..
baseweapons.txt
- fixed calculations in AdjusrPlayerAngle.
2017-02-04 16:44:43 +01:00
bats.txt
- fixed: State labels were resolved in the calling function's context instead of the called function one's.
2016-11-14 14:12:27 +01:00
bishop.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
blastradius.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
boostarmor.txt
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
centaur.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
clericboss.txt
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
2016-11-26 13:18:48 +01:00
clericflame.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
clericholy.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
clericmace.txt
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 20:00:20 +02:00
clericplayer.txt
- converted some Hexen stuff.
2016-10-17 23:27:34 +02:00
clericstaff.txt
Fixed serpent staff's alternate attack against shielding centaur
2017-07-21 11:17:50 +03:00
demons.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
dragon.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
ettin.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
fighteraxe.txt
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 20:00:20 +02:00
fighterboss.txt
- scriptified the Quietus.
2016-11-26 23:05:16 +01:00
fighterfist.txt
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 20:00:20 +02:00
fighterhammer.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
fighterplayer.txt
- converted some Hexen stuff.
2016-10-17 23:27:34 +02:00
fighterquietus.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
firedemon.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
flame.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
flechette.txt
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
flies.txt
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
2017-01-02 21:40:52 +01:00
fog.txt
- scriptified Hexen's fog.
2016-11-16 20:00:25 +01:00
healingradius.txt
Fixed potential crash on usage of Mystic Ambit Incant
2018-04-03 12:41:51 +03:00
heresiarch.txt
- fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
2018-07-29 19:30:28 +02:00
hexenarmor.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexendecorations.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexenkeys.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt
Fixed inconsistent angle of spawned leaves
2017-12-09 11:57:05 +02:00
iceguy.txt
- scriptified the IceGuy.
2016-11-27 00:41:06 +01:00
korax.txt
Do not abort if Korax target destroyed before attack begins
2018-02-22 16:52:45 +02:00
mageboss.txt
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
magecone.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
magelightning.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
mageplayer.txt
- converted some Hexen stuff.
2016-10-17 23:27:34 +02:00
magestaff.txt
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
magewand.txt
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
mana.txt
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
pig.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
puzzleitems.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
scriptprojectiles.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
serpent.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
speedboots.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
spike.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
summon.txt
- scriptified the Minotaur.
2016-11-26 01:14:47 +01:00
teleportother.txt
- scriptified Hexen's Banishment Device.
2016-11-28 01:30:36 +01:00
wraith.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00