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https://github.com/ZDoom/gzdoom-gles.git
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260 lines
8.5 KiB
C
260 lines
8.5 KiB
C
/*
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** d_protocol.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __D_PROTOCOL_H__
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#define __D_PROTOCOL_H__
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#include "doomtype.h"
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// The IFF routines here all work with big-endian IDs, even if the host
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// system is little-endian.
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#define BIGE_ID(a,b,c,d) ((d)|((c)<<8)|((b)<<16)|((a)<<24))
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#define FORM_ID BIGE_ID('F','O','R','M')
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#define ZDEM_ID BIGE_ID('Z','D','E','M')
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#define ZDHD_ID BIGE_ID('Z','D','H','D')
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#define VARS_ID BIGE_ID('V','A','R','S')
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#define UINF_ID BIGE_ID('U','I','N','F')
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#define COMP_ID BIGE_ID('C','O','M','P')
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#define BODY_ID BIGE_ID('B','O','D','Y')
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#define NETD_ID BIGE_ID('N','E','T','D')
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#define WEAP_ID BIGE_ID('W','E','A','P')
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struct zdemoheader_s {
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uint8_t demovermajor;
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uint8_t demoverminor;
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uint8_t minvermajor;
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uint8_t minverminor;
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uint8_t map[8];
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unsigned int rngseed;
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uint8_t consoleplayer;
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};
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struct usercmd_t
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{
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uint32_t buttons;
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short pitch; // up/down
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short yaw; // left/right
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short roll; // "tilt"
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short forwardmove;
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short sidemove;
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short upmove;
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};
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// When transmitted, the above message is preceded by a byte
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// indicating which fields are actually present in the message.
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enum
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{
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UCMDF_BUTTONS = 0x01,
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UCMDF_PITCH = 0x02,
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UCMDF_YAW = 0x04,
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UCMDF_FORWARDMOVE = 0x08,
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UCMDF_SIDEMOVE = 0x10,
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UCMDF_UPMOVE = 0x20,
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UCMDF_ROLL = 0x40,
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};
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// When changing the following enum, be sure to update Net_SkipCommand()
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// and Net_DoCommand() in d_net.cpp.
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enum EDemoCommand
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{
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DEM_BAD, // 0 Bad command
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DEM_USERCMD, // 1 Player movement
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DEM_EMPTYUSERCMD, // 2 Equivalent to [DEM_USERCMD, 0]
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DEM_UNDONE2, // 3
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DEM_MUSICCHANGE, // 4 Followed by name of new music
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DEM_PRINT, // 5 Print string to console
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DEM_CENTERPRINT, // 6 Print string to middle of screen
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DEM_STOP, // 7 End of demo
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DEM_UINFCHANGED, // 8 User info changed
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DEM_SINFCHANGED, // 9 Server/Host info changed
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DEM_GENERICCHEAT, // 10 Next byte is cheat to apply (see next enum)
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DEM_GIVECHEAT, // 11 String: item to give, Word: quantity
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DEM_SAY, // 12 Byte: who to talk to, String: message to display
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DEM_DROPPLAYER, // 13 Not implemented, takes a byte
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DEM_CHANGEMAP, // 14 Name of map to change to
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DEM_SUICIDE, // 15 Player wants to die
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DEM_ADDBOT, // 16 Byte: botshift, String: userinfo for bot, 4 Bytes: skill (aiming, perfection, reaction, isp)
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DEM_KILLBOTS, // 17 Remove all bots from the world
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DEM_INVUSEALL, // 18 Use every item (panic!)
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DEM_INVUSE, // 19 4 bytes: ID of item to use
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DEM_PAUSE, // 20 Pause game
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DEM_SAVEGAME, // 21 String: Filename, String: Description
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DEM_UNDONE3, // 22
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DEM_UNDONE4, // 23
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DEM_UNDONE5, // 24
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DEM_UNDONE6, // 25
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DEM_SUMMON, // 26 String: Thing to fabricate
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DEM_FOV, // 27 Float: New FOV for all players
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DEM_MYFOV, // 28 Float: New FOV for this player
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DEM_CHANGEMAP2, // 29 Byte: Position in new map, String: name of new map
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DEM_UNDONE7, // 30
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DEM_UNDONE8, // 31
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DEM_RUNSCRIPT, // 32 Word: Script#, Byte: # of args; each arg is a 4-byte int
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DEM_SINFCHANGEDXOR, // 33 Like DEM_SINFCHANGED, but data is a byte indicating how to set a bit
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DEM_INVDROP, // 34 4 bytes: ID of item to drop
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DEM_WARPCHEAT, // 35 4 bytes: 2 for x, 2 for y
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DEM_CENTERVIEW, // 36
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DEM_SUMMONFRIEND, // 37 String: Thing to fabricate
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DEM_SPRAY, // 38 String: The decal to spray
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DEM_CROUCH, // 39
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DEM_RUNSCRIPT2, // 40 Same as DEM_RUNSCRIPT, but always executes
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DEM_CHECKAUTOSAVE, // 41 Check if the user has autosaves enabled. Ignored for demoplayback.
