gzdoom-gles/src/sdl
2014-07-17 09:30:50 +02:00
..
crashcatcher.c - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
critsec.h
dikeys.h
hardware.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
hardware.h
i_cd.cpp
i_input.cpp
i_input.h
i_joystick.cpp - Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly. 2014-01-18 17:54:46 -05:00
i_main.cpp Use correct 'true' keyword 2014-06-28 11:00:01 +03:00
i_movie.cpp
i_system.cpp - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
i_system.h
i_system_cocoa.mm
iwadpicker_cocoa.mm Merge branch 'master' of https://github.com/rheit/zdoom 2014-01-18 01:18:21 +01:00
sdlglvideo.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
sdlglvideo.h - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
SDLMain.m
sdlvideo.cpp - For some reason git decided not to include the actual changes for the last commit. 2013-09-21 15:30:32 -04:00
sdlvideo.h
st_start.cpp