gzdoom-gles/src/gl
Christoph Oelckers f62e2f9ba3 - fixed: The stencil cap may never write to the depth buffer.
Due to the way nested portals work this will block rendering of the nested cap entriely and cause some visual glitches when looking straight up or down in such a sector.
2018-07-15 19:16:12 +02:00
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data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
scene - fixed: The stencil cap may never write to the depth buffer. 2018-07-15 19:16:12 +02:00
shaders Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
system Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
textures - fixed: When deleting a camera texture's depth buffer, the corresponding variable must also be cleared. 2018-07-15 10:55:34 +02:00