gzdoom-gles/src/win32
Christoph Oelckers fa3312e2a9 - moved gamestate_t to g_game.h.
This made reviewing the code for accessing the global state hard, because the doomdef.h contains mainly constants, this particular item was the only thing in there that represents actual engine state.
2019-01-31 00:28:43 +01:00
..
afxres.h
base_sysfb.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp
gl_sysfb.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - default to fullscreen display. 2018-07-28 10:05:50 +02:00
hardware.h - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_crash.cpp - remove unused VectoredTryCatch 2018-06-10 13:15:31 +02:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
i_input.h
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
i_mouse.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.cpp - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
i_system.h - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32basevideo.cpp - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
win32glvideo.h - split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well. 2018-06-24 20:47:00 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Fixed zdoom.rc for MinGW. 2018-06-18 20:57:52 +02:00