------------------------------
class ArmorBonus : BasicArmorBonus
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMBONUS";
Inventory.Icon "ARM1A0";
Armor.Savepercent 33.335;
Armor.Saveamount 1;
Armor.Maxsaveamount 200;
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
}
States
{
Spawn:
BON2 ABCDCB 6;
loop;
}
}
// Green armor --------------------------------------------------------------
class GreenArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMOR";
Inventory.Icon "ARM1A0";
Armor.SavePercent 33.335;
Armor.SaveAmount 100;
}
States
{
Spawn:
ARM1 A 6;
ARM1 B 7 bright;
loop;
}
}
// Blue armor ---------------------------------------------------------------
class BlueArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTMEGA";
Inventory.Icon "ARM2A0";
Armor.Savepercent 50;
Armor.Saveamount 200;
}
States
{
Spawn:
ARM2 A 6;
ARM2 B 6 bright;
loop;
}
}