gzdoom-gles/wadsrc/static/shaders
Christoph Oelckers e9f7383279 - check light direction in the shader.
There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.

(cherry picked from commit 3dc6ddbcc3)
2018-05-23 10:22:11 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - check light direction in the shader. 2018-05-23 10:22:11 +02:00