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DEM_DOAUTOSAVE, // 42 An autosave should be made
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DEM_MORPHEX, // 43 String: The class to morph to.
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DEM_SUMMONFOE, // 44 String: Thing to fabricate
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DEM_UNDONE9, // 45
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DEM_UNDONE10, // 46
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DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
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DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
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DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
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DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
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DEM_UNDONE11, // 51
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DEM_SUMMON2, // 52 String: Thing to fabricate, uint16_t: angle offset
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DEM_SUMMONFRIEND2, // 53
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DEM_SUMMONFOE2, // 54
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DEM_ADDSLOTDEFAULT, // 55
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DEM_ADDSLOT, // 56
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DEM_SETSLOT, // 57
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DEM_SUMMONMBF, // 58
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DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
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DEM_CONVCLOSE, // 60
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DEM_CONVNULL, // 61
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DEM_RUNSPECIAL, // 62 Word: Special number, Byte: Arg count, Ints: Args
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DEM_SETPITCHLIMIT, // 63 Byte: Up limit, Byte: Down limit (in degrees)
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DEM_ADVANCEINTER, // 64 Advance intermission screen state
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DEM_RUNNAMEDSCRIPT, // 65 String: Script name, Byte: Arg count + Always flag; each arg is a 4-byte int
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DEM_REVERTCAMERA, // 66
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DEM_SETSLOTPNUM, // 67 Byte: player number, the rest is the same as DEM_SETSLOT
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DEM_REMOVE, // 68
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DEM_FINISHGAME, // 69
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DEM_NETEVENT, // 70 String: Event name, Byte: Arg count; each arg is a 4-byte int
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DEM_MDK, // 71 String: Damage type
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DEM_SETINV, // 72 SetInventory
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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enum ECheatCommand
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{
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CHT_GOD,
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CHT_NOCLIP,
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CHT_NOTARGET,
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CHT_CHAINSAW,
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CHT_IDKFA,
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CHT_IDFA,
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CHT_BEHOLDV,
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CHT_BEHOLDS,
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CHT_BEHOLDI,
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CHT_BEHOLDR,
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CHT_BEHOLDA,
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CHT_BEHOLDL,
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CHT_PUMPUPI,
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CHT_PUMPUPM,
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CHT_PUMPUPT,
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CHT_PUMPUPH,
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CHT_PUMPUPP,
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CHT_PUMPUPS,
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CHT_IDDQD, // Same as CHT_GOD, but sets health
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CHT_MASSACRE,
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CHT_CHASECAM,
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CHT_FLY,
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CHT_MORPH,
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CHT_POWER,
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CHT_HEALTH,
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CHT_KEYS,
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CHT_TAKEWEAPS,
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CHT_NOWUDIE,
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CHT_ALLARTI,
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CHT_PUZZLE,
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CHT_MDK, // Kill actor player is aiming at
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CHT_ANUBIS,
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CHT_NOVELOCITY,
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CHT_DONNYTRUMP,
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CHT_LEGO,
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CHT_RESSURECT, // [GRB]
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CHT_CLEARFROZENPROPS,
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CHT_FREEZE,
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CHT_GIMMIEA,
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CHT_GIMMIEB,
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CHT_GIMMIEC,
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CHT_GIMMIED,
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CHT_GIMMIEE,
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CHT_GIMMIEF,
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CHT_GIMMIEG,
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CHT_GIMMIEH,
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CHT_GIMMIEI,
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CHT_GIMMIEJ,
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CHT_GIMMIEZ,
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CHT_BUDDHA,
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CHT_NOCLIP2,
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CHT_BUDDHA2,
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CHT_GOD2,
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CHT_MASSACRE2
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};
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void StartChunk (int id, uint8_t **stream);
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void FinishChunk (uint8_t **stream);
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void SkipChunk (uint8_t **stream);
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int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
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int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
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int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
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// The data sampled per tick (single player)
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// and transmitted to other peers (multiplayer).
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// Mainly movements/button commands per game tick,
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// plus a checksum for internal state consistency.
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struct ticcmd_t
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{
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usercmd_t ucmd;
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int16_t consistancy; // checks for net game
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};
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int SkipTicCmd (uint8_t **stream, int count);
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void ReadTicCmd (uint8_t **stream, int player, int tic);
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void RunNetSpecs (int player, int buf);
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int ReadByte (uint8_t **stream);
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int ReadWord (uint8_t **stream);
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int ReadLong (uint8_t **stream);
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float ReadFloat (uint8_t **stream);
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char *ReadString (uint8_t **stream);
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const char *ReadStringConst(uint8_t **stream);
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void WriteByte (uint8_t val, uint8_t **stream);
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void WriteWord (short val, uint8_t **stream);
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void WriteLong (int val, uint8_t **stream);
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void WriteFloat (float val, uint8_t **stream);
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void WriteString (const char *string, uint8_t **stream);
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#endif //__D_PROTOCOL_H__
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