gzdoom-gles/src/g_shared
2013-10-07 11:58:53 +02:00
..
a_action.cpp - Fixed: Corpse queue accounting went awry once things started being kicked out of it. 2012-11-03 02:21:55 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - added FDARI's Default/global damagetype properties submission. 2012-04-07 12:11:17 +00:00
a_artifacts.cpp - removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere. 2013-08-12 09:13:55 +02:00
a_artifacts.h - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the 2013-02-23 03:25:33 +00:00
a_bridge.cpp - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again. 2013-10-07 11:53:58 +02:00
a_pickups.h - added IF_TOSSED inventory flag. 2013-08-12 21:00:23 +02:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
a_secrettrigger.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
a_sectoraction.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_skies.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
hudmessages.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
sbar.h - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
sbar_mugshot.cpp - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If 2013-07-02 14:48:03 -05:00
sbarinfo.cpp - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Changed the new default alignment keyword for drawimage from topleft to none in order to allow a potential topleft without image offsets. 2013-09-30 20:02:05 -04:00
shared_hud.cpp - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
shared_sbar.cpp - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00