//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Refresh/render internal state variables (global). // //----------------------------------------------------------------------------- #ifndef __R_STATE_H__ #define __R_STATE_H__ // Need data structure definitions. #include "doomtype.h" #include "r_defs.h" #include "r_data/sprites.h" // // Refresh internal data structures, // for rendering. // extern int viewwindowx; extern int viewwindowy; extern int viewwidth; extern int viewheight; // // Lookup tables for map data. // extern TArray sprites; extern uint32_t NumStdSprites; extern TArray vertexdatas; // // POV data. // int R_FindSkin (const char *name, int pclass); // [RH] Find a skin #endif // __R_STATE_H__