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96d328de9b
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Refresh/render internal state variables (global).
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_STATE_H__
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#define __R_STATE_H__
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// Need data structure definitions.
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#include "doomtype.h"
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#include "r_defs.h"
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#include "r_data/sprites.h"
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//
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// Refresh internal data structures,
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// for rendering.
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//
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extern int viewwindowx;
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extern int viewwindowy;
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extern int viewwidth;
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extern int viewheight;
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//
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// Lookup tables for map data.
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//
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extern TArray<spritedef_t> sprites;
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extern uint32_t NumStdSprites;
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extern TArray<vertexdata_t> vertexdatas;
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//
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// POV data.
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//
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int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
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#endif // __R_STATE_H__
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