gzdoom-gles/wadsrc
Christoph Oelckers e9f7383279 - check light direction in the shader.
There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.

(cherry picked from commit 3dc6ddbcc3)
2018-05-23 10:22:11 +02:00
..
static - check light direction in the shader. 2018-05-23 10:22:11 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00