gzdoom-gles/src/rendering/vulkan/textures
2019-04-04 15:58:48 +02:00
..
vk_hwtexture.cpp - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
vk_hwtexture.h - use a vector instead of a map to store a texture's descriptor sets. 2019-03-21 23:41:24 +01:00
vk_samplers.cpp - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
vk_samplers.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00