gzdoom-gles/src/gl/scene
2017-03-17 00:22:52 +01:00
..
gl_bsp.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_clipper.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_clipper.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_decal.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_flats.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_portal.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_portal.h Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_renderhacks.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_scene.cpp - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00
gl_scenedrawer.h - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00
gl_sky.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_skydome.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_sprite.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
gl_spritelight.cpp Add shadow test to sprites 2017-03-08 00:34:08 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Removed the RSQRTSS code from GLSeg::Normal. 2017-03-13 13:17:15 +01:00
gl_walls.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_walls_draw.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_weapon.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00