gzdoom-gles/src/gl
Christoph Oelckers c7a41eb73d - fixed incorrect value range for particle's depth value, used for sorting.
# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp
2020-04-19 16:12:33 +02:00
..
compatibility - Fixed vanilla light mode being available for GL2 when it's not supported without shaders. 2019-08-21 14:17:59 +02:00
data - Take vanilla light mode into account for MAPINFO but they never worked. 2019-06-14 13:33:28 +02:00
dynlights - Missed some castings. 2019-04-26 01:15:11 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models Revert "- no, we do not want to use global variables to pass parameters around..." 2019-11-16 13:35:23 +01:00
renderer Update and clarify the licenses for the postprocess part. 2020-01-07 18:04:33 +01:00
scene - fixed incorrect value range for particle's depth value, used for sorting. 2020-04-19 16:12:33 +02:00
shaders - Hopefully fixed dithering in the present shader so it works on older hardware. 2019-06-26 11:46:11 +02:00
stereo3d - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-06-21 14:21:03 +02:00
system - Forgot the defines. 2020-03-06 15:36:37 +01:00
textures - Set default GL texture filtering mode to none. 2020-01-11 22:54:50 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr - updated xBRZ scaler to 1.8 2019-12-07 00:42:45 +01:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